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<blockquote data-quote="Remathilis" data-source="post: 6315415" data-attributes="member: 7635"><p>Ah. You had one of THOSE DMs! I did too (and I also played the thief). </p><p></p><p>The problem with thief-characters is that you need a DM who allows thieves to be successful, even in failure. There are lots of DMs who treat thief skills as "glory or death" with no middle ground. You disarm the trap or you fall into it. You scout up and get negligible info or you are seen and shot. You climb or fall to your death. Hell, my DM made it so that if you fail your PP roll, you are caught no matter what (that's not how detection works in the PHB). Then he wondered why everyone really quickly played Fighter-or-Mage/Thieves... </p><p></p><p>Back to the WM point: if we're talking 2e Wild Mages for a second, bear in mind how a wild-surge triggers. A wild mage rolled his level variance (which was a d20) and if the variance number was <strong>bold</strong>, it triggered a surge. At any given level, there was only ONE bold number on the table. That is a 5% chance of triggering a surge, well in line with the chance of a high-level thief failing a skill roll (all skill rolls over 95% fail, regardless of thief percentage) or a fighter "always missing" on a natural 1. So if your wild-mage was constantly fireballing the party, its because he roughly was rolling critical fumbles every spell cast. </p><p></p><p>With that out of the way, do we want to discuss how fighters who miss their attack rolls fail to contribute to the party next?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6315415, member: 7635"] Ah. You had one of THOSE DMs! I did too (and I also played the thief). The problem with thief-characters is that you need a DM who allows thieves to be successful, even in failure. There are lots of DMs who treat thief skills as "glory or death" with no middle ground. You disarm the trap or you fall into it. You scout up and get negligible info or you are seen and shot. You climb or fall to your death. Hell, my DM made it so that if you fail your PP roll, you are caught no matter what (that's not how detection works in the PHB). Then he wondered why everyone really quickly played Fighter-or-Mage/Thieves... Back to the WM point: if we're talking 2e Wild Mages for a second, bear in mind how a wild-surge triggers. A wild mage rolled his level variance (which was a d20) and if the variance number was [B]bold[/B], it triggered a surge. At any given level, there was only ONE bold number on the table. That is a 5% chance of triggering a surge, well in line with the chance of a high-level thief failing a skill roll (all skill rolls over 95% fail, regardless of thief percentage) or a fighter "always missing" on a natural 1. So if your wild-mage was constantly fireballing the party, its because he roughly was rolling critical fumbles every spell cast. With that out of the way, do we want to discuss how fighters who miss their attack rolls fail to contribute to the party next? [/QUOTE]
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