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Paging Scurvy_Platypus (Everstone Questions)
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3765938" data-attributes="member: 43283"><p>I'm glad you're digging Everstone. It's certainly not going to appeal to everyone, but it really hit a nice spot for me. You're the only person I know of that's actually bought something (rpg related that is) based on my liking it, so I'm glad you don't feel like it was a waste of your money. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'm still pulling together the stuff I want to use for my upcoming game, and really excited to run it. I'll keep updating the other thread (Ptolus in BESMd20 <a href="http://www.enworld.org/showthread.php?t=203970" target="_blank">http://www.enworld.org/showthread.php?t=203970</a>) with game specific decisions I make regarding the world, bits I pull in and so forth.</p><p></p><p>Everstone Monsters:</p><p>Yeah, it looked like the Monster Level was their way of renaming CR. I've actually got half an idea regarding this, but I'll talk about it in just a second...</p><p></p><p>So the reason I've posted a response here (besides posting my joy that jdrakeh doesn't feel like he wasted his money is because I thought that the following bit was a bit more of a "generic" Everstone kind of question, and therefore seperate from my Ptolus in BESMd20 thread. And what's the "following bit"?</p><p></p><p>To make sense of it, you might want to go to post #42 of this thread: <a href="http://www.enworld.org/showthread.php?t=132991&page=2&pp=40" target="_blank">http://www.enworld.org/showthread.php?t=132991&page=2&pp=40</a></p><p></p><p>That's the v5 of Upper Krust's CR system. This system provided the foundations of the Creature Creation used by Grim Tales. <a href="http://enworld.rpgnow.com/product_info.php?products_id=4035&" target="_blank">http://enworld.rpgnow.com/product_info.php?products_id=4035&</a></p><p></p><p>Well, using the v5 version I worked up my best guess for the breakdown of the Everstone races. Yes, I own Grim Tales (the full book, as well as a couple of the electronic exerpts), and no I didn't actually use the Excel sheet to figure this out, I did it by hand using UK's v5 pdf. Why? Because not everybody can (or wants) to buy the very spiffy product that Bad Axe sells, and I figured the way I derived the following information might be useful for someone else to duplicate without having to spend money.</p><p></p><p>If you plan on doing a lot of CR calculation stuff, spend the $8 and make your life a lot easier.</p><p></p><p>Now, the whole thing behind coming up with the CR value of the player races relates (in part) to these two threads:</p><p><a href="http://www.enworld.org/showthread.php?t=127923" target="_blank">http://www.enworld.org/showthread.php?t=127923</a> which basically lays it out. Post 7 - 12 are what's really the important thing.</p><p></p><p>For those (like myself) that don't know the Chi-Rho thing (a method for handing out XP based on the actual difficulty of the encounter), this thread (starting at post 70) should get you up to speed: <a href="http://www.enworld.org/showthread.php?t=86471&page=2" target="_blank">http://www.enworld.org/showthread.php?t=86471&page=2</a>)</p><p></p><p>Basically Grim Tales (in addition to being a pretty interesting toolkit) has 2 absolutely cool bits for those folks that like to get into nitty-gritty stuff with monsters/XP. The first is the aforementioned Creature Creation, which is a chapter in the GT book (Chapter 13). The second is also from the GT book (Chapter 14) and sold seperately as the Gamemastering pdf and spreadsheet. <a href="http://enworld.rpgnow.com/product_info.php?products_id=4036&" target="_blank">http://enworld.rpgnow.com/product_info.php?products_id=4036&</a></p><p></p><p>With these two chapters (or Uk's v5, the two threads I posted links to, and some head scratching), I have the tools to make some stabs at using D&D critters in the Everstone game. I had thought about this before, but wasn't sure just how workable of an idea it would be. Obviously playtest will reveal if I'm completely off my rocking chair, but so far it looks promising.</p><p></p><p>So here's what I came up with, along with an explanation of why wherever I felt it necessary:</p><p></p><p>[code]</p><p>Name Ability CR adjustment Reason</p><p>Everstonian </p><p> 2 Extra Character Points 0.2 A feat costs 2 CP to purchase, and is worth .2</p><p> 4 extra Skill Points 0.08 Each additional Skill point is worth .02</p><p> d8 HP 0.15 </p><p> d8 Energy Dice 0.15 For lack of any other guideline I used the same cost as HD</p><p> Total 0.58 </p><p></p><p>Fey </p><p> Abilitiy modifiers -0.2 Each stat is worth +/- .1 </p><p> d8 HP 0.15 </p><p> d10 Energy Dice 0.183 </p><p> Low Light Vision 0.1 </p><p> Skill bonuses 0.12 + 6 to skill, each skill bonus worth .02</p><p> (different cost because it's skill specific I guess)</p><p> Total 0.07 </p><p> Dream Walking ? This one I'm just not sure on. </p><p> Faerie Door .245 I costed this as an At Will 7th level casting of Greater Teleport.</p><p> Regular 5th level TP would be .125</p><p> Wings Rank 1 0.4 Costed this as Flight (poor)</p><p> Wings Rank 2 0.6 Costed this as Flight (average)</p><p> Wings Rank 3 0.8 Costed this as Flight (good)</p><p> Wings Rank 4 1 Costed this as Flight (perfect)</p><p></p><p>Gavown Abilitiy modifiers 0.2</p><p> Skill Bonuses 0.16</p><p> d6 HP 0.1165</p><p> d4 Energy dice 0.083</p><p> Spell Resistance 0.2</p><p> 2 extra Skill Points 0.04</p><p> Total 0.7995</p><p></p><p>Golem Large 0.4</p><p> d12 HP 0.2165</p><p> d8 Energy dice 0.15 </p><p> Intelligent Construct 1.4 </p><p> Total 2.1665 </p><p></p><p>KaTaan, Male </p><p> Ability modifiers 0.4 </p><p> d10 HP 0.183 </p><p> d6 Energy dice 0.1165 </p><p> Low light vision 0.1 </p><p> Natural Attack 0.525 1 Attack (claw) 1d6 plus 1 secondary attack (bite) 1d6</p><p> Bonus to Listen checks 0.08 </p><p> Enhanced Smell 0.2 Costing it as if it were the Scent ability</p><p> Bonus save to Fortitude 0.06 </p><p> Total 1.6645 </p><p></p><p>KaTaan, Female </p><p> Ability modifiers 0.4 </p><p> d8 HP 0.15 </p><p> d6 Energy dice 0.1165 </p><p> Increased speed 0.2 </p><p> Low light vision 0.1 </p><p> Natural Attack 0.525 1 Attack (claw) 1d6 plus 1 secondary attack (bite) 1d6</p><p> Bonus to Listen checks 0.04 </p><p> Enhanced Smell 0.2 Costing it as if it were the Scent ability</p><p> Bonus save to Fortitude 0.06 </p><p> Total 1.7915 </p><p></p><p> Beast Slayer Rank 1 0.2 </p><p> Beast Slayer Rank 2 0.4 </p><p> Landing 0.005 Cost as Spell-like Ability, At Will level 1 Feather Fall</p><p></p><p>Ogrom 4 extra Skill Points 0.08 </p><p> d8 HP 0.15 </p><p> d8 Energy Dice 0.15 </p><p> Bonus to all awareness checks 0.2 </p><p> Dark Vision 0.2 </p><p> Total 0.78 </p><p></p><p> Elemental Armor 0.1 Cost as 4 DR affected by Multiple Elements</p><p> Elemental summoning 0.01 Cost as Summon CR2 creature 5+ times per day 100% success</p><p>[/code]</p><p></p><p>Now, what I did is I listed all the "base" stuff that every member of the race gets, and then gave a total CR (unadjusted in an way) for that. Afterwards some of the races have special attributes that one they can buy. For example the Fey get wings. Not every character is going to choose to have wings though, so I simply put down the additional CR to be added to the "base" CR, if a character purchases that attribute.</p><p></p><p>Note: In the Fey example, rank 1 is .4 and rank 2 is .6 does that mean that a Fey with Rank 2 wing has an adjustment of .6 or 1 (.4 and .6 added together)? I personally would say it's an adjustment of .6. It's not as if your flying ability is increasing _that_ much when you move from rank to rank. If you went the additive route, it'd mean a Fey would have 2.8 added to their CR just for having perfect flight. I don't think that's reasonable, since it's not like Fey are going to be doing divebomb attacks like a Dragon or something.</p><p></p><p>The big animal in that list is the Golem, weighing in at a whopping 2.1665. I'll note now that of course the Golem in Everstone is actually more vulnerable (it's got a Con score, it can suffer critical hits) than the "standard" Construct, but after the different tradeoffs and so forth, it seems to me that the 1.4 adjustment was probably still fair.</p><p></p><p>Everstonians come out a bit tougher than the standard human (.3 is the standard human race).</p><p></p><p>Part of the inflation is becuase of the whole Energy Dice. I think it's worth roughly the same amount as regular HD.</p><p>Sidenote: One of my complaints above [Guidelines for what Energy Dice can do to modify dice rolls and so forth]? Turns out they actually do have it....as part of the racial entry for Everstonian. Called Focus Energy.</p><p>5 Energy points = Ability score +1, Hit Points +2, or a reroll.</p><p></p><p>Even though it seems as though it's an Everstonian ability, I think I'm going to let any character do it. It lets the EP stand in for Action Points, as well as powering magic and magic items. So it's a single resource with multiple uses, and the players can play around with balancing how to split that resource.</p><p></p><p>Having done all that work on the races.... I'm going to try and do it for the classes too. I'll only do it for the classes that are explicitly being played though, as I just don't have time right now to do more. Turns out my wife wants to play a multiclass character (Moon Magic/War Golem) so it means I'll get to deal with the "classic" Everstone fluff setup of a Triumvirate with a golem, as I'm pretty sure one of the players is going Sun Magi, and the other Shadow Magi.</p><p></p><p>In theory, you could simply say that every CP is worth .1 CR and let it go at that. But I'm not entirely certain that's _really_ the case. Certainly we can see how a Golem is going to be skewing things.</p><p></p><p>At least to begin with, I want to keep an eye on this and see how things shake out. IF (and it's a big one) I do manage to get all the CR factors for the classes worked out in time, it'll mean I have a solid base for estimating just how strong the party really is, and challenge them appropriately.</p><p></p><p>Note: I'm not a CR expert, so I could very well have messed up in what the stuff should cost for the races. I don't mind any corrections to the errors I've made, I'm just going along here making it up as I go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3765938, member: 43283"] I'm glad you're digging Everstone. It's certainly not going to appeal to everyone, but it really hit a nice spot for me. You're the only person I know of that's actually bought something (rpg related that is) based on my liking it, so I'm glad you don't feel like it was a waste of your money. :D I'm still pulling together the stuff I want to use for my upcoming game, and really excited to run it. I'll keep updating the other thread (Ptolus in BESMd20 [url]http://www.enworld.org/showthread.php?t=203970[/url]) with game specific decisions I make regarding the world, bits I pull in and so forth. Everstone Monsters: Yeah, it looked like the Monster Level was their way of renaming CR. I've actually got half an idea regarding this, but I'll talk about it in just a second... So the reason I've posted a response here (besides posting my joy that jdrakeh doesn't feel like he wasted his money is because I thought that the following bit was a bit more of a "generic" Everstone kind of question, and therefore seperate from my Ptolus in BESMd20 thread. And what's the "following bit"? To make sense of it, you might want to go to post #42 of this thread: [url]http://www.enworld.org/showthread.php?t=132991&page=2&pp=40[/url] That's the v5 of Upper Krust's CR system. This system provided the foundations of the Creature Creation used by Grim Tales. [url]http://enworld.rpgnow.com/product_info.php?products_id=4035&[/url] Well, using the v5 version I worked up my best guess for the breakdown of the Everstone races. Yes, I own Grim Tales (the full book, as well as a couple of the electronic exerpts), and no I didn't actually use the Excel sheet to figure this out, I did it by hand using UK's v5 pdf. Why? Because not everybody can (or wants) to buy the very spiffy product that Bad Axe sells, and I figured the way I derived the following information might be useful for someone else to duplicate without having to spend money. If you plan on doing a lot of CR calculation stuff, spend the $8 and make your life a lot easier. Now, the whole thing behind coming up with the CR value of the player races relates (in part) to these two threads: [url]http://www.enworld.org/showthread.php?t=127923[/url] which basically lays it out. Post 7 - 12 are what's really the important thing. For those (like myself) that don't know the Chi-Rho thing (a method for handing out XP based on the actual difficulty of the encounter), this thread (starting at post 70) should get you up to speed: [url]http://www.enworld.org/showthread.php?t=86471&page=2[/url]) Basically Grim Tales (in addition to being a pretty interesting toolkit) has 2 absolutely cool bits for those folks that like to get into nitty-gritty stuff with monsters/XP. The first is the aforementioned Creature Creation, which is a chapter in the GT book (Chapter 13). The second is also from the GT book (Chapter 14) and sold seperately as the Gamemastering pdf and spreadsheet. [url]http://enworld.rpgnow.com/product_info.php?products_id=4036&[/url] With these two chapters (or Uk's v5, the two threads I posted links to, and some head scratching), I have the tools to make some stabs at using D&D critters in the Everstone game. I had thought about this before, but wasn't sure just how workable of an idea it would be. Obviously playtest will reveal if I'm completely off my rocking chair, but so far it looks promising. So here's what I came up with, along with an explanation of why wherever I felt it necessary: [code] Name Ability CR adjustment Reason Everstonian 2 Extra Character Points 0.2 A feat costs 2 CP to purchase, and is worth .2 4 extra Skill Points 0.08 Each additional Skill point is worth .02 d8 HP 0.15 d8 Energy Dice 0.15 For lack of any other guideline I used the same cost as HD Total 0.58 Fey Abilitiy modifiers -0.2 Each stat is worth +/- .1 d8 HP 0.15 d10 Energy Dice 0.183 Low Light Vision 0.1 Skill bonuses 0.12 + 6 to skill, each skill bonus worth .02 (different cost because it's skill specific I guess) Total 0.07 Dream Walking ? This one I'm just not sure on. Faerie Door .245 I costed this as an At Will 7th level casting of Greater Teleport. Regular 5th level TP would be .125 Wings Rank 1 0.4 Costed this as Flight (poor) Wings Rank 2 0.6 Costed this as Flight (average) Wings Rank 3 0.8 Costed this as Flight (good) Wings Rank 4 1 Costed this as Flight (perfect) Gavown Abilitiy modifiers 0.2 Skill Bonuses 0.16 d6 HP 0.1165 d4 Energy dice 0.083 Spell Resistance 0.2 2 extra Skill Points 0.04 Total 0.7995 Golem Large 0.4 d12 HP 0.2165 d8 Energy dice 0.15 Intelligent Construct 1.4 Total 2.1665 KaTaan, Male Ability modifiers 0.4 d10 HP 0.183 d6 Energy dice 0.1165 Low light vision 0.1 Natural Attack 0.525 1 Attack (claw) 1d6 plus 1 secondary attack (bite) 1d6 Bonus to Listen checks 0.08 Enhanced Smell 0.2 Costing it as if it were the Scent ability Bonus save to Fortitude 0.06 Total 1.6645 KaTaan, Female Ability modifiers 0.4 d8 HP 0.15 d6 Energy dice 0.1165 Increased speed 0.2 Low light vision 0.1 Natural Attack 0.525 1 Attack (claw) 1d6 plus 1 secondary attack (bite) 1d6 Bonus to Listen checks 0.04 Enhanced Smell 0.2 Costing it as if it were the Scent ability Bonus save to Fortitude 0.06 Total 1.7915 Beast Slayer Rank 1 0.2 Beast Slayer Rank 2 0.4 Landing 0.005 Cost as Spell-like Ability, At Will level 1 Feather Fall Ogrom 4 extra Skill Points 0.08 d8 HP 0.15 d8 Energy Dice 0.15 Bonus to all awareness checks 0.2 Dark Vision 0.2 Total 0.78 Elemental Armor 0.1 Cost as 4 DR affected by Multiple Elements Elemental summoning 0.01 Cost as Summon CR2 creature 5+ times per day 100% success [/code] Now, what I did is I listed all the "base" stuff that every member of the race gets, and then gave a total CR (unadjusted in an way) for that. Afterwards some of the races have special attributes that one they can buy. For example the Fey get wings. Not every character is going to choose to have wings though, so I simply put down the additional CR to be added to the "base" CR, if a character purchases that attribute. Note: In the Fey example, rank 1 is .4 and rank 2 is .6 does that mean that a Fey with Rank 2 wing has an adjustment of .6 or 1 (.4 and .6 added together)? I personally would say it's an adjustment of .6. It's not as if your flying ability is increasing _that_ much when you move from rank to rank. If you went the additive route, it'd mean a Fey would have 2.8 added to their CR just for having perfect flight. I don't think that's reasonable, since it's not like Fey are going to be doing divebomb attacks like a Dragon or something. The big animal in that list is the Golem, weighing in at a whopping 2.1665. I'll note now that of course the Golem in Everstone is actually more vulnerable (it's got a Con score, it can suffer critical hits) than the "standard" Construct, but after the different tradeoffs and so forth, it seems to me that the 1.4 adjustment was probably still fair. Everstonians come out a bit tougher than the standard human (.3 is the standard human race). Part of the inflation is becuase of the whole Energy Dice. I think it's worth roughly the same amount as regular HD. Sidenote: One of my complaints above [Guidelines for what Energy Dice can do to modify dice rolls and so forth]? Turns out they actually do have it....as part of the racial entry for Everstonian. Called Focus Energy. 5 Energy points = Ability score +1, Hit Points +2, or a reroll. Even though it seems as though it's an Everstonian ability, I think I'm going to let any character do it. It lets the EP stand in for Action Points, as well as powering magic and magic items. So it's a single resource with multiple uses, and the players can play around with balancing how to split that resource. Having done all that work on the races.... I'm going to try and do it for the classes too. I'll only do it for the classes that are explicitly being played though, as I just don't have time right now to do more. Turns out my wife wants to play a multiclass character (Moon Magic/War Golem) so it means I'll get to deal with the "classic" Everstone fluff setup of a Triumvirate with a golem, as I'm pretty sure one of the players is going Sun Magi, and the other Shadow Magi. In theory, you could simply say that every CP is worth .1 CR and let it go at that. But I'm not entirely certain that's _really_ the case. Certainly we can see how a Golem is going to be skewing things. At least to begin with, I want to keep an eye on this and see how things shake out. IF (and it's a big one) I do manage to get all the CR factors for the classes worked out in time, it'll mean I have a solid base for estimating just how strong the party really is, and challenge them appropriately. Note: I'm not a CR expert, so I could very well have messed up in what the stuff should cost for the races. I don't mind any corrections to the errors I've made, I'm just going along here making it up as I go. :D [/QUOTE]
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