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<blockquote data-quote="Herpes Cineplex" data-source="post: 1681313" data-attributes="member: 16936"><p>Wow, they ARE a pain in the butt. My reaction would probably be to start making fun of them and their characters for being big, whiny babies.</p><p></p><p>Though there are three things which I think are reasonable complaints that you're just overreacting to:</p><p></p><p>That first one is dead-on accurate: if you're running the game, don't play your PC as an NPC. NO ONE SHOULD EVER DO THIS. Oh, I'm sure somewhere out there you might find someone who can run their own character and the game at the same time without screwing it up, but whoever that person is, it's probably not you. Odds are, you're exactly the kind of person who will wreck everyone else's fun by ego-stroking your own character, or you're the kind of person who won't enjoy running your character as an NPC and that dissatisfaction will make it impossible for you to enjoy running the game, too. But even if you're the Chosen One who can play a PC and run the game simultaneously, the fact remains that the other players don't want you to do it, so you probably shouldn't.</p><p></p><p>Their second complaint above is, admittedly, whiny and stupid, but it's concealing a good point; if they're following the usual "adventurers looking for paying jobs" genre convention, then they should be selecting only adventures where the lack of a rogue isn't going to hamper them. You know, the same way a party without a cleric would probably opt out of an adventure to cleanse a defiled temple and destroy all the undead in it. I'm not saying you should erase the traps from whatever you're running, mind you: just that you might want to offer them adventures where traps aren't a concern. Big aboveground stuff. Fighting bandit hordes, that kind of thing. And you should still feel free to offer them adventures where there are traps, and leave it up to them whether they want to risk it without a rogue.</p><p></p><p>The third complaint, again, starts off reeking of idiocy but has a tiny bit of wisdom buried within it. I'm talking about the mapping. Yeah, yeah, god forbid they have to draw a map, they should be Old-School Tough Guys with graph paper and a designated map monkey and everything, but stop for a moment and look at it another way. They're telling you they don't like mapping, that mapping is not fun for them. So I have to wonder, is the game supposed to be fun for them, or is it supposed to be an unwanted exercise of their map-making skills? Just because <em>you</em> like maps doesn't mean the other players do, so maybe you should think about skipping the boring mapping part and letting them get on with having fun instead. It won't wreck the adventure, and it'll probably make them happier.</p><p></p><p></p><p>...but probably it'll just force them to find something else to complain about. Ungrateful wretches. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--</p><p>something to think about, anyway</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1681313, member: 16936"] Wow, they ARE a pain in the butt. My reaction would probably be to start making fun of them and their characters for being big, whiny babies. Though there are three things which I think are reasonable complaints that you're just overreacting to: That first one is dead-on accurate: if you're running the game, don't play your PC as an NPC. NO ONE SHOULD EVER DO THIS. Oh, I'm sure somewhere out there you might find someone who can run their own character and the game at the same time without screwing it up, but whoever that person is, it's probably not you. Odds are, you're exactly the kind of person who will wreck everyone else's fun by ego-stroking your own character, or you're the kind of person who won't enjoy running your character as an NPC and that dissatisfaction will make it impossible for you to enjoy running the game, too. But even if you're the Chosen One who can play a PC and run the game simultaneously, the fact remains that the other players don't want you to do it, so you probably shouldn't. Their second complaint above is, admittedly, whiny and stupid, but it's concealing a good point; if they're following the usual "adventurers looking for paying jobs" genre convention, then they should be selecting only adventures where the lack of a rogue isn't going to hamper them. You know, the same way a party without a cleric would probably opt out of an adventure to cleanse a defiled temple and destroy all the undead in it. I'm not saying you should erase the traps from whatever you're running, mind you: just that you might want to offer them adventures where traps aren't a concern. Big aboveground stuff. Fighting bandit hordes, that kind of thing. And you should still feel free to offer them adventures where there are traps, and leave it up to them whether they want to risk it without a rogue. The third complaint, again, starts off reeking of idiocy but has a tiny bit of wisdom buried within it. I'm talking about the mapping. Yeah, yeah, god forbid they have to draw a map, they should be Old-School Tough Guys with graph paper and a designated map monkey and everything, but stop for a moment and look at it another way. They're telling you they don't like mapping, that mapping is not fun for them. So I have to wonder, is the game supposed to be fun for them, or is it supposed to be an unwanted exercise of their map-making skills? Just because [i]you[/i] like maps doesn't mean the other players do, so maybe you should think about skipping the boring mapping part and letting them get on with having fun instead. It won't wreck the adventure, and it'll probably make them happier. ...but probably it'll just force them to find something else to complain about. Ungrateful wretches. ;) -- something to think about, anyway ryan [/QUOTE]
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