Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pages from the Royal Chef's Cookbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ElectricDragon" data-source="post: 7147672" data-attributes="member: 10778"><p><span style="font-size: 10px"><span style="font-family: 'Comic Sans MS'">Eric</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Comic Sans MS'">We were able to recover a total of 8 pages from the fence along with a ledger that lists his sales, prices charged, and to whom. Though it does not say which pages went where; it does give us a list to find the rest of the book. You will be happy to note that not only did we make a huge profit from this raid, but your share will more than recompense both you and Ambrose for past pages and the cost of this raid.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Comic Sans MS'">Kaleb</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Most meals require some type of heat applied to the food. Some chefs suggest a specific type of wood to enhance the flavor of certain cooked foods. And types of fires come in a bewildering variety. </span></p><p><strong><span style="font-size: 15px"><em>Building the Perfect Fire</em></span></strong></p><p></p><p><strong><span style="font-size: 12px">Types of Cooking Fires:</span></strong></p><p><strong><span style="font-size: 10px">Low Heat Fires:</span></strong><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Soft Coals*-peat and lignite coal-150-250°F</span></p><p><span style="font-size: 10px"><strong>Medium Heat Fires: </strong></span></p><p><span style="font-size: 10px">Coals*-bituminous coal-250-350°F</span></p><p><span style="font-size: 10px">Softwoods-cedar*, juniper, pine*, redwood, spruce*, yew-250-350°F</span></p><p><span style="font-size: 10px"><strong>High Heat Fires: </strong></span></p><p><span style="font-size: 10px">Hard Coals*-anthracite coal-350-750°F</span></p><p><span style="font-size: 10px">Hardwoods-beech, hickory**, mahogany, maple, mesquite, oak, walnut**-350-750°F</span></p><p><span style="font-size: 10px"><strong>Elemental Earth: </strong></span></p><p><span style="font-size: 10px">Elemental Plants-pillow plant-200°F</span></p><p><span style="font-size: 10px"><strong>Elemental Fire: </strong></span></p><p><span style="font-size: 10px">Elemental Plants-flame bush, fire tree-625°F</span></p><p><span style="font-size: 10px"><strong>Elemental Creatures: </strong></span></p><p><span style="font-size: 10px">Elemental Fire-azer, efreet, fire elemental, fire mephit, magmin, salamander-varies with species 350-700°F, temperature control directly related to intelligence of the creature.</span></p><p><span style="font-size: 10px"><strong>Enchanted Stone: </strong></span></p><p><span style="font-size: 10px">Stone Fire-fire crystals-830°F</span></p><p><span style="font-size: 10px">Wood Fire-stonewood-350°F</span></p><p><span style="font-size: 10px"><strong>Enchanted Wood: </strong></span></p><p><span style="font-size: 10px">Magical Wood-darkwood-500°F</span></p><p><span style="font-size: 10px">Magical Wood-spirewood-1,250°F</span></p><p><span style="font-size: 10px"><strong>Fiendish Plants: </strong></span></p><p><span style="font-size: 10px">Fiendish Fire-abyssal aspin-150-250°F</span></p><p><span style="font-size: 10px">Fiendish Fire-hellpine-200-250°F</span></p><p><span style="font-size: 10px"><strong>Fiendish Creatures: </strong></span></p><p><span style="font-size: 10px">Hellhound-hellhound breath-1,500°F</span></p><p><span style="font-size: 10px">Balor-balor immolation-2,000°F</span></p><p><span style="font-size: 10px"><strong>Magical Fire: </strong></span></p><p><span style="font-size: 10px">Enchanted Fire-<em>flaming sphere</em>-350-1,000°F </span></p><p></p><p><span style="font-size: 9px">*All types of coals should only be used outside or with a freshly cleaned (within the last 6 months) flue. All evergreen softwoods should also follow these restrictions.</span></p><p><span style="font-size: 9px">** Some fuels can add a distinctive taste to foods cooked with them. Hickory, walnut, and various fruit tree woods produce popular flavors. Fruit tree woods are usually hardwoods, but there are exceptions. The smoky flavor of the mesquite tree from the Red Sand Desert is popular with the king.</span></p><p></p><p></p><p><strong><span style="font-size: 15px">Special Fuels:</span></strong></p><p><strong><span style="font-size: 12px">Enchanted and Elemental Fuels</span></strong></p><p><strong><span style="font-size: 10px">Elemental Earth</span></strong></p><p><strong><span style="font-size: 10px">Pillow Plant: </span></strong><span style="font-size: 10px">A plant from the Elemental Plane of Earth that resembles nothing more than a mound of dirt about 4 ft. high. The mound is actually a plant and does not fall apart like it would if it were actually a dirt mound. No matter what it looks like; it has been used to cook food. It can be used for any meal needing high heat; but it requires magic to set it afire. It gets its name from the folktale that it provides good dreams if used as a pillow. [The plant actually does provide protection within 5 feet from creatures or spells that use dreams to attack, e.g. night hags, nightmares, the <em>nightmare</em> spell, or similar magic; once the wood is burning though, it loses this protective benefit] <strong>Market Price:</strong> 100 gp per mound when it can be found (very rare); <strong>Wt.</strong> 8-10 lb. per mound.</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong> Adds a spicy hot tang to a meal cooked in its smoke. The plant will not grow on the material plane.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Elemental Fire</strong></span></p><p><span style="font-size: 10px"><strong>Fire Tree: </strong>A plant from the Elemental Plane of Fire that looks like a normal tree about 30 feet tall except for having flames instead of leaves. Fire trees are thought to be exceptionally beautiful by most. The burning tree gives off bright light for 60 feet and shadowy light out to 120 feet. for up to an hour once it is on the material plane. On the Elemental Plane of Fire, there is no duration and it does not go out unless the tree is destroyed. Water snuffs out this plant's flames immediately. Elemental water will cause an explosion if coming into contact with a burning fire tree. The explosion causes 3d6 damage from the steam created in a radius of 10 feet from the limb, <em>resist fire, protection from fire,</em> etc. can not prevent or lessen this damage. </span></p><p><span style="font-size: 10px"> Unfortunately the trees or their limbs do not last long on the material plane, barely an hour after being taken from their home, these trees go out, smoke for a few seconds then crumble to ash. This ash is still a valuable substance, it can be used in place of bat guano for <em>fireball</em> spells. One tree limb provides enough ash material to cast many <em>fireball</em> spells (10d10). <strong>Market Price:</strong> 50 gp per limb, more often the ashes go for 20 gp per flask (good enough for the 5d10 castings of <em>fireball</em>). <strong>Wt.</strong> 5 lb. per limb or 1/2 lb. per flask</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong> Bland. No taste buds tickled with this wood as fuel for meals. Seems a lot of trouble to get the equivalent of normal wood. The ashes are even worse, tainting food with a nauseatingly foul taste whether added to the food while cooking or thrown on the fire to "enhance flavor".</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Flame Bush:</strong> This "bush" looks and feels more like a fire than any type of plant. These bushes grow easily on the material plane if fed a diet of wood (about 1 cord/day seems sufficient) and sunlight. Without sustenance, the bush dies within a single day, drying up and becoming charcoal-like spiny limbs with no flames at all. At least 8 hours of sunlight is necessary each day. On the elemental plane of fire these bushes are always in bloom. These bushes bloom on the material plane only once a year for about a week. The blooms are fire flowers resembling flames, bright red and yellow.</span></p><p><span style="font-size: 10px"> The flame bush gives off bright light out to 30 feet and shadowy light out to 60 feet. When in bloom, its light reaches 45 feet and shadowy light reaches to 90 feet. A piece of a flame bush (i.e. a limb) burns for only a single round before becoming a dark gray thorned stick that crumbles to dust at the slightest touch. Limbs give light equal to a torch for their short duration. <strong>Market Price:</strong> 2,000 gp per bush; <strong>Wt.</strong> 12 lb. per bush</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong>This is the perfect fuel for exceptionally hot fires as it is steady in temperature as long as it is well fed and gets plenty of sunlight. I have 4 of these bushes now and I plan to use them for the king's next royal hunt to provide exquisite fare for the king's hunters and the royal court without having to return all the way back to the castle.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Enchanted Stone</strong></span></p><p><span style="font-size: 10px"><strong>Fire Crystal:</strong> A dull red opaque stone usually found close to a volcano. When placed around at least a medium heat fire; these stones reflect the fire's heat making the fire hotter. The resulting fire is hotter than even normal high heat fires. While doing so, the stones are glowing red and translucent, hence the name. One hour later, the stones return to their dull red opaque look and do not change again, each crystal can only be used once. <strong>Market Price:</strong> 100 gp per sack; <strong>Wt.</strong> 5 lb. per sack. 1 sack full is enough to surround a campfire-sized fire.</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong> Though the extra heat could be used for quick cooking, and I have used it when preparing dinners of state on the road; it is better used as a fuel supplement for home heating in far northern climes.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Stonewood:</strong> Only found in some legendary underground forest tended by dwarves, this dark gray wood feels like stone but burns like wood. Has hardness of stone (8). <strong>Market Price:</strong> Not for sale except to dwarf-friends and dwarves, 500 gp per bundle. <strong>Wt.</strong> 15 lb. per bundle.</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong> Adds a lemony flavor to foods cooked with it.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Enchanted Wood</strong></span></p><p><span style="font-size: 10px"><strong>Darkwood:</strong> This wood got its name from its ability to always seem to be in shadows even in bright light. A sage told me that it is because it is partially on the plane of Shadow and that also serves to lessen its weight. <strong>Market Price:</strong> 201 gp per bundle. <strong>Wt.</strong> 10 lb. per bundle.</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong> Adds a tangy citrus taste to the meal if the wood is uncured; cured wood provides no bonus flavor.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Spirewood:</strong> Spirewood is a shiny black hardwood found only in festering mangrove swamps where it competes with mangroves for space and sustenance. It is thought that spirewood was originally created by a forgotten recluse wizard as some type of experiment ages ago, and it has bred true in swamps for at least several hundred years. This wood has recently been brought to the capitol on merchant ships from undisclosed destinations. It is thought that adventurous merchants from the island nations originally brought the wood from some eastern port; but details are sketchy at best. Some ships use spars of this wood for their masts, claiming it holds up to storms better than other woods. It seems that knowledge of where spirewood grows is a trade secret. <strong>Market Price: </strong>2,000 gp per bundle. <strong>Wt.</strong> 20 lb.</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong> Foods cooked with this wood are slightly sweet.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Treant Wood:</strong> This is a black market only item. A limb provides a 5' radius aura of <em>antiplant shell</em> while burning (usually as a torch). <strong>Market Price:</strong> ~5,000 gp per limb, 1 limb burns for 1 hour. <strong>Wt.</strong> 2-3 lb. per limb.</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong> Adds the taste of ashes to any food cooked with it. I do not recommend this wood for cooking any meal.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Fiendish Plants</strong></span></p><p><span style="font-size: 10px"><strong>Abyssal Aspin:</strong> This angry tree will grow anywhere so be careful where you plant it. It looks like nothing more than a dead tree with blackened limbs, but when any creature gets near it (within 25 feet) it bursts into flames dealing 1d4 damage per round as long as the creature stays within that range. Once there are no creatures within range, the flames snuff out and it goes back to being just a dead tree. The "dead" limbs still retain this property for several days after being cut from the tree. <strong>Market Price:</strong> 1,000-5,000 gp per limb; <strong>Wt.</strong> 5-7 lb. per limb.</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong> Some kind of fire resistance is necessary to use this wood as a cooking fuel as even though the flames stay under the cooking pot, the heat still fills the 50-foot circle around it. Makes the food cooked over it taste bittersweet. For most foods this is an unwanted addition, I am working on a recipe that will make full use of this.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Hellpine:</strong> This common tree is always in "bloom" with blackened needles and bright blue flowers. The flowers are mildly poisonous to the touch, numbing whatever touched it for several minutes (-1 Dex penalty for 1d4 minutes). The flowers do not last outside of that plane, crumbling to dust almost immediately. The wood is sturdy and burns slowly giving off nearly no smoke. Structures can be built of this wood if expense is no problem, though clerics have told me the wood radiates dim evil. <strong>Market Price: </strong>3,000 gp per bundle; <strong>Wt.</strong> 10 lb. per bundle</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong> Foods cooked on this wood become absurdly sickly sweet; making this useful for masterpiece deserts that are to be served in bites only. Too much such food tends to give belly-aches and sometimes nausea (Fortitude DC 5, +1 per bite or -1 Attacks from belly-aches and nausea for 10 minutes).</span></p><p></p><p><strong><span style="font-size: 15px">Food For Thought</span></strong></p><p><span style="font-size: 10px">Servings are based on Medium-sized creatures with smaller or larger creatures requiring less or more servings as shown below. </span></p><p></p><p><span style="font-size: 10px"><strong>Creature Size-Servings</strong></span></p><p><span style="font-size: 10px">Fine-1/16</span></p><p><span style="font-size: 10px">Diminutive-1/8</span></p><p><span style="font-size: 10px">Tiny-1/4</span></p><p><span style="font-size: 10px">Small-1/2</span></p><p><span style="font-size: 10px">Medium-1</span></p><p><span style="font-size: 10px">Large-2</span></p><p><span style="font-size: 10px">Huge-4</span></p><p><span style="font-size: 10px">Gargantuan-8</span></p><p><span style="font-size: 10px">Colossal-16</span></p><p></p><p><strong><span style="font-size: 12px">Weights and Measures:</span></strong></p><p> <span style="font-size: 10px">Our world has many different systems of weights and measures. There are several systems of measurements found around the known world and they have been compiled below. The recipes use the system of measurement from the area where the recipe was found.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Liquid (In the capitol and other civilized areas)</strong></span></p><p><span style="font-size: 10px">Dram: 1/16 ounce, 1/128 cup, 1/256 pint, 1/512 quart, 1/2,048 gallon</span></p><p><span style="font-size: 10px">Ounce: 16 drams, 1/8 cup, 1/16 pint, 1/32 quart, 1/128 gallon, ~1/3 dolop</span></p><p><span style="font-size: 10px">Cup: 8 ounces, 128 drams</span></p><p><span style="font-size: 10px">Pint: 2 cups, 16 ounces</span></p><p><span style="font-size: 10px">Quart: 2 pints, 4 cups, 16 ounces, ~1 literjon</span></p><p><span style="font-size: 10px">Gallon: 16 cups, 8 pints, 4 quarts</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Liquid (uncivilized areas) </strong></span></p><p><span style="font-size: 10px">Drip: a sip, ~2 ounces</span></p><p><span style="font-size: 10px">Mug: 5 drips, ~10 ounces</span></p><p><span style="font-size: 10px">Jug: 4 mugs, 20 drips, ~40 ounces, ~1 literjon</span></p><p><span style="font-size: 10px">Cant: 6 jugs, 24 mugs</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Liquid (The island nations)</strong></span></p><p><span style="font-size: 10px">Drop: 1/11 ounce, 1/33 dolop</span></p><p><span style="font-size: 10px">Ounce: 11 drops, 1/3 dolop, 1/33 literjon</span></p><p><span style="font-size: 10px">Dolop: 3 ounces, 3/4 gill, 1/11 literjon, ~50 drams</span></p><p><span style="font-size: 10px">Gill: 4 ounces, ~1/8 literjon</span></p><p><span style="font-size: 10px">Literjon: 11 dolops, 33 ounces, ~1 quart, ~1 jug</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Dry (In the capitol and other civilized lands)</strong></span></p><p><span style="font-size: 10px">Pinch: 1/3 dram, 1/48 ounce</span></p><p><span style="font-size: 10px">Dram: 3 pinches, 1/16 ounce</span></p><p><span style="font-size: 10px">Ounce: 48 pinches, 16 drams, 1/16 gallon, 1/32 peck</span></p><p><span style="font-size: 10px">Gallon: 16 ounces, 1/2 peck, 1/8 bushel</span></p><p><span style="font-size: 10px">Peck: 32 ounces, 2 gallons, 1/4 bushel</span></p><p><span style="font-size: 10px">Bushel: 4 pecks, 8 gallons</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Dry (Uncivilized areas including the island nations)</strong></span></p><p><span style="font-size: 10px">Sprinkle: 1/90 handful to 1/110 handful</span></p><p><span style="font-size: 10px">Handful: what will fit easily into an open hand, palm up, ~3 ounces, 100 pinches</span></p><p><span style="font-size: 10px">Pouch: 3 handfuls, ~9 ounces</span></p><p><span style="font-size: 10px">Bag: 5 pouches, ~45 ounces, ~3 gallons</span></p><p><span style="font-size: 10px">Sack: 3 bags, ~135 ounces, ~8.5 gallons</span></p><p><span style="font-size: 10px">Cart: 15 sacks, 45 bags, 225 pouches</span></p><p><span style="font-size: 10px">Canoe [In the island nations]/Wagon [Elsewhere]: 40 sacks, 120 bags, ~360 gallons</span></p><p><span style="font-size: 10px">Keelboat [In the island nations only]: 150 sacks, 450 bags, ~168 bushels</span></p><p></p><p><span style="font-size: 15px"><strong>Basic Recipes</strong></span><strong></strong></p><p><strong><span style="font-size: 12px"><em>Ambrosia</em></span></strong></p><p><strong><span style="font-size: 10px">Transmutation</span></strong></p><p><strong><span style="font-size: 10px">Ingredients:</span></strong><span style="font-size: 10px"> 3 mugs reindeer milk, 1 dolop of giant bee royal jelly, 2 gills of strained vanilla bean broth, spiced with a sprinkle of cinnamon, ginger, and nutmeg.</span></p><p><span style="font-size: 10px"><strong>Serves:</strong> 4</span></p><p><span style="font-size: 10px"><strong>Effects:</strong> Haste effect for 3 rounds.</span></p><p><span style="font-size: 10px"><strong>Time to Drink:</strong> standard action (does not count as a meal)</span></p><p><span style="font-size: 10px"><strong>Directions:</strong></span></p><p><span style="font-size: 10px">In a small iron pot over coals, combine and heat all ingredients while chanting the <em>haste</em> spell into the pot. Stir over coals 10 minutes. Remove from heat and cool 5 minutes. Pour through a fine strainer into a mug. Stays fresh for only three days before curdling. <strong>Craft (cooking) DC</strong> 5. <strong>Caster Level:</strong> 5, <em>haste</em>, <strong>Market Price:</strong> 24 gp per jug (4 doses); <strong>Wt.</strong> 1/2 lb. per mug.</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong> This recipe is rare and difficult to acquire if not an elf. Even other elves need to perform a service for the "tribe" before they will be considered honorable enough to be the custodian of this recipe. It took my assistant nearly 2 years to get a copy of this recipe from his kinfolk; it was far easier and cheaper to get the herd of reindeer.</span></p><p></p><p><span style="font-size: 12px"><em><strong>Assassin Vine Berry Wine Vinegar</strong></em></span><strong></strong></p><p><strong><span style="font-size: 10px">Abjuration</span></strong></p><p><strong><span style="font-size: 10px">Ingredients:</span></strong><span style="font-size: 10px"> 1 bottle of assassin vine berry wine.</span></p><p><span style="font-size: 10px"><strong>Serves: </strong>4</span></p><p><span style="font-size: 10px"><strong>Effects: </strong>Though this liquid is incredibly bitter, it can be drank (Con check DC 8 to keep it down and thus gain the effects). Drinking this substance provides electricity immunity for 1 minute.</span></p><p><span style="font-size: 10px"><strong>Time to Drink:</strong> 1 full round (does not count as a meal)</span></p><p><span style="font-size: 10px"><strong>Directions:</strong></span></p><p><span style="font-size: 10px">Open the bottle of Assassin Vine Berry Wine, tie a cloth cover over the closure to prevent bug infestation, cast <em>resistance</em> on it, and let sit for 3 months in darkness. <strong>Craft (cooking) DC</strong> 5 or <strong>Craft (brewing) DC</strong> 5, <strong>Caster Level:</strong> 1, <em>resistance</em>, <strong>Market Price (of the wine):</strong> 25 gp; <strong>Wt.</strong> 1-1/2 lb.</span></p><p></p><p><span style="font-size: 12px"><em><strong>Dragon Egg Drop Soup</strong></em></span><strong></strong></p><p><strong><span style="font-size: 10px">Transmutation</span></strong></p><p><strong><span style="font-size: 10px">Ingredients:</span></strong><span style="font-size: 10px"> 1 dragon egg; 1 cauldron of water, boiling; 1 gill of saffron, 1 literjon of brandy, 2 onions, finely chopped; 2 bell peppers, finely chopped; 1 lb. griffon meat, in strips, boiled until tender; 1 clove of garlic, crushed; 8 black peppercorns, finely ground</span></p><p><span style="font-size: 10px"><strong>Serves: </strong>12</span></p><p><span style="font-size: 10px"><strong>Effects: </strong>+4 enhancement bonus to Constitution for 1 hour.</span></p><p><span style="font-size: 10px"><strong>Time to Eat: </strong>1 hour (counts as 1 meal)</span></p><p><span style="font-size: 10px"><strong>Directions:</strong> Bring cauldron to a boil, crack and drain dragon egg into cauldron. Add saffron, onions, bell peppers, griffon meat, garlic, and peppercorns. Continue boiling for 10 minutes. Remove from flame and let cool for 10 minutes. Cast <em>bear's endurance</em> on the food. <strong>Craft (cooking) DC</strong> 10, <strong>Caster Level:</strong> 3, <em>bear's endurance</em>, <strong>Market Price:</strong> 600 gp per bowl. <strong>Wt.</strong> 1 lb. per bowl </span></p><p></p><p><span style="font-size: 12px"><strong><em>Elven Waybread</em></strong></span><strong></strong></p><p><strong><span style="font-size: 10px">Transmutation</span></strong></p><p><strong><span style="font-size: 10px">Ingredients:</span></strong><span style="font-size: 10px"> 1 mug each of rye, wheat, cornmeal, oatmeal, and brown rice, 2 mugs of rowan berries, 1 mug of ambrosia (cow's milk can be substituted but there is then no haste effect).</span></p><p><span style="font-size: 10px"><strong>Serves: </strong>6 </span></p><p><span style="font-size: 10px"><strong>Effects:</strong> In addition to the effects of ambrosia (<em>haste</em>duration increased to 1 minute), elven waybread is a meal that provides a full day's nutritional needs for 6 people (or 1 person for 6 days).</span></p><p><span style="font-size: 10px"><strong>Time to Eat: </strong>10 minutes (counts as 3 meals)</span></p><p><span style="font-size: 10px"><strong>Directions:</strong></span></p><p><span style="font-size: 10px">Must be an elf, half-elf, or any other partially elven race to become worthy of the recipe. The following instructions also require the cook to whistle, hum, or sing an ancient elven cooking song while performing them. Grind each grain separately to a fine consistency, sift, then mix grains with berries and mash into a paste at night under starshine, add ambrosia slowly while keeping the paste smooth. Spread paste onto pan, season with garlic and salt. Cook over anthracite coals for until golden brown (about 2 hours). Once cool, it is ready to be eaten, but stays fresh for up to a year. <strong>Craft (cooking) DC</strong> 8. <strong>Caster Level:</strong> 3, Caster must be an elf. <strong>Market Price: </strong>35 gp per loaf. <strong>Wt.</strong> 2 lbs.</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong> This recipe is a jealously guarded secret of several elven enclaves (especially those that have large temples to nature, most of these churches have their own herds of reindeer and use ambrosia garnered from their northern elf kinfolk to give their waybread a little kick.). This bread can also be used as a trade good, 1 loaf = 35 gp. Elven waybread can also be made with bovine milk (this produces a much darker loaf, the golden brown quickly turns to a dark chocolate brown and is easily recognizable) and still will stay fresh for up to a year, it will have no <em>haste</em> effect; 1 loaf = 15 gp.</span></p><p></p><p><span style="font-size: 12px"><strong><em>Enchanted Elven Waybread</em></strong></span><strong></strong></p><p><strong><span style="font-size: 10px">Conjuration (healing) and Transmutation</span></strong></p><p><strong><span style="font-size: 10px">Ingredients:</span></strong><span style="font-size: 10px"> 1 mug each of rye, wheat, cornmeal, oatmeal, and brown rice, 2 mugs of rowan berries, 1 mug of ambrosia.</span></p><p><span style="font-size: 10px"><strong>Serves: </strong>6 </span></p><p><span style="font-size: 10px"><strong>Effects:</strong> In addition to the effects of ambrosia (<em>haste</em> duration increased to 1 minute) and elven waybread, enchanted elven waybread removes fatigue and lessens exhaustion to fatigue (two servings can remove exhaustion); heals all non-lethal damage, 1 point of ability damage on each stat (Strength, Intelligence, etc.) or 1d6 hp if there is no ability damage. Other than removing exhaustion, there is no benefit to eating more than one serving a day.</span></p><p><span style="font-size: 10px"><strong>Time to Eat: </strong>10 minutes (counts as a 3 meals)</span></p><p><span style="font-size: 10px"><strong>Directions: </strong></span></p><p><span style="font-size: 10px">Must be an elf, half-elf, or any other partially elven race to become worthy of the recipe. The following instructions also require the cook to whistle, hum, or sing an ancient elven cooking song while performing them. Grind each grain separately to a fine consistency, sift, then mix grains with berries and mash into a paste under a full moon, add ambrosia slowly while keeping the paste smooth. Spread paste onto pan, season with garlic and salt. Cook over coals for 2 hours while enchanting it with the spells listed below. Once cool, it is ready to be eaten, but stays fresh for up to a year. <strong>Craft (cooking) DC</strong> 10. <strong>Caster Level:</strong> 7, <em>lesser restoration</em> and <em>cure light wounds</em>; <strong>Market Price:</strong> 525 gp per loaf; <strong>Wt.</strong> 2 lbs.</span></p><p><span style="font-size: 10px"> <strong>Cook's Note:</strong> This recipe is a jealously guarded secret of several elven religions that all claim it was handed down personally from their god or goddess. Luckily, my assistant is a highly respected elven priest and he agreed to make some for me whenever needed in exchange for a small donation to his temple.</span></p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7147672, member: 10778"] [size=2][FONT=Comic Sans MS]Eric We were able to recover a total of 8 pages from the fence along with a ledger that lists his sales, prices charged, and to whom. Though it does not say which pages went where; it does give us a list to find the rest of the book. You will be happy to note that not only did we make a huge profit from this raid, but your share will more than recompense both you and Ambrose for past pages and the cost of this raid. Kaleb[/FONT] Most meals require some type of heat applied to the food. Some chefs suggest a specific type of wood to enhance the flavor of certain cooked foods. And types of fires come in a bewildering variety. [/size] [b][size=4][i]Building the Perfect Fire[/i][/size][/b] [b][size=3]Types of Cooking Fires:[/size][/b] [b][size=2]Low Heat Fires:[/size][/b][size=2] Soft Coals*-peat and lignite coal-150-250°F [b]Medium Heat Fires: [/b] Coals*-bituminous coal-250-350°F Softwoods-cedar*, juniper, pine*, redwood, spruce*, yew-250-350°F [b]High Heat Fires: [/b] Hard Coals*-anthracite coal-350-750°F Hardwoods-beech, hickory**, mahogany, maple, mesquite, oak, walnut**-350-750°F [b]Elemental Earth: [/b] Elemental Plants-pillow plant-200°F [b]Elemental Fire: [/b] Elemental Plants-flame bush, fire tree-625°F [b]Elemental Creatures: [/b] Elemental Fire-azer, efreet, fire elemental, fire mephit, magmin, salamander-varies with species 350-700°F, temperature control directly related to intelligence of the creature. [b]Enchanted Stone: [/b] Stone Fire-fire crystals-830°F Wood Fire-stonewood-350°F [b]Enchanted Wood: [/b] Magical Wood-darkwood-500°F Magical Wood-spirewood-1,250°F [b]Fiendish Plants: [/b] Fiendish Fire-abyssal aspin-150-250°F Fiendish Fire-hellpine-200-250°F [b]Fiendish Creatures: [/b] Hellhound-hellhound breath-1,500°F Balor-balor immolation-2,000°F [b]Magical Fire: [/b] Enchanted Fire-[i]flaming sphere[/i]-350-1,000°F [/size] [size=1]*All types of coals should only be used outside or with a freshly cleaned (within the last 6 months) flue. All evergreen softwoods should also follow these restrictions. ** Some fuels can add a distinctive taste to foods cooked with them. Hickory, walnut, and various fruit tree woods produce popular flavors. Fruit tree woods are usually hardwoods, but there are exceptions. The smoky flavor of the mesquite tree from the Red Sand Desert is popular with the king.[/size] [b][size=4]Special Fuels:[/size][/b] [b][size=3]Enchanted and Elemental Fuels[/size][/b][size=3][/size] [b][size=2]Elemental Earth Pillow Plant: [/size][/b][size=2]A plant from the Elemental Plane of Earth that resembles nothing more than a mound of dirt about 4 ft. high. The mound is actually a plant and does not fall apart like it would if it were actually a dirt mound. No matter what it looks like; it has been used to cook food. It can be used for any meal needing high heat; but it requires magic to set it afire. It gets its name from the folktale that it provides good dreams if used as a pillow. [The plant actually does provide protection within 5 feet from creatures or spells that use dreams to attack, e.g. night hags, nightmares, the [I]nightmare[/I] spell, or similar magic; once the wood is burning though, it loses this protective benefit] [b]Market Price:[/b] 100 gp per mound when it can be found (very rare); [b]Wt.[/b] 8-10 lb. per mound. [b]Cook's Note:[/b] Adds a spicy hot tang to a meal cooked in its smoke. The plant will not grow on the material plane. [b]Elemental Fire Fire Tree: [/b]A plant from the Elemental Plane of Fire that looks like a normal tree about 30 feet tall except for having flames instead of leaves. Fire trees are thought to be exceptionally beautiful by most. The burning tree gives off bright light for 60 feet and shadowy light out to 120 feet. for up to an hour once it is on the material plane. On the Elemental Plane of Fire, there is no duration and it does not go out unless the tree is destroyed. Water snuffs out this plant's flames immediately. Elemental water will cause an explosion if coming into contact with a burning fire tree. The explosion causes 3d6 damage from the steam created in a radius of 10 feet from the limb, [i]resist fire, protection from fire,[/i] etc. can not prevent or lessen this damage. Unfortunately the trees or their limbs do not last long on the material plane, barely an hour after being taken from their home, these trees go out, smoke for a few seconds then crumble to ash. This ash is still a valuable substance, it can be used in place of bat guano for [I]fireball[/I] spells. One tree limb provides enough ash material to cast many [I]fireball[/I] spells (10d10). [b]Market Price:[/b] 50 gp per limb, more often the ashes go for 20 gp per flask (good enough for the 5d10 castings of [I]fireball[/I]). [b]Wt.[/b] 5 lb. per limb or 1/2 lb. per flask [b]Cook's Note:[/b] Bland. No taste buds tickled with this wood as fuel for meals. Seems a lot of trouble to get the equivalent of normal wood. The ashes are even worse, tainting food with a nauseatingly foul taste whether added to the food while cooking or thrown on the fire to "enhance flavor". [b]Flame Bush:[/b] This "bush" looks and feels more like a fire than any type of plant. These bushes grow easily on the material plane if fed a diet of wood (about 1 cord/day seems sufficient) and sunlight. Without sustenance, the bush dies within a single day, drying up and becoming charcoal-like spiny limbs with no flames at all. At least 8 hours of sunlight is necessary each day. On the elemental plane of fire these bushes are always in bloom. These bushes bloom on the material plane only once a year for about a week. The blooms are fire flowers resembling flames, bright red and yellow. The flame bush gives off bright light out to 30 feet and shadowy light out to 60 feet. When in bloom, its light reaches 45 feet and shadowy light reaches to 90 feet. A piece of a flame bush (i.e. a limb) burns for only a single round before becoming a dark gray thorned stick that crumbles to dust at the slightest touch. Limbs give light equal to a torch for their short duration. [b]Market Price:[/b] 2,000 gp per bush; [b]Wt.[/b] 12 lb. per bush [b]Cook's Note:[/b]This is the perfect fuel for exceptionally hot fires as it is steady in temperature as long as it is well fed and gets plenty of sunlight. I have 4 of these bushes now and I plan to use them for the king's next royal hunt to provide exquisite fare for the king's hunters and the royal court without having to return all the way back to the castle. [b]Enchanted Stone Fire Crystal:[/b] A dull red opaque stone usually found close to a volcano. When placed around at least a medium heat fire; these stones reflect the fire's heat making the fire hotter. The resulting fire is hotter than even normal high heat fires. While doing so, the stones are glowing red and translucent, hence the name. One hour later, the stones return to their dull red opaque look and do not change again, each crystal can only be used once. [b]Market Price:[/b] 100 gp per sack; [b]Wt.[/b] 5 lb. per sack. 1 sack full is enough to surround a campfire-sized fire. [b]Cook's Note:[/b] Though the extra heat could be used for quick cooking, and I have used it when preparing dinners of state on the road; it is better used as a fuel supplement for home heating in far northern climes. [b]Stonewood:[/b] Only found in some legendary underground forest tended by dwarves, this dark gray wood feels like stone but burns like wood. Has hardness of stone (8). [b]Market Price:[/b] Not for sale except to dwarf-friends and dwarves, 500 gp per bundle. [b]Wt.[/b] 15 lb. per bundle. [b]Cook's Note:[/b] Adds a lemony flavor to foods cooked with it. [b]Enchanted Wood Darkwood:[/b] This wood got its name from its ability to always seem to be in shadows even in bright light. A sage told me that it is because it is partially on the plane of Shadow and that also serves to lessen its weight. [b]Market Price:[/b] 201 gp per bundle. [b]Wt.[/b] 10 lb. per bundle. [b]Cook's Note:[/b] Adds a tangy citrus taste to the meal if the wood is uncured; cured wood provides no bonus flavor. [b]Spirewood:[/b] Spirewood is a shiny black hardwood found only in festering mangrove swamps where it competes with mangroves for space and sustenance. It is thought that spirewood was originally created by a forgotten recluse wizard as some type of experiment ages ago, and it has bred true in swamps for at least several hundred years. This wood has recently been brought to the capitol on merchant ships from undisclosed destinations. It is thought that adventurous merchants from the island nations originally brought the wood from some eastern port; but details are sketchy at best. Some ships use spars of this wood for their masts, claiming it holds up to storms better than other woods. It seems that knowledge of where spirewood grows is a trade secret. [b]Market Price: [/b]2,000 gp per bundle. [b]Wt.[/b] 20 lb. [b]Cook's Note:[/b] Foods cooked with this wood are slightly sweet. [b]Treant Wood:[/b] This is a black market only item. A limb provides a 5' radius aura of [I]antiplant shell[/I] while burning (usually as a torch). [b]Market Price:[/b] ~5,000 gp per limb, 1 limb burns for 1 hour. [b]Wt.[/b] 2-3 lb. per limb. [b]Cook's Note:[/b] Adds the taste of ashes to any food cooked with it. I do not recommend this wood for cooking any meal. [b]Fiendish Plants Abyssal Aspin:[/b] This angry tree will grow anywhere so be careful where you plant it. It looks like nothing more than a dead tree with blackened limbs, but when any creature gets near it (within 25 feet) it bursts into flames dealing 1d4 damage per round as long as the creature stays within that range. Once there are no creatures within range, the flames snuff out and it goes back to being just a dead tree. The "dead" limbs still retain this property for several days after being cut from the tree. [b]Market Price:[/b] 1,000-5,000 gp per limb; [b]Wt.[/b] 5-7 lb. per limb. [b]Cook's Note:[/b] Some kind of fire resistance is necessary to use this wood as a cooking fuel as even though the flames stay under the cooking pot, the heat still fills the 50-foot circle around it. Makes the food cooked over it taste bittersweet. For most foods this is an unwanted addition, I am working on a recipe that will make full use of this. [b]Hellpine:[/b] This common tree is always in "bloom" with blackened needles and bright blue flowers. The flowers are mildly poisonous to the touch, numbing whatever touched it for several minutes (-1 Dex penalty for 1d4 minutes). The flowers do not last outside of that plane, crumbling to dust almost immediately. The wood is sturdy and burns slowly giving off nearly no smoke. Structures can be built of this wood if expense is no problem, though clerics have told me the wood radiates dim evil. [b]Market Price: [/b]3,000 gp per bundle; [b]Wt.[/b] 10 lb. per bundle [b]Cook's Note:[/b] Foods cooked on this wood become absurdly sickly sweet; making this useful for masterpiece deserts that are to be served in bites only. Too much such food tends to give belly-aches and sometimes nausea (Fortitude DC 5, +1 per bite or -1 Attacks from belly-aches and nausea for 10 minutes).[/size] [b][size=4]Food For Thought[/size][/b][size=4][/size] [size=2]Servings are based on Medium-sized creatures with smaller or larger creatures requiring less or more servings as shown below. [/size] [size=2][b]Creature Size-Servings[/b] Fine-1/16 Diminutive-1/8 Tiny-1/4 Small-1/2 Medium-1 Large-2 Huge-4 Gargantuan-8 Colossal-16[/size] [b][size=3]Weights and Measures:[/size][/b][size=3][/size] [size=2]Our world has many different systems of weights and measures. There are several systems of measurements found around the known world and they have been compiled below. The recipes use the system of measurement from the area where the recipe was found. [b]Liquid (In the capitol and other civilized areas)[/b] Dram: 1/16 ounce, 1/128 cup, 1/256 pint, 1/512 quart, 1/2,048 gallon Ounce: 16 drams, 1/8 cup, 1/16 pint, 1/32 quart, 1/128 gallon, ~1/3 dolop Cup: 8 ounces, 128 drams Pint: 2 cups, 16 ounces Quart: 2 pints, 4 cups, 16 ounces, ~1 literjon Gallon: 16 cups, 8 pints, 4 quarts [b]Liquid (uncivilized areas) [/b] Drip: a sip, ~2 ounces Mug: 5 drips, ~10 ounces Jug: 4 mugs, 20 drips, ~40 ounces, ~1 literjon Cant: 6 jugs, 24 mugs [b]Liquid (The island nations)[/b] Drop: 1/11 ounce, 1/33 dolop Ounce: 11 drops, 1/3 dolop, 1/33 literjon Dolop: 3 ounces, 3/4 gill, 1/11 literjon, ~50 drams Gill: 4 ounces, ~1/8 literjon Literjon: 11 dolops, 33 ounces, ~1 quart, ~1 jug [b]Dry (In the capitol and other civilized lands)[/b] Pinch: 1/3 dram, 1/48 ounce Dram: 3 pinches, 1/16 ounce Ounce: 48 pinches, 16 drams, 1/16 gallon, 1/32 peck Gallon: 16 ounces, 1/2 peck, 1/8 bushel Peck: 32 ounces, 2 gallons, 1/4 bushel Bushel: 4 pecks, 8 gallons [b]Dry (Uncivilized areas including the island nations)[/b] Sprinkle: 1/90 handful to 1/110 handful Handful: what will fit easily into an open hand, palm up, ~3 ounces, 100 pinches Pouch: 3 handfuls, ~9 ounces Bag: 5 pouches, ~45 ounces, ~3 gallons Sack: 3 bags, ~135 ounces, ~8.5 gallons Cart: 15 sacks, 45 bags, 225 pouches Canoe [In the island nations]/Wagon [Elsewhere]: 40 sacks, 120 bags, ~360 gallons Keelboat [In the island nations only]: 150 sacks, 450 bags, ~168 bushels[/size] [size=4][b]Basic Recipes[/b][/size][b] [size=3][i]Ambrosia[/i][/size][i][/i] [size=2]Transmutation Ingredients:[/size][/b][size=2] 3 mugs reindeer milk, 1 dolop of giant bee royal jelly, 2 gills of strained vanilla bean broth, spiced with a sprinkle of cinnamon, ginger, and nutmeg. [b]Serves:[/b] 4 [b]Effects:[/b] Haste effect for 3 rounds. [b]Time to Drink:[/b] standard action (does not count as a meal) [b]Directions:[/b] In a small iron pot over coals, combine and heat all ingredients while chanting the [I]haste[/I] spell into the pot. Stir over coals 10 minutes. Remove from heat and cool 5 minutes. Pour through a fine strainer into a mug. Stays fresh for only three days before curdling. [b]Craft (cooking) DC[/b] 5. [b]Caster Level:[/b] 5, [I]haste[/I], [b]Market Price:[/b] 24 gp per jug (4 doses); [b]Wt.[/b] 1/2 lb. per mug. [b]Cook's Note:[/b] This recipe is rare and difficult to acquire if not an elf. Even other elves need to perform a service for the "tribe" before they will be considered honorable enough to be the custodian of this recipe. It took my assistant nearly 2 years to get a copy of this recipe from his kinfolk; it was far easier and cheaper to get the herd of reindeer.[/size] [size=3][i][b]Assassin Vine Berry Wine Vinegar[/b][/i][b][/b][/size][b] [size=2]Abjuration Ingredients:[/size][/b][size=2] 1 bottle of assassin vine berry wine. [b]Serves: [/b]4 [b]Effects: [/b]Though this liquid is incredibly bitter, it can be drank (Con check DC 8 to keep it down and thus gain the effects). Drinking this substance provides electricity immunity for 1 minute. [b]Time to Drink:[/b] 1 full round (does not count as a meal) [b]Directions:[/b] Open the bottle of Assassin Vine Berry Wine, tie a cloth cover over the closure to prevent bug infestation, cast [i]resistance[/i] on it, and let sit for 3 months in darkness. [b]Craft (cooking) DC[/b] 5 or [b]Craft (brewing) DC[/b] 5, [b]Caster Level:[/b] 1, [i]resistance[/i], [b]Market Price (of the wine):[/b] 25 gp; [b]Wt.[/b] 1-1/2 lb.[/size] [size=3][i][b]Dragon Egg Drop Soup[/b][/i][/size][i][b][/b][/i][b] [size=2]Transmutation Ingredients:[/size][/b][size=2] 1 dragon egg; 1 cauldron of water, boiling; 1 gill of saffron, 1 literjon of brandy, 2 onions, finely chopped; 2 bell peppers, finely chopped; 1 lb. griffon meat, in strips, boiled until tender; 1 clove of garlic, crushed; 8 black peppercorns, finely ground [b]Serves: [/b]12 [b]Effects: [/b]+4 enhancement bonus to Constitution for 1 hour. [b]Time to Eat: [/b]1 hour (counts as 1 meal) [b]Directions:[/b] Bring cauldron to a boil, crack and drain dragon egg into cauldron. Add saffron, onions, bell peppers, griffon meat, garlic, and peppercorns. Continue boiling for 10 minutes. Remove from flame and let cool for 10 minutes. Cast [i]bear's endurance[/i] on the food. [b]Craft (cooking) DC[/b] 10, [b]Caster Level:[/b] 3, [i]bear's endurance[/i], [b]Market Price:[/b] 600 gp per bowl. [b]Wt.[/b] 1 lb. per bowl [/size] [size=3][b][i]Elven Waybread[/i][/b][/size][b][i][/i] [size=2]Transmutation Ingredients:[/size][/b][size=2] 1 mug each of rye, wheat, cornmeal, oatmeal, and brown rice, 2 mugs of rowan berries, 1 mug of ambrosia (cow's milk can be substituted but there is then no haste effect). [b]Serves: [/b]6 [b]Effects:[/b] In addition to the effects of ambrosia ([I]haste[/I]duration increased to 1 minute), elven waybread is a meal that provides a full day's nutritional needs for 6 people (or 1 person for 6 days). [b]Time to Eat: [/b]10 minutes (counts as 3 meals) [b]Directions:[/b] Must be an elf, half-elf, or any other partially elven race to become worthy of the recipe. The following instructions also require the cook to whistle, hum, or sing an ancient elven cooking song while performing them. Grind each grain separately to a fine consistency, sift, then mix grains with berries and mash into a paste at night under starshine, add ambrosia slowly while keeping the paste smooth. Spread paste onto pan, season with garlic and salt. Cook over anthracite coals for until golden brown (about 2 hours). Once cool, it is ready to be eaten, but stays fresh for up to a year. [b]Craft (cooking) DC[/b] 8. [b]Caster Level:[/b] 3, Caster must be an elf. [b]Market Price: [/b]35 gp per loaf. [b]Wt.[/b] 2 lbs. [b]Cook's Note:[/b] This recipe is a jealously guarded secret of several elven enclaves (especially those that have large temples to nature, most of these churches have their own herds of reindeer and use ambrosia garnered from their northern elf kinfolk to give their waybread a little kick.). This bread can also be used as a trade good, 1 loaf = 35 gp. Elven waybread can also be made with bovine milk (this produces a much darker loaf, the golden brown quickly turns to a dark chocolate brown and is easily recognizable) and still will stay fresh for up to a year, it will have no [I]haste[/I] effect; 1 loaf = 15 gp.[/size] [size=3][b][i]Enchanted Elven Waybread[/i][/b][/size][b][i][/i] [size=2]Conjuration (healing) and Transmutation Ingredients:[/size][/b][size=2] 1 mug each of rye, wheat, cornmeal, oatmeal, and brown rice, 2 mugs of rowan berries, 1 mug of ambrosia. [b]Serves: [/b]6 [b]Effects:[/b] In addition to the effects of ambrosia ([I]haste[/I] duration increased to 1 minute) and elven waybread, enchanted elven waybread removes fatigue and lessens exhaustion to fatigue (two servings can remove exhaustion); heals all non-lethal damage, 1 point of ability damage on each stat (Strength, Intelligence, etc.) or 1d6 hp if there is no ability damage. Other than removing exhaustion, there is no benefit to eating more than one serving a day. [b]Time to Eat: [/b]10 minutes (counts as a 3 meals) [b]Directions: [/b] Must be an elf, half-elf, or any other partially elven race to become worthy of the recipe. The following instructions also require the cook to whistle, hum, or sing an ancient elven cooking song while performing them. Grind each grain separately to a fine consistency, sift, then mix grains with berries and mash into a paste under a full moon, add ambrosia slowly while keeping the paste smooth. Spread paste onto pan, season with garlic and salt. Cook over coals for 2 hours while enchanting it with the spells listed below. Once cool, it is ready to be eaten, but stays fresh for up to a year. [b]Craft (cooking) DC[/b] 10. [b]Caster Level:[/b] 7, [i]lesser restoration[/i] and [i]cure light wounds[/i]; [b]Market Price:[/b] 525 gp per loaf; [b]Wt.[/b] 2 lbs. [b]Cook's Note:[/b] This recipe is a jealously guarded secret of several elven religions that all claim it was handed down personally from their god or goddess. Luckily, my assistant is a highly respected elven priest and he agreed to make some for me whenever needed in exchange for a small donation to his temple.[/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pages from the Royal Chef's Cookbook
Top