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<blockquote data-quote="Echohawk" data-source="post: 4972940" data-attributes="member: 9849"><p><strong>Maramet, the Undead King</strong></p><p></p><p>Armor class: 2</p><p>Hit Dice: 10</p><p>Hit Points: 78</p><p>Move: 120' (40')</p><p>Attacks: 1</p><p>Damage: 3-10 sword*</p><p>No. Appearing: 1</p><p>Save As: F10*</p><p>Morale: 12</p><p>Alignment: N (C)</p><p>XP Value: 2,000</p><p></p><p>Similar to a zombie, but with some of the characteristics of a revenant, this entity is the undead remains of Vestland’s last High King, Maramet. In this scenario his body has been animated by the high priest of Gyl Erid, Axemines, and he functions as a guardian of the Eridian crypt at the island castle.</p><p>In melee Maramet will attack as a fighter, level 10. His sword inflicts 3-10 points of damage but victims must save vs. poison or contract lethal blood-poisoning from the rusted blade.</p><p>As an undead entity the king cannot be turned by a cleric of less than 10 experience levels, and only then as a revenant. If he is turned, Maramet will get a save vs. spell. If he saves, as a 10th-level fighter, he will be immune to the turning command.</p><p>Once slain, the entity will not rise again. The after-death slaying of this horror liberates the spirit of the sorrowful King.</p><p>Note: In this scenario Maramet will call upon a number of other undead entities (spectres and wraiths) to assist him with his guardianship of the crypt.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 4972940, member: 9849"] [b]Maramet, the Undead King[/b] Armor class: 2 Hit Dice: 10 Hit Points: 78 Move: 120' (40') Attacks: 1 Damage: 3-10 sword* No. Appearing: 1 Save As: F10* Morale: 12 Alignment: N (C) XP Value: 2,000 Similar to a zombie, but with some of the characteristics of a revenant, this entity is the undead remains of Vestland’s last High King, Maramet. In this scenario his body has been animated by the high priest of Gyl Erid, Axemines, and he functions as a guardian of the Eridian crypt at the island castle. In melee Maramet will attack as a fighter, level 10. His sword inflicts 3-10 points of damage but victims must save vs. poison or contract lethal blood-poisoning from the rusted blade. As an undead entity the king cannot be turned by a cleric of less than 10 experience levels, and only then as a revenant. If he is turned, Maramet will get a save vs. spell. If he saves, as a 10th-level fighter, he will be immune to the turning command. Once slain, the entity will not rise again. The after-death slaying of this horror liberates the spirit of the sorrowful King. Note: In this scenario Maramet will call upon a number of other undead entities (spectres and wraiths) to assist him with his guardianship of the crypt. [/QUOTE]
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