Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Paging Echohawk...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Echohawk" data-source="post: 4619475" data-attributes="member: 9849"><p><strong><u>Plainsjan</u></strong></p><p></p><p>CLIMATE/TERRAIN: Deserts of Anadia and other planets</p><p>FREQUENCY: Very rare</p><p>ORGANIZATION: Colony</p><p>ACTIVITY CYCLE: Night</p><p>DIET: Carnivore</p><p>INTELLIGENCE: Average (8-10)</p><p>TREASURE: Nil</p><p>ALIGNMENT: Neutral evil</p><p></p><p>NO. APPEARING: 2d6</p><p>ARMOR CLASS: 7</p><p>MOVEMENT 12</p><p>HIT DIE: 5</p><p>THAC0: 16</p><p>NO. OF ATTACKS: 3</p><p>DAMAGE/ATTACKS: 1d2/1d2/1d4</p><p>SPECIAL ATTACKS: Poison</p><p>SPECIAL DEFENSES: Immune to poison</p><p>SIZE: S (3' tall)</p><p>MORALE: Average (11-12)</p><p>XP VALUE: 270 each</p><p></p><p>These creatures look much like gremlins or imps, belonging in fact to the same family. Devilish little creatures that love to prey upon those weaker or in smaller numbers, the plainsjan have pointed little ears much like those of elves, but they have very sharp teeth and large claws for their size. Their small but stout tails are sometimes used for balance when feeding upon taller targets.</p><p></p><p><strong>Combat</strong>: The plainsjan is a creature that thrives almost completely upon the freshly killed flesh of umber hulks, supplementing the diet with other humanoids or creatures. When plainsjan attack, they always do so in numbers that warrant their winning. They attack in groups, biting and scratching from as many different directions as possible.</p><p>The bite of a plainsjan has a slight intoxicating effect which is easily shaken off. A successful save vs. poison, with a bonus of +1 , easily eliminates its effects. The poison otherwise causes one to fight at -1 because of the slight delirium. Besides, the victim's Strength, Dexterity, Wisdom, and Intelligence temporarily fall one point for 2d4 rounds. This poison effect is cumulative, which makes these creatures dangerous opponents if not properly dealt with quickly.</p><p>Their claws are so sharp that, due to blood loss, they inflict an additional point of damage for each of two subsequent melee rounds unless the wounds are dealt with immediately. When these pests attack, they usually use all three attack modes each melee round.</p><p></p><p><strong>Habitat/Society</strong>: These creatures live in tight family-and friend-oriented clans. These groups of plainsjan hunt and fight together. They tend to be quite territorial as well.</p><p>Plainsjan prefer to live in arid areas where water is hard to find. Currently, most are near the Anadian equator, but a few have been spotted in the deserts of Toril. This spread is due to the carelessness of spelljamming adventurers, or perhaps the vitality of some people's evil streak. Wherever they are seen, plainsjan run rampant, killing everything they can.</p><p>When these creatures breed, their progeny are always born in sets of twos-either identical twins or multiple sets of identical twins are born. The twins spend the rest of their lives together, sharing the same mates and food supplies.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 4619475, member: 9849"] [b][u]Plainsjan[/u][/b] CLIMATE/TERRAIN: Deserts of Anadia and other planets FREQUENCY: Very rare ORGANIZATION: Colony ACTIVITY CYCLE: Night DIET: Carnivore INTELLIGENCE: Average (8-10) TREASURE: Nil ALIGNMENT: Neutral evil NO. APPEARING: 2d6 ARMOR CLASS: 7 MOVEMENT 12 HIT DIE: 5 THAC0: 16 NO. OF ATTACKS: 3 DAMAGE/ATTACKS: 1d2/1d2/1d4 SPECIAL ATTACKS: Poison SPECIAL DEFENSES: Immune to poison SIZE: S (3' tall) MORALE: Average (11-12) XP VALUE: 270 each These creatures look much like gremlins or imps, belonging in fact to the same family. Devilish little creatures that love to prey upon those weaker or in smaller numbers, the plainsjan have pointed little ears much like those of elves, but they have very sharp teeth and large claws for their size. Their small but stout tails are sometimes used for balance when feeding upon taller targets. [b]Combat[/b]: The plainsjan is a creature that thrives almost completely upon the freshly killed flesh of umber hulks, supplementing the diet with other humanoids or creatures. When plainsjan attack, they always do so in numbers that warrant their winning. They attack in groups, biting and scratching from as many different directions as possible. The bite of a plainsjan has a slight intoxicating effect which is easily shaken off. A successful save vs. poison, with a bonus of +1 , easily eliminates its effects. The poison otherwise causes one to fight at -1 because of the slight delirium. Besides, the victim's Strength, Dexterity, Wisdom, and Intelligence temporarily fall one point for 2d4 rounds. This poison effect is cumulative, which makes these creatures dangerous opponents if not properly dealt with quickly. Their claws are so sharp that, due to blood loss, they inflict an additional point of damage for each of two subsequent melee rounds unless the wounds are dealt with immediately. When these pests attack, they usually use all three attack modes each melee round. [b]Habitat/Society[/b]: These creatures live in tight family-and friend-oriented clans. These groups of plainsjan hunt and fight together. They tend to be quite territorial as well. Plainsjan prefer to live in arid areas where water is hard to find. Currently, most are near the Anadian equator, but a few have been spotted in the deserts of Toril. This spread is due to the carelessness of spelljamming adventurers, or perhaps the vitality of some people's evil streak. Wherever they are seen, plainsjan run rampant, killing everything they can. When these creatures breed, their progeny are always born in sets of twos-either identical twins or multiple sets of identical twins are born. The twins spend the rest of their lives together, sharing the same mates and food supplies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Paging Echohawk...
Top