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<blockquote data-quote="Jay Verkuilen" data-source="post: 7772806" data-attributes="member: 6873517"><p>I think there's a big divide between what WotC releases officially and what's third party content, though the divide is more important when it comes to <em>player</em> content compared with DM content. I'm not saying everything WotC releases is perfect. Lord knows I think they have made some bad calls even on things in the PHB, and would like a 5.5 to clean a good bit up, but that's not a good argument for here. </p><p></p><p>However, there's a certain level of "this is official" that helps keep things in check and overall helps constrain or at least focus choices. DMsGuild, because of its "anyone can submit" model, has a LOT of material. There's some <em>very </em>good stuff there but there's a lot of really not good stuff, too. Then there's OGL material that's elsewhere. It's confusing and hard to wade through it all. </p><p></p><p>But, as I said, I draw a pretty big line between "for the DM" content and "for the players" content. A one-off monster that's used for an adventure or two isn't likely to really mess up a game the way player content does. What left a lot of people with a bad taste back in 3E was the fact that there was so much content and the DM was often left in the position of trying to wade through the potential interactions. I know I was a lot happier with options WotC had curated in <em>Unearthed Arcana</em> back in the 3.5 days.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7772806, member: 6873517"] I think there's a big divide between what WotC releases officially and what's third party content, though the divide is more important when it comes to [I]player[/I] content compared with DM content. I'm not saying everything WotC releases is perfect. Lord knows I think they have made some bad calls even on things in the PHB, and would like a 5.5 to clean a good bit up, but that's not a good argument for here. However, there's a certain level of "this is official" that helps keep things in check and overall helps constrain or at least focus choices. DMsGuild, because of its "anyone can submit" model, has a LOT of material. There's some [I]very [/I]good stuff there but there's a lot of really not good stuff, too. Then there's OGL material that's elsewhere. It's confusing and hard to wade through it all. But, as I said, I draw a pretty big line between "for the DM" content and "for the players" content. A one-off monster that's used for an adventure or two isn't likely to really mess up a game the way player content does. What left a lot of people with a bad taste back in 3E was the fact that there was so much content and the DM was often left in the position of trying to wade through the potential interactions. I know I was a lot happier with options WotC had curated in [I]Unearthed Arcana[/I] back in the 3.5 days. [/QUOTE]
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