Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
PAGING ALL MERCHANTS! How do you protect your wares? (This ain't Baldur's Gate!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Forrester" data-source="post: 118177" data-attributes="member: 1279"><p>No, this isn't a post regarding how you store owners protect your Warhammer miniatures from 12-year olds with sticky fingers. </p><p></p><p>It's how you small-town store owners, with your scrolls of 1st-3rd level and your +1 swords, protect yourself against:</p><p></p><p>Charm Person</p><p>Hypnotism</p><p>Suggestion</p><p>Detect Thoughts</p><p>Dominate Person</p><p></p><p>and protect your goods from thieves with:</p><p></p><p>Invisibility</p><p>Gaseous Form</p><p>Polymorph Self</p><p>Dimension Door</p><p>Teleport</p><p></p><p>and so on. </p><p></p><p>Many of these spells are accessible to a lousy 5th level spellcaster. And one of the biggest potential problem spells -- Charm Person -- is available right at first level. </p><p></p><p>So what do you small-town shop owners do? I'm assuming you carry some magic items, of course. But those of you who carry a nice selection of masterwork weapons and armor should likewise be concerned. </p><p></p><p>And how about you medium-sized town shop owners, that cater to adventurers and others of up to 9th or 10th level? </p><p></p><p>And how about you city shop owners, that might carry goods that are *extremely* valuable? </p><p></p><p>I ask because I'm in the midst of creating an Underdark society for my campaign, and there will be places that sell a few magic items, places that sell many, and places that sell almost anything you wish you could get your hands on. </p><p></p><p>And damn, but if this isn't a tough question. 3E seems to have been written by CRPG addicts, who believe that Magic Items Make The Adventurer, especially after 6th or 7th level. But there's no way in hell that a "Baldur's Gate" type of environment is realistic when it comes to magic shops; no shop is going to carry tens (or hundreds) of thousands of gold in items without needing very serious protections against the kind of thievery that a group of high-level rogues and high-level wizards, working in concert, might plan. </p><p></p><p>Perhaps the best answer is that there ARE NO MAGIC SHOPS. Someone posted, in an economics-of-3E thread, that in his campaign those who wanted to purchase magic items had to work through a "broker", who would track down the items. Because everything went through a middleman, the chance of theft was driven down. </p><p></p><p>But I'm uncomfortable with doing this all the time. It would seem to me that there have to be wizards out there churning out potions and scrolls in something other than complete secrecy. Ditto clerics. </p><p></p><p>So assuming there *are* shops . . . shops that sell a few cheap magic items, shops that sell a moderate amount, shops that sell a lot, and shops that sell EVERYTHING -- what should be the approximate resources of each of the merchants who run these shops, and how would they protect their goods?</p><p></p><p>Any suggestions? I don't want to limit you (us) to spells in the PHB or splatbooks -- if you have any ideas for new magic items that might be within these merchants' reach, or some new spells that make sense/would come in handy, shoot! </p><p></p><p>(Permanency on a Globe of Invulnerability, centered in the shop, is a possibility. Because it's based in a location, and not portable, it'd probably be cheaper to create than normal. What do you think?)</p></blockquote><p></p>
[QUOTE="Forrester, post: 118177, member: 1279"] No, this isn't a post regarding how you store owners protect your Warhammer miniatures from 12-year olds with sticky fingers. It's how you small-town store owners, with your scrolls of 1st-3rd level and your +1 swords, protect yourself against: Charm Person Hypnotism Suggestion Detect Thoughts Dominate Person and protect your goods from thieves with: Invisibility Gaseous Form Polymorph Self Dimension Door Teleport and so on. Many of these spells are accessible to a lousy 5th level spellcaster. And one of the biggest potential problem spells -- Charm Person -- is available right at first level. So what do you small-town shop owners do? I'm assuming you carry some magic items, of course. But those of you who carry a nice selection of masterwork weapons and armor should likewise be concerned. And how about you medium-sized town shop owners, that cater to adventurers and others of up to 9th or 10th level? And how about you city shop owners, that might carry goods that are *extremely* valuable? I ask because I'm in the midst of creating an Underdark society for my campaign, and there will be places that sell a few magic items, places that sell many, and places that sell almost anything you wish you could get your hands on. And damn, but if this isn't a tough question. 3E seems to have been written by CRPG addicts, who believe that Magic Items Make The Adventurer, especially after 6th or 7th level. But there's no way in hell that a "Baldur's Gate" type of environment is realistic when it comes to magic shops; no shop is going to carry tens (or hundreds) of thousands of gold in items without needing very serious protections against the kind of thievery that a group of high-level rogues and high-level wizards, working in concert, might plan. Perhaps the best answer is that there ARE NO MAGIC SHOPS. Someone posted, in an economics-of-3E thread, that in his campaign those who wanted to purchase magic items had to work through a "broker", who would track down the items. Because everything went through a middleman, the chance of theft was driven down. But I'm uncomfortable with doing this all the time. It would seem to me that there have to be wizards out there churning out potions and scrolls in something other than complete secrecy. Ditto clerics. So assuming there *are* shops . . . shops that sell a few cheap magic items, shops that sell a moderate amount, shops that sell a lot, and shops that sell EVERYTHING -- what should be the approximate resources of each of the merchants who run these shops, and how would they protect their goods? Any suggestions? I don't want to limit you (us) to spells in the PHB or splatbooks -- if you have any ideas for new magic items that might be within these merchants' reach, or some new spells that make sense/would come in handy, shoot! (Permanency on a Globe of Invulnerability, centered in the shop, is a possibility. Because it's based in a location, and not portable, it'd probably be cheaper to create than normal. What do you think?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PAGING ALL MERCHANTS! How do you protect your wares? (This ain't Baldur's Gate!)
Top