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<blockquote data-quote="Echohawk" data-source="post: 4485705" data-attributes="member: 9849"><p><strong><u>Bloodstone Zombie</u></strong></p><p></p><p>CLIMATE/TERRAIN: Any</p><p>FREQUENCY: Very Rare</p><p>ORGANIZATION: Solitary</p><p>ACTIVE TIME: Any</p><p>DIET: None</p><p>INTELLIGENCE: Average</p><p>TREASURE: Special</p><p>ALIGNMENT: Chaotic Evil</p><p>NO. APPEARING: 1-4</p><p>ARMOR CLASS: 6</p><p>MOVEMENT: 9</p><p>HIT DICE: 3+3</p><p>THACO: 15</p><p>NO. OF ATTACKS: 2 or 1</p><p>DAMAGE/ATTACK: 2-7/2-7 or by weapon</p><p>SPECIAL ATTACKS: Death grip, disease</p><p>SPECIAL DEFENSES: Silver or +1 or better weapon to hit, immunity to illusion/phantasm spells</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: M (6')</p><p>MORALE: 20 (fearless)</p><p>XP VALUE: 420</p><p></p><p>Bloodstone zombies are initially difficult to recognize as undead. They appear to be beautiful humans and demihumans with smooth skin, sparkling eyes, and white teeth. These creatures are often able to approach their victims casually, not revealing their undead nature until they close to melee. Then their intended victims can see the Bloodstone zombies' claw like fingers and smell the stench of the grave. This type of un dead was created decades ago by an insane necromancer. The necromancer considered undead beautiful creatures, and he devoted his life to creating zombies that were as handsome as stately princes and as comely as the most shapely dancing girl. He succeeded by concocting a disease that killed its victims and brought them back to life as undead. The process also gave them a near-perfect appearance-good looks they did not have while they breathed. Unfortunately for the necromancer, he died at the claws of his lovely minions, rej;}lizing, by becoming one of their kind, that the diseI.lse he created could be passed on. Bloodstone zombies hate all life and attack whenever they deem the odds in their favor. They avoid fights with superior numbers or with fighters in heavy armor; the zombies have no desire to return to their graves.</p><p></p><p>Combat: Bloodstone zombies are very strong, with an effective Strength of 18/50. However, because their movements are not as fluid as living fighters, they cannot fully utilize their strength, hence delivering only 2-7 points of damage per claw attack. When using weapons they receive only a + 2 damage bonus.</p><p>Because Bloodstone zombies are more intelligent than other zombies, they set traps for their foes. Comely Bloodstone zombies have been known to lure unsuspecting victims into dark alleys. And handsome Bloodstone zombies, sprinkled with colognes to hide their stench, have escorted lone women to their dooms. Of course, the zombies also take the simple approach of a straightforward melee. Unlike other zombies, Bloodstone Zombies do not automatically lose initiative.</p><p>In melee, a Bloodstone zombie strikes with its claws. If both claw attacks hit, the zombie has successfully grabbed its victim in a "death grip" and can inflict its special attack. Victims are held for 1d6+1 rounds; they can break free earlier with a successful bend bars/lift gates roll. For every round a victim is held, he or she must make a saving throw versus death magic. Failure means the victim has contracted a disease carried by the Bloodstone zombie. The disease causes the victim to lose 2 points of Strength and Constitution per hour. When the victim's Strength and Constitution scores reach zero, he or she dies and will rise as a Bloodstone zombie one hour later.</p><p>Any personal items left on the victim will be carried by the newly-risen Bloodstone zombie and will be used to help hide its undead nature. Thus, treasure carried by Bloodstone zombies could range from a few coins to magical weapons.</p><p>Victims who are struck by the claws of a Bloodstone zombie, but who are not held in the death grip, also have a chance of contracting the disease, dying and returning as a zombie. These victims also must make a saving throw vs. death magic, but they receive a +4 bonus to their roll. Burning a victim who dies of the zombie disease will prevent him or her from becoming undead.</p><p>Bloodstone zombies are aware that normal weapons will not harm them. Although they are capable of using the weapons they wielded in life, they prefer to attack with their claws.</p><p>Bloodstone zombies turn as wights on the priest undead turning table.</p><p></p><p>Habitat/Society: Bloodstone zombies do not have a social order, nor do they recognize any form of government among their kind. With few exceptions, they are free-willed undead.</p><p></p><p>Ecology: Their capability to spread the Bloodstone zombie disease is their only means of continuing their species. The ease at which this disease is transmitted seems to insure the survival of their kind.</p><p>Evil clerics reportedly seek the zombies to add to their stable of undead.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 4485705, member: 9849"] [b][u]Bloodstone Zombie[/u][/b] CLIMATE/TERRAIN: Any FREQUENCY: Very Rare ORGANIZATION: Solitary ACTIVE TIME: Any DIET: None INTELLIGENCE: Average TREASURE: Special ALIGNMENT: Chaotic Evil NO. APPEARING: 1-4 ARMOR CLASS: 6 MOVEMENT: 9 HIT DICE: 3+3 THACO: 15 NO. OF ATTACKS: 2 or 1 DAMAGE/ATTACK: 2-7/2-7 or by weapon SPECIAL ATTACKS: Death grip, disease SPECIAL DEFENSES: Silver or +1 or better weapon to hit, immunity to illusion/phantasm spells MAGIC RESISTANCE: Nil SIZE: M (6') MORALE: 20 (fearless) XP VALUE: 420 Bloodstone zombies are initially difficult to recognize as undead. They appear to be beautiful humans and demihumans with smooth skin, sparkling eyes, and white teeth. These creatures are often able to approach their victims casually, not revealing their undead nature until they close to melee. Then their intended victims can see the Bloodstone zombies' claw like fingers and smell the stench of the grave. This type of un dead was created decades ago by an insane necromancer. The necromancer considered undead beautiful creatures, and he devoted his life to creating zombies that were as handsome as stately princes and as comely as the most shapely dancing girl. He succeeded by concocting a disease that killed its victims and brought them back to life as undead. The process also gave them a near-perfect appearance-good looks they did not have while they breathed. Unfortunately for the necromancer, he died at the claws of his lovely minions, rej;}lizing, by becoming one of their kind, that the diseI.lse he created could be passed on. Bloodstone zombies hate all life and attack whenever they deem the odds in their favor. They avoid fights with superior numbers or with fighters in heavy armor; the zombies have no desire to return to their graves. Combat: Bloodstone zombies are very strong, with an effective Strength of 18/50. However, because their movements are not as fluid as living fighters, they cannot fully utilize their strength, hence delivering only 2-7 points of damage per claw attack. When using weapons they receive only a + 2 damage bonus. Because Bloodstone zombies are more intelligent than other zombies, they set traps for their foes. Comely Bloodstone zombies have been known to lure unsuspecting victims into dark alleys. And handsome Bloodstone zombies, sprinkled with colognes to hide their stench, have escorted lone women to their dooms. Of course, the zombies also take the simple approach of a straightforward melee. Unlike other zombies, Bloodstone Zombies do not automatically lose initiative. In melee, a Bloodstone zombie strikes with its claws. If both claw attacks hit, the zombie has successfully grabbed its victim in a "death grip" and can inflict its special attack. Victims are held for 1d6+1 rounds; they can break free earlier with a successful bend bars/lift gates roll. For every round a victim is held, he or she must make a saving throw versus death magic. Failure means the victim has contracted a disease carried by the Bloodstone zombie. The disease causes the victim to lose 2 points of Strength and Constitution per hour. When the victim's Strength and Constitution scores reach zero, he or she dies and will rise as a Bloodstone zombie one hour later. Any personal items left on the victim will be carried by the newly-risen Bloodstone zombie and will be used to help hide its undead nature. Thus, treasure carried by Bloodstone zombies could range from a few coins to magical weapons. Victims who are struck by the claws of a Bloodstone zombie, but who are not held in the death grip, also have a chance of contracting the disease, dying and returning as a zombie. These victims also must make a saving throw vs. death magic, but they receive a +4 bonus to their roll. Burning a victim who dies of the zombie disease will prevent him or her from becoming undead. Bloodstone zombies are aware that normal weapons will not harm them. Although they are capable of using the weapons they wielded in life, they prefer to attack with their claws. Bloodstone zombies turn as wights on the priest undead turning table. Habitat/Society: Bloodstone zombies do not have a social order, nor do they recognize any form of government among their kind. With few exceptions, they are free-willed undead. Ecology: Their capability to spread the Bloodstone zombie disease is their only means of continuing their species. The ease at which this disease is transmitted seems to insure the survival of their kind. Evil clerics reportedly seek the zombies to add to their stable of undead. [/QUOTE]
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