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<blockquote data-quote="Lanefan" data-source="post: 6315570" data-attributes="member: 29398"><p>Again mashing a few posts together...</p><p>That's not much of a scouting report. If I'm a character in that party (and assuming we're low leve thus 6 Orcs present a challenge to us) I'm asking you:</p><p></p><p>Are they alert? </p><p>Awake? </p><p>Armed? </p><p>What do they have for armour, if anything? </p><p>How big is the room? </p><p>How many exits? </p><p>How close are the Orcs to any of said exits? </p><p>Where are the Orcs in the room, and are they in a close group or spread out?</p><p>Do they have any obvious alarm bell or gong?</p><p>etc.</p><p></p><p>These Orcs *all* just happened to have bows nocked and ready to fire as soon as the door opened, even though they didn't hear you coming? Sounds a bit harsh from here...</p><p>1e, or a variant, is what I play and run; and we've had fumble rules for way over 30 years now. I believe there's now a fumble option in PF as well (but I could be wrong), I'm pretty sure there was one in 3.x also but it was probably third-party.</p><p>The rest of the party could follow you just fine once you got to the top and lowered a rope to them! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> And if your climbing was that suspect they might also stretch out a blanket or something for you as a safety net... (still can't understand how your climbing could be that bad...you must have been using a choose-where-your-skill-upgrades-go option and never put anything into climbing)</p><p></p><p>Lan-"next time just get your strongest fighter to throw you over the wall - it's easier"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6315570, member: 29398"] Again mashing a few posts together... That's not much of a scouting report. If I'm a character in that party (and assuming we're low leve thus 6 Orcs present a challenge to us) I'm asking you: Are they alert? Awake? Armed? What do they have for armour, if anything? How big is the room? How many exits? How close are the Orcs to any of said exits? Where are the Orcs in the room, and are they in a close group or spread out? Do they have any obvious alarm bell or gong? etc. These Orcs *all* just happened to have bows nocked and ready to fire as soon as the door opened, even though they didn't hear you coming? Sounds a bit harsh from here... 1e, or a variant, is what I play and run; and we've had fumble rules for way over 30 years now. I believe there's now a fumble option in PF as well (but I could be wrong), I'm pretty sure there was one in 3.x also but it was probably third-party. The rest of the party could follow you just fine once you got to the top and lowered a rope to them! :) And if your climbing was that suspect they might also stretch out a blanket or something for you as a safety net... (still can't understand how your climbing could be that bad...you must have been using a choose-where-your-skill-upgrades-go option and never put anything into climbing) Lan-"next time just get your strongest fighter to throw you over the wall - it's easier"-efan [/QUOTE]
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