Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Pages from the PHB
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6315279" data-attributes="member: 5143"><p>It's not with taking risks. It's with taking foolish risks. Basically, you don't go into a fight or attempt something unless you've got a really good chance of success. That's how you survive. If there's a 30% chance you fall to your death, you find another way around instead of climbing. If there's a 50/50 chance of beating an encounter, you try to tip the odds in your favor before you attack.</p><p></p><p></p><p>Hasn't helped us yet. Knowing what enemies we are up against simply lets us know their names before we roll for initiative. The last couple of times someone has insisted on scouting ahead(and succeeded) the results have been:</p><p></p><p>"Alright, I scouted ahead. There are 6 Orcs in the next room."</p><p>"6 Orcs? Alright...let's go into the room and kill them."</p><p></p><p>Which contrasts with what happens when we DON'T scout ahead:</p><p>"We open the door."</p><p>"You see 6 Orcs, roll for initiative."</p><p></p><p>That's assuming the scouting ahead is successful. In my experience it normally isn't. Either the rogue/thief fails their stealth checks and cause the enemies in the next room to come storming out to kill them OR this happens:</p><p>"You scout ahead. You reach a door."</p><p>"A door, I listen to it."</p><p>"You don't hear anything behind it."</p><p>"Alright, I open the door."</p><p>"Behind it are 6 Orcs, who now clearly see the door has been opened. You may have made your stealth check, but you can only do that while you have cover or concealment. The door is clearly visible to them and they see it opening."</p><p>"Roll for initiative. Everyone else in the group is surprised except for you since they can't see the Orcs, so they can't act during the surprise round."</p><p>"The enemies win initiative. They all fire arrows at you. 5 of them hit doing...38 points of damage."</p><p>"Yep...that's me dead."</p><p></p><p>We went through a period of always having a rogue who scouted up ahead. After the 5th or 6th of them died upon opening a door while we realized that the scouting ahead was providing us with information that 95% of the time we didn't care about and wasn't useful to us, we all jointly decided that having a rogue scout ahead was a pointless waste of time.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6315279, member: 5143"] It's not with taking risks. It's with taking foolish risks. Basically, you don't go into a fight or attempt something unless you've got a really good chance of success. That's how you survive. If there's a 30% chance you fall to your death, you find another way around instead of climbing. If there's a 50/50 chance of beating an encounter, you try to tip the odds in your favor before you attack. Hasn't helped us yet. Knowing what enemies we are up against simply lets us know their names before we roll for initiative. The last couple of times someone has insisted on scouting ahead(and succeeded) the results have been: "Alright, I scouted ahead. There are 6 Orcs in the next room." "6 Orcs? Alright...let's go into the room and kill them." Which contrasts with what happens when we DON'T scout ahead: "We open the door." "You see 6 Orcs, roll for initiative." That's assuming the scouting ahead is successful. In my experience it normally isn't. Either the rogue/thief fails their stealth checks and cause the enemies in the next room to come storming out to kill them OR this happens: "You scout ahead. You reach a door." "A door, I listen to it." "You don't hear anything behind it." "Alright, I open the door." "Behind it are 6 Orcs, who now clearly see the door has been opened. You may have made your stealth check, but you can only do that while you have cover or concealment. The door is clearly visible to them and they see it opening." "Roll for initiative. Everyone else in the group is surprised except for you since they can't see the Orcs, so they can't act during the surprise round." "The enemies win initiative. They all fire arrows at you. 5 of them hit doing...38 points of damage." "Yep...that's me dead." We went through a period of always having a rogue who scouted up ahead. After the 5th or 6th of them died upon opening a door while we realized that the scouting ahead was providing us with information that 95% of the time we didn't care about and wasn't useful to us, we all jointly decided that having a rogue scout ahead was a pointless waste of time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pages from the PHB
Top