Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Paging Echohawk...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Echohawk" data-source="post: 4258481" data-attributes="member: 9849"><p>BIRCH TREE SPIRIT</p><p></p><p>FREQUENCY: Very rare</p><p>NO. APPEARING: 1</p><p>ARMOUR CLASS: 1 or 7</p><p>MOVE: 3"</p><p>HIT DICE: 5+1</p><p>% IN LAIR: 100%</p><p>TREASURE TYPE: Nil</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: 1 hit point</p><p>SPECIAL ATTACKS: Insanity</p><p>SPECIAL DEFENCES: Spell and weapon immunity</p><p>MAGIC RESISTANCE: Standard</p><p>INTELLIGENCE: Low</p><p>ALIGNMENT: Neutral (evil)</p><p>SIZE: M</p><p>PSIONIC ABILITY: Nil</p><p>Attack/Defence Modes: Nil/nil</p><p>LEVEL/XP VALUE: V/465+6 per hit point</p><p></p><p>A birch tree spirit appears as an amorphous white cloud, smelling slightly of new, green wood. It attacks with a pseudopod with which it attempts to touch the forehead of a victim. A successful 'to hit' roll indicates that it has done so, and the victim must save vs Spells or become insane (see DMG p83). The victim also develops a white, leafshaped mark upon his or her forehead. The insanity and the mark persist until the victim receives a <strong>remove curse</strong> spell.</p><p></p><p>While in cloud form, a birch tree spirit cannot move more than 6" away from the wooden object/tree to which it is bound. It is immune to all spells, has an Armour Class of 1 and may only be hit by silver or magical weapons. However, it may be 'turned' by a druid. The druid is treated as an equivalent level cleric, and the birch tree spirit as the equivalent of a wraith.</p><p></p><p>If turned, it will return to the object/tree to which it is bound. It is then much more vulnerable to attack. Its Armour Class drops to 7, and it may be struck by any type of weapon. Fire-based attacks do double damage, and a <strong>warp wood</strong> spell will cause 1d4 points of damage per level of the caster. It remains immune to the effects of all other spells.</p><p></p><p>Birch tree spirits are bound into the service of druids or magic users specialising in plantcraft by either a <strong>hold plant</strong> or <strong>charm plant</strong> spell. It will never have any treasure of its own, only what it has been given to watch over. Because they are always guardians, they are never encountered as wandering monsters.</p><p></p><p>Also from "Tir Nan Og", by Chris Barlow, Imagine #17, August 1984</p></blockquote><p></p>
[QUOTE="Echohawk, post: 4258481, member: 9849"] BIRCH TREE SPIRIT FREQUENCY: Very rare NO. APPEARING: 1 ARMOUR CLASS: 1 or 7 MOVE: 3" HIT DICE: 5+1 % IN LAIR: 100% TREASURE TYPE: Nil NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1 hit point SPECIAL ATTACKS: Insanity SPECIAL DEFENCES: Spell and weapon immunity MAGIC RESISTANCE: Standard INTELLIGENCE: Low ALIGNMENT: Neutral (evil) SIZE: M PSIONIC ABILITY: Nil Attack/Defence Modes: Nil/nil LEVEL/XP VALUE: V/465+6 per hit point A birch tree spirit appears as an amorphous white cloud, smelling slightly of new, green wood. It attacks with a pseudopod with which it attempts to touch the forehead of a victim. A successful 'to hit' roll indicates that it has done so, and the victim must save vs Spells or become insane (see DMG p83). The victim also develops a white, leafshaped mark upon his or her forehead. The insanity and the mark persist until the victim receives a [b]remove curse[/b] spell. While in cloud form, a birch tree spirit cannot move more than 6" away from the wooden object/tree to which it is bound. It is immune to all spells, has an Armour Class of 1 and may only be hit by silver or magical weapons. However, it may be 'turned' by a druid. The druid is treated as an equivalent level cleric, and the birch tree spirit as the equivalent of a wraith. If turned, it will return to the object/tree to which it is bound. It is then much more vulnerable to attack. Its Armour Class drops to 7, and it may be struck by any type of weapon. Fire-based attacks do double damage, and a [b]warp wood[/b] spell will cause 1d4 points of damage per level of the caster. It remains immune to the effects of all other spells. Birch tree spirits are bound into the service of druids or magic users specialising in plantcraft by either a [b]hold plant[/b] or [b]charm plant[/b] spell. It will never have any treasure of its own, only what it has been given to watch over. Because they are always guardians, they are never encountered as wandering monsters. Also from "Tir Nan Og", by Chris Barlow, Imagine #17, August 1984 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Paging Echohawk...
Top