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<blockquote data-quote="Echohawk" data-source="post: 4972957" data-attributes="member: 9849"><p>I'm not sure the Howling Horror warrants conversion, since it is really a spell effect rather than a creature. Still, it does have the following stat block in the <em>Wizard's Spell Compendium</em></p><p></p><p><em>Howling Horror:</em> MV Fl 15 (A); AC 5; #AT 2; THAC0 always hits; Dmg 2d4; SD damage inflicted heals caster; immune to spells; spell link/retransmision.</p><p></p><p>I don't have the <em>Wizard's Spell Compendium</em> in PDF, but I do have a PDF copy of <em>Ruins of Zhentil Keep</em> where the Howling Horror spell first appeared. The text of the spell includes some more description of the Horror, but I note that this version is slightly different from the version that ended up in the Spell Compendium, so where there are differences, the stat block above is probably more definitive.</p><p></p><p>Wizard Spells</p><p>7th Level</p><p>Howling Horror</p><p>(Evocation, Necromancy)</p><p>Range: 0</p><p>Components: V, S, M</p><p>Duration: 1 round/level</p><p>Casting Time: 7</p><p>Area of Effect: Special</p><p>Saving Throw: None</p><p></p><p>This spell causes a wraithlike flying form to be emitted from the caster. Moaning eerily, it flies at a target being within line-of-sight that has been mentally selected by the caster.</p><p>This howling horror is a magical force, not an undead creature, and cannot be turned. It lasts for 1 round per level of the caster, or until the target creature perishes. The horror is destroyed by suffering more than 22 points of damage or if the caster wills it to vanish. The howling horror is not fooled by feign death spells or similar conditions. The caster need not concentrate on the horror to maintain its existence. Once a target is selected, a howling horror cannot be redirected against any other being.</p><p>A howling horror is a faceless, translucent gray, wispy being that Swirls and drifts in response to weapon blows and moving objects. Only physical attacks that pass through the volume of air it occupies harm it. It moves at MV Fl 14 (A), is AC 5, and attacks twice per round, draining its target of 2d4 hit points per strike. Its attacks automatically hit its target.</p><p>For every hit point of damage the howling horror inflicts, a hit point is gained by its caster. If the caster has been hurt, these points heal him or her. When the caster is at full hit points, these points become extra, phantom hit points that remain with the caster for 1 turn. Any damage suffered by the caster is taken from them first.</p><p>Area-of-effect spells have no effect on a howling horror, which in turn does not alter them in any way. Spells directed specifically against a horror do it no harm, but the spell effects are transmitted to its caster. The caster in turn suffers no harm from them, and can emit them at any chosen target (not necessarily the horror’s target). This retransmission is not considered spellcasting and occurs in addition to the caster’s activities. It does not disrupt the caster’s spellcasting.</p><p>Spells cast at the creator of a howling horror while the horror is active are taken into the caster’s body and transmitted through the magical link to the horror, to be emitted by the horror at targets selected by the horror-caster. The primary target of the horror need not be among them. Area-of-effect spells are also altered and usurped by the caster in this manner if the caster is included in the area of effect at all. Again, this occurs in addition to any spellcasting on the part of the horror-caster, and it does no harm to either the horror or its creator.</p><p>If the caster is unconscious, spells are emitted from the horror-caster or the horror in random directions.</p><p>Retransmitted area-of-effect magics are emitted with spell foci at random distances and directions from the emitting horror.</p><p>A howling horror cannot form underwater. The material component of this spell is a small cone made of bone that is consumed in the casting.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 4972957, member: 9849"] I'm not sure the Howling Horror warrants conversion, since it is really a spell effect rather than a creature. Still, it does have the following stat block in the [I]Wizard's Spell Compendium[/I] [I]Howling Horror:[/I] MV Fl 15 (A); AC 5; #AT 2; THAC0 always hits; Dmg 2d4; SD damage inflicted heals caster; immune to spells; spell link/retransmision. I don't have the [I]Wizard's Spell Compendium[/I] in PDF, but I do have a PDF copy of [I]Ruins of Zhentil Keep[/I] where the Howling Horror spell first appeared. The text of the spell includes some more description of the Horror, but I note that this version is slightly different from the version that ended up in the Spell Compendium, so where there are differences, the stat block above is probably more definitive. Wizard Spells 7th Level Howling Horror (Evocation, Necromancy) Range: 0 Components: V, S, M Duration: 1 round/level Casting Time: 7 Area of Effect: Special Saving Throw: None This spell causes a wraithlike flying form to be emitted from the caster. Moaning eerily, it flies at a target being within line-of-sight that has been mentally selected by the caster. This howling horror is a magical force, not an undead creature, and cannot be turned. It lasts for 1 round per level of the caster, or until the target creature perishes. The horror is destroyed by suffering more than 22 points of damage or if the caster wills it to vanish. The howling horror is not fooled by feign death spells or similar conditions. The caster need not concentrate on the horror to maintain its existence. Once a target is selected, a howling horror cannot be redirected against any other being. A howling horror is a faceless, translucent gray, wispy being that Swirls and drifts in response to weapon blows and moving objects. Only physical attacks that pass through the volume of air it occupies harm it. It moves at MV Fl 14 (A), is AC 5, and attacks twice per round, draining its target of 2d4 hit points per strike. Its attacks automatically hit its target. For every hit point of damage the howling horror inflicts, a hit point is gained by its caster. If the caster has been hurt, these points heal him or her. When the caster is at full hit points, these points become extra, phantom hit points that remain with the caster for 1 turn. Any damage suffered by the caster is taken from them first. Area-of-effect spells have no effect on a howling horror, which in turn does not alter them in any way. Spells directed specifically against a horror do it no harm, but the spell effects are transmitted to its caster. The caster in turn suffers no harm from them, and can emit them at any chosen target (not necessarily the horror’s target). This retransmission is not considered spellcasting and occurs in addition to the caster’s activities. It does not disrupt the caster’s spellcasting. Spells cast at the creator of a howling horror while the horror is active are taken into the caster’s body and transmitted through the magical link to the horror, to be emitted by the horror at targets selected by the horror-caster. The primary target of the horror need not be among them. Area-of-effect spells are also altered and usurped by the caster in this manner if the caster is included in the area of effect at all. Again, this occurs in addition to any spellcasting on the part of the horror-caster, and it does no harm to either the horror or its creator. If the caster is unconscious, spells are emitted from the horror-caster or the horror in random directions. Retransmitted area-of-effect magics are emitted with spell foci at random distances and directions from the emitting horror. A howling horror cannot form underwater. The material component of this spell is a small cone made of bone that is consumed in the casting. [/QUOTE]
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