Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Paging Scurvy_Platypus (Everstone Questions)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scurvy_Platypus" data-source="post: 3735970" data-attributes="member: 43283"><p>Well... kinda.</p><p></p><p>The default BaB progession Everstone uses matches up to the Wizard BaB.</p><p></p><p>However, you can also buy the BaB up every level with CP. Sun Magi spend 3 CP for a +1 Attack, 2 CP for a +1 Defense (They get both Attack and Defense Combat Mastery). Each time a class gets a bonus to BaB because of level, they can choose to decide whether that BaB is going to apply to Attack or Defense.</p><p></p><p>The Magi also have spells built in. The Shadow Magi comes with Quick Kill (basically Sneak Attack/Backstab). It doesn't take a great stretch of the imagination for the player of a Shadow Magi to want to learn the Moon Magi Teleport spell. And there's not really a _good_ reason why they shouldn't other than the GM not wanting to have a teleporting sneak attacker.</p><p></p><p>Also, don't underestimate the Magic quality.Why? Magic uses exploding d6s. If it comes up 6, roll again and add. A little bit of luck and some pretty sick damage could be dealt. Rune Bombs do 12d6 of damage... I'm betting there'd be some 6s in there. It's not much, but it does add up over time. And in case the implications aren't clear... those weapons with Rune Strings? A number of 'em sport the Magic quality too. So you've got potential to be putting out additional damage without having to roll a crit.</p><p></p><p>And crits are done the old way, meaning you don't have to roll to confirm it.</p><p></p><p>As for the Hit Points thing... I don't see your point. HD are based on your race instead of class, sure. And you get extra HD each time you level, just like normal. And you can buy extra HD every level.</p><p></p><p>In fact in some ways, Everstone characers are worse than D&D ones, because they both get inflating hitpoints, as well as the fact that Everstone is operating on a system somewhat like the VP/WP system. Look at page 52 and the sample character. </p><p></p><p>+4 BaB, +4 Def, +3 Initiative, and 38 HP. He only took 1 rank of Damn Healthy. Not bad for a 3rd level character, and certainly equivalent enough to D&D characters I've played (and one I'm currently playing)</p><p></p><p>Looking strictly at an Everstone character, no you're right... you won't generally see as high a number of any one particular thing as one of the standard D&D classes. But they're pretty competent and tough, have access to a fair degree of magic spells that just about _anyone_ can cast (the book is explicit about magic not being generally restricted to certain classes only), and they've got equipment to augment themselves further.</p><p></p><p>And every level an Everstone character can buy a feat (2 CP) and still have 3 CP left over for improving spell ranks, buying attributes, or whatever.</p><p></p><p>Like I said, I don't know _for certain_. I will once I start running my game. But my gut instinct is that Everstone characters are tougher than D&D characters. The recovery rate of HP alon for Everstone vs D&D games swings things in Everstone's direction. 1 HP per level per hour might not sound like much, but does make a difference.</p><p></p><p>Edit: Fixed for some pretty awful spelling mistakes. I'm ashamed.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3735970, member: 43283"] Well... kinda. The default BaB progession Everstone uses matches up to the Wizard BaB. However, you can also buy the BaB up every level with CP. Sun Magi spend 3 CP for a +1 Attack, 2 CP for a +1 Defense (They get both Attack and Defense Combat Mastery). Each time a class gets a bonus to BaB because of level, they can choose to decide whether that BaB is going to apply to Attack or Defense. The Magi also have spells built in. The Shadow Magi comes with Quick Kill (basically Sneak Attack/Backstab). It doesn't take a great stretch of the imagination for the player of a Shadow Magi to want to learn the Moon Magi Teleport spell. And there's not really a _good_ reason why they shouldn't other than the GM not wanting to have a teleporting sneak attacker. Also, don't underestimate the Magic quality.Why? Magic uses exploding d6s. If it comes up 6, roll again and add. A little bit of luck and some pretty sick damage could be dealt. Rune Bombs do 12d6 of damage... I'm betting there'd be some 6s in there. It's not much, but it does add up over time. And in case the implications aren't clear... those weapons with Rune Strings? A number of 'em sport the Magic quality too. So you've got potential to be putting out additional damage without having to roll a crit. And crits are done the old way, meaning you don't have to roll to confirm it. As for the Hit Points thing... I don't see your point. HD are based on your race instead of class, sure. And you get extra HD each time you level, just like normal. And you can buy extra HD every level. In fact in some ways, Everstone characers are worse than D&D ones, because they both get inflating hitpoints, as well as the fact that Everstone is operating on a system somewhat like the VP/WP system. Look at page 52 and the sample character. +4 BaB, +4 Def, +3 Initiative, and 38 HP. He only took 1 rank of Damn Healthy. Not bad for a 3rd level character, and certainly equivalent enough to D&D characters I've played (and one I'm currently playing) Looking strictly at an Everstone character, no you're right... you won't generally see as high a number of any one particular thing as one of the standard D&D classes. But they're pretty competent and tough, have access to a fair degree of magic spells that just about _anyone_ can cast (the book is explicit about magic not being generally restricted to certain classes only), and they've got equipment to augment themselves further. And every level an Everstone character can buy a feat (2 CP) and still have 3 CP left over for improving spell ranks, buying attributes, or whatever. Like I said, I don't know _for certain_. I will once I start running my game. But my gut instinct is that Everstone characters are tougher than D&D characters. The recovery rate of HP alon for Everstone vs D&D games swings things in Everstone's direction. 1 HP per level per hour might not sound like much, but does make a difference. Edit: Fixed for some pretty awful spelling mistakes. I'm ashamed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Paging Scurvy_Platypus (Everstone Questions)
Top