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<blockquote data-quote="Echohawk" data-source="post: 4104988" data-attributes="member: 9849"><p>From Imagine Magazine #23, February 1985:</p><p></p><p><strong><u>HEADLESS HORSEMAN</u></strong></p><p></p><p><strong>Rider</strong></p><p>Frequency: Very rare</p><p>No. Appearing: 1</p><p>Armour Class: -1</p><p>Move: 9"</p><p>Hit Dice: 6</p><p>% in Lair: nil</p><p>Treasure Type: nil</p><p>No. of Attacks: 1</p><p>Damage: 3-18 (lance)/2-9 (sword)</p><p>Special Attacks: Fear</p><p>Special Defences: +2 or better weapon to hit</p><p>Magic Resistance: Immune to charm, sleep, hold or cold based attacks</p><p>Intelligence: Very</p><p>Alignment: LE</p><p>Size: M</p><p></p><p><strong>Mount</strong></p><p>Frequency: Very rare</p><p>No. Appearing: 1</p><p>Armour Class: 4</p><p>Move: 15"</p><p>Hit Dice: 4+4</p><p>% in Lair: nil</p><p>Treasure Type: nil</p><p>No. of Attacks: 3</p><p>Damage: 1-8/1-8/1-3</p><p>Special Attacks: none</p><p>Special Defences: magic or silver weapons to hit</p><p>Magic Resistance: Immune to charm, sleep, hold or cold based attacks</p><p>Intelligence: Animal</p><p>Alignment: NE</p><p>Size: L</p><p></p><p>Headless Horsemen are the spirits of cavalrymen who have died in violent circumstances - normally beheaded. Very often they were cavaliers or noblemen in life, and retain a sense of purpose into afterlife. They are normally encountered on roadways, heralded by the sound of approaching horses that will cause fear in all creatures of animal intelligence. The horseman will appear as a figure swathed in mist, so that the missing head cannot be detected from distance. Once within twenty yards, this abnormality will be visible, and all who see it must save vs magic or suffer the effects of a fear spell.</p><p>Most headless horseman are encountered riding pell-mell, as if to fufil some urgent mission. These will only attack in self-defence. Others, who take upon themselves the specific purpose of guarding a place or object, will offer single combat by word or action, charging with the lance and then using a sword in melee. They will never attack a cleric, except in self-defence, and may be turned as a spectre.</p><p></p><p><strong><u>REVENANT-MAGNA</u></strong></p><p></p><p>Frequency: Very rare</p><p>No. Appearing: 1</p><p>Armour Class: 0</p><p>Move: 18"</p><p>Hit Dice: 10</p><p>% in Lair: nil</p><p>Treasure Type: nil</p><p>No. of Attacks: 2</p><p>Damage: 2-12/2-12</p><p>Special Attacks: fear, insanity</p><p>Special Defences: +1 or better weapons to hit</p><p>Magic Resistance: 80%</p><p>Intelligence: Exceptional</p><p>Alignment: LE</p><p>Size: M</p><p></p><p>Revenant-Magnas are the spirits of innocents slain in an evil fashion. Unlike ordinary revenants, they may only arise from the body of persons too weak to defend themselves in life; a child, or an adult with strength of less than 8. Once reborn, they are enormously strong and are driven by an insane desire for revenge - no trace of their former innocence will remain. As with a normal revenant, they will pursue the individual(s) who slew them, never resting, and never erring in their pursuit. They will ignore all those in their path, unless they seek to halt their pursuit, but all characters that see them must save vs spells or be driven insane.</p><p>One last diabolical twist separates these creatures from the normal revenant; their need for revenge is such that, should their quarry be slain by someone else, they will pursue the slayer with equal vigour. It is possible for a 'chain' of responsibility to be built up, and for the revenant-magna to finally achieve its purpose on an entirely blameless individual.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 4104988, member: 9849"] From Imagine Magazine #23, February 1985: [b][u]HEADLESS HORSEMAN[/u][/b] [b]Rider[/b] Frequency: Very rare No. Appearing: 1 Armour Class: -1 Move: 9" Hit Dice: 6 % in Lair: nil Treasure Type: nil No. of Attacks: 1 Damage: 3-18 (lance)/2-9 (sword) Special Attacks: Fear Special Defences: +2 or better weapon to hit Magic Resistance: Immune to charm, sleep, hold or cold based attacks Intelligence: Very Alignment: LE Size: M [b]Mount[/b] Frequency: Very rare No. Appearing: 1 Armour Class: 4 Move: 15" Hit Dice: 4+4 % in Lair: nil Treasure Type: nil No. of Attacks: 3 Damage: 1-8/1-8/1-3 Special Attacks: none Special Defences: magic or silver weapons to hit Magic Resistance: Immune to charm, sleep, hold or cold based attacks Intelligence: Animal Alignment: NE Size: L Headless Horsemen are the spirits of cavalrymen who have died in violent circumstances - normally beheaded. Very often they were cavaliers or noblemen in life, and retain a sense of purpose into afterlife. They are normally encountered on roadways, heralded by the sound of approaching horses that will cause fear in all creatures of animal intelligence. The horseman will appear as a figure swathed in mist, so that the missing head cannot be detected from distance. Once within twenty yards, this abnormality will be visible, and all who see it must save vs magic or suffer the effects of a fear spell. Most headless horseman are encountered riding pell-mell, as if to fufil some urgent mission. These will only attack in self-defence. Others, who take upon themselves the specific purpose of guarding a place or object, will offer single combat by word or action, charging with the lance and then using a sword in melee. They will never attack a cleric, except in self-defence, and may be turned as a spectre. [b][u]REVENANT-MAGNA[/u][/b] Frequency: Very rare No. Appearing: 1 Armour Class: 0 Move: 18" Hit Dice: 10 % in Lair: nil Treasure Type: nil No. of Attacks: 2 Damage: 2-12/2-12 Special Attacks: fear, insanity Special Defences: +1 or better weapons to hit Magic Resistance: 80% Intelligence: Exceptional Alignment: LE Size: M Revenant-Magnas are the spirits of innocents slain in an evil fashion. Unlike ordinary revenants, they may only arise from the body of persons too weak to defend themselves in life; a child, or an adult with strength of less than 8. Once reborn, they are enormously strong and are driven by an insane desire for revenge - no trace of their former innocence will remain. As with a normal revenant, they will pursue the individual(s) who slew them, never resting, and never erring in their pursuit. They will ignore all those in their path, unless they seek to halt their pursuit, but all characters that see them must save vs spells or be driven insane. One last diabolical twist separates these creatures from the normal revenant; their need for revenge is such that, should their quarry be slain by someone else, they will pursue the slayer with equal vigour. It is possible for a 'chain' of responsibility to be built up, and for the revenant-magna to finally achieve its purpose on an entirely blameless individual. [/QUOTE]
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