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<blockquote data-quote="Echohawk" data-source="post: 4811219" data-attributes="member: 9849"><p><strong>THE ATEM</strong></p><p></p><p>FREQUENCY: Uncommon</p><p>NO. APPEARING: 7-12 or 70-120</p><p>ARMOUR CLASS: 9</p><p>MOVE: 12"</p><p>HIT DICE: 1-6 hp</p><p>% IN LAIR: 50%</p><p>TREASURE TYPE: See below</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: By weapon type</p><p>SPECIAL ATTACKS: Nil</p><p>SPECIAL DEFENCES: Nil</p><p>MAGIC RESISTANCE: Standard</p><p>INTELLIGENCE: Average </p><p>ALIGNMENT Neutral</p><p>SIZE: Medium</p><p>PSIONIC ABILITY: Nil</p><p> Attack/Defence Modes: Nil</p><p>LEVEL/X.P VALUE: Variable </p><p></p><p>The Atem are a fierce race of humans who inhabit the Indicara Jungle. They jealously guard their hunting grounds, killing all who enter their lands. The females are trained warriors and fight as well as the males, even the young are taught to use spears at an early age. In any group of Atem encountered, the mix between the sexes will be approximately even.</p><p> </p><p>An Atem village, comprises a number of huts made from branches and woven grass, often with a more substantial building serving as a shrine or temple. There will be 70-120 ordinary warriors in a typical village, in addition to leader types and druidic wise women as follows: </p><p></p><p> - 3rd level fighters (both sexes): one for every 15 ordinary warriors</p><p> - a chief (6th level fighter - male) </p><p> - 1-4 bodyguards (4th level fighters - both sexes)</p><p> - a wise woman (7th level druid - female) </p><p> - 1-4 assistants (4th level druids - female)</p><p></p><p>Outside a village, Atem will be encountered in hunting parties of 7-12 ordinary warriors </p><p>(both sexes) led by a 3rd level leader type. Some hunting parties (25%) will be accompanied by a 4th level druid.</p><p></p><p>Atem value bright shiny stones, and these will he worn as part of bone and teeth necklaces. Warriors will have necklaces worth 1-10gp, leaders 10-40gp, bodyguards 50-100gp and the chief 100-400gp. The wise women wear no jewellery. Atem wear animal skins, body paint and carry large shields. Each of them will usually carry two throwing spears, a shorter stabbing spear (damage: 1-6/1-6) and a long knife (equivalent to a dagger).</p><p></p><p><strong>THE HEK</strong></p><p>FREQUENCY: Uncommon </p><p>NO. APPEARING: 20-40 </p><p>ARMOUR CLASS: 7 </p><p>MOVE: 6" </p><p>HIT DICE: 1d10 </p><p>% IN LAIR: 15% </p><p>TREASURE TYPE: None </p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK By weapon type</p><p>SPECIAL ATTACKS. +1 to hit </p><p>SPECIAL DEFENCES. Nil </p><p>ALIGNMENT Lawful Neutral </p><p>SIZE: Small (4'+ tall) </p><p>PSIONIC ABILITY: Nil </p><p> Attack/Defence Modes: Nil</p><p>LEVEL/X.P. VALIJE: Variable</p><p></p><p>The Hek are small humans. In the years following the Cataclysm they adapted to the harsh conditions of the Ash Mire. They are short and stocky. Body temperature is high (110F). To prevent water loss from sweating, they coat their bodies with a waxy substance derived from the roots of the epycott plant. They are able to survive on only a pint of water a day.</p><p></p><p>The Hek are obsessed with water. To them it symbolises life, wealth and power. Certain Hek females are able to sense and locate water up to a mile away. These diviners are also able to sense the casting of spells such as create water or create food and water, from up to 5 miles away.</p><p></p><p>The Hek live in small tribal groups consisting of: </p><p></p><p>1 7th level fighter-leader </p><p>2-3 5th level fighter-lieutenants </p><p>20-40 1st level fighter-tribesmen </p><p>1-2 0 level female diviners </p><p>20-30 0 level females </p><p>10-15 0 level young </p><p></p><p>While in the Ash Mire each Hek will carry 2 days' water in a beautifully fashioned bone and hide water bottle.</p><p></p><p>The warriors of Hek tribes are all skilled riders of giant striders, and their skill with their weapons gives them +1 on their "to hit" rolls.</p><p></p><p>The Hek speak their own language, but leaders and licutenants also speak an archaic form of the common tongue.</p><p></p><p><strong>The Epycott Plant</strong>: the Hek survive in the Ash Mire by collecting the roots of the epycott plant. This is a hardy plant that grows only in the Ash Mire. It has a vigorous root system that extends over many miles beneath the dust. At sporadic intervals the roots push towards the surface where bushes sprout rapidly. The bushes live for only a few days before being shrivelled by the sun. During this time the Hek locate the bushes, dig down and harvest the roots.</p><p></p><p>The roots are pounded to separate fibres from the hard outer skin, leaving the mushy flesh and a waxy juice. The fibres are used to produce clothing, footwear and tents. The flesh is used to feed the Hek's underground fungus gardens and their giant striders. The juice is used as body wax which after a few hours exposure to the air, begins to smell very unpleasant to any non-Hek.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 4811219, member: 9849"] [b]THE ATEM[/b] FREQUENCY: Uncommon NO. APPEARING: 7-12 or 70-120 ARMOUR CLASS: 9 MOVE: 12" HIT DICE: 1-6 hp % IN LAIR: 50% TREASURE TYPE: See below NO. OF ATTACKS: 1 DAMAGE/ATTACK: By weapon type SPECIAL ATTACKS: Nil SPECIAL DEFENCES: Nil MAGIC RESISTANCE: Standard INTELLIGENCE: Average ALIGNMENT Neutral SIZE: Medium PSIONIC ABILITY: Nil Attack/Defence Modes: Nil LEVEL/X.P VALUE: Variable The Atem are a fierce race of humans who inhabit the Indicara Jungle. They jealously guard their hunting grounds, killing all who enter their lands. The females are trained warriors and fight as well as the males, even the young are taught to use spears at an early age. In any group of Atem encountered, the mix between the sexes will be approximately even. An Atem village, comprises a number of huts made from branches and woven grass, often with a more substantial building serving as a shrine or temple. There will be 70-120 ordinary warriors in a typical village, in addition to leader types and druidic wise women as follows: - 3rd level fighters (both sexes): one for every 15 ordinary warriors - a chief (6th level fighter - male) - 1-4 bodyguards (4th level fighters - both sexes) - a wise woman (7th level druid - female) - 1-4 assistants (4th level druids - female) Outside a village, Atem will be encountered in hunting parties of 7-12 ordinary warriors (both sexes) led by a 3rd level leader type. Some hunting parties (25%) will be accompanied by a 4th level druid. Atem value bright shiny stones, and these will he worn as part of bone and teeth necklaces. Warriors will have necklaces worth 1-10gp, leaders 10-40gp, bodyguards 50-100gp and the chief 100-400gp. The wise women wear no jewellery. Atem wear animal skins, body paint and carry large shields. Each of them will usually carry two throwing spears, a shorter stabbing spear (damage: 1-6/1-6) and a long knife (equivalent to a dagger). [b]THE HEK[/b] FREQUENCY: Uncommon NO. APPEARING: 20-40 ARMOUR CLASS: 7 MOVE: 6" HIT DICE: 1d10 % IN LAIR: 15% TREASURE TYPE: None NO. OF ATTACKS: 1 DAMAGE/ATTACK By weapon type SPECIAL ATTACKS. +1 to hit SPECIAL DEFENCES. Nil ALIGNMENT Lawful Neutral SIZE: Small (4'+ tall) PSIONIC ABILITY: Nil Attack/Defence Modes: Nil LEVEL/X.P. VALIJE: Variable The Hek are small humans. In the years following the Cataclysm they adapted to the harsh conditions of the Ash Mire. They are short and stocky. Body temperature is high (110F). To prevent water loss from sweating, they coat their bodies with a waxy substance derived from the roots of the epycott plant. They are able to survive on only a pint of water a day. The Hek are obsessed with water. To them it symbolises life, wealth and power. Certain Hek females are able to sense and locate water up to a mile away. These diviners are also able to sense the casting of spells such as create water or create food and water, from up to 5 miles away. The Hek live in small tribal groups consisting of: 1 7th level fighter-leader 2-3 5th level fighter-lieutenants 20-40 1st level fighter-tribesmen 1-2 0 level female diviners 20-30 0 level females 10-15 0 level young While in the Ash Mire each Hek will carry 2 days' water in a beautifully fashioned bone and hide water bottle. The warriors of Hek tribes are all skilled riders of giant striders, and their skill with their weapons gives them +1 on their "to hit" rolls. The Hek speak their own language, but leaders and licutenants also speak an archaic form of the common tongue. [b]The Epycott Plant[/b]: the Hek survive in the Ash Mire by collecting the roots of the epycott plant. This is a hardy plant that grows only in the Ash Mire. It has a vigorous root system that extends over many miles beneath the dust. At sporadic intervals the roots push towards the surface where bushes sprout rapidly. The bushes live for only a few days before being shrivelled by the sun. During this time the Hek locate the bushes, dig down and harvest the roots. The roots are pounded to separate fibres from the hard outer skin, leaving the mushy flesh and a waxy juice. The fibres are used to produce clothing, footwear and tents. The flesh is used to feed the Hek's underground fungus gardens and their giant striders. The juice is used as body wax which after a few hours exposure to the air, begins to smell very unpleasant to any non-Hek. [/QUOTE]
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