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Pair of Characters working well together
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<blockquote data-quote="ShadowTheft" data-source="post: 1208738" data-attributes="member: 14976"><p>A lot of people have thrown around some interesting ideas. I figured I'd throw in one as well. Currently, a friend and I are playing two 6th level characters with a deep background in a campaign. They're brothers, and, interestingly enough, they're twins. One's a Sorcerer, and the other is a Sorcerer as well. Now, I'm sure you're thinking what good is that? There's no tank or pincushion to prevent them from getting overrun in melee combat. Well, the funny thing is we expected the same thing to happen as well. The only reason we chose to pick up these characters and story line was one spell. Mirror Image. The way we've set up the teamwork is fairly solid as well. While both of the Sorcs have the same items, attitude, and name (Drumble and Druumble), they differ in their spells. My Sorc is more combat oriented with offensive spells (lightning based), higher Dex for AC and higher Con for HP. My friend's is more information oriented with higher Int for skills and "detect" spells. He delivers his touch spells via spectral hand (fire oriented) whislt standing behind mine. Lastly, twin hedgehogs finish up the deal (More AC, what can I say?). We decided to make them gnomes since we had the idea of illusion spells in mind at the time as well as an extra bonus to AC for size. Halflings would work well too due to the boost in Dex.</p><p></p><p>If you're not convinced that two sorcerers can quite make the cut, keep in mind also that with high Charisma, they can take advantage of Bluff in combat to feint. If they succeed, the opponent will be denied Dex as well as Armor with the next touch spell. An AC of 10 isn't too hard to hit with 5d6 electric damage waiting in your finger (Vampiric touch also gets you some temporary HP when you're up against the heavy hitters). Make sure the more combat oriented Sorcerer has Weapon Finesse to make up for the lack of strength (min/maxing is a pain).</p><p></p><p>To make a long story short, I'd suggest Sorcerer/Sorcerer since no one else has. Who'd a thunk it'd work?</p></blockquote><p></p>
[QUOTE="ShadowTheft, post: 1208738, member: 14976"] A lot of people have thrown around some interesting ideas. I figured I'd throw in one as well. Currently, a friend and I are playing two 6th level characters with a deep background in a campaign. They're brothers, and, interestingly enough, they're twins. One's a Sorcerer, and the other is a Sorcerer as well. Now, I'm sure you're thinking what good is that? There's no tank or pincushion to prevent them from getting overrun in melee combat. Well, the funny thing is we expected the same thing to happen as well. The only reason we chose to pick up these characters and story line was one spell. Mirror Image. The way we've set up the teamwork is fairly solid as well. While both of the Sorcs have the same items, attitude, and name (Drumble and Druumble), they differ in their spells. My Sorc is more combat oriented with offensive spells (lightning based), higher Dex for AC and higher Con for HP. My friend's is more information oriented with higher Int for skills and "detect" spells. He delivers his touch spells via spectral hand (fire oriented) whislt standing behind mine. Lastly, twin hedgehogs finish up the deal (More AC, what can I say?). We decided to make them gnomes since we had the idea of illusion spells in mind at the time as well as an extra bonus to AC for size. Halflings would work well too due to the boost in Dex. If you're not convinced that two sorcerers can quite make the cut, keep in mind also that with high Charisma, they can take advantage of Bluff in combat to feint. If they succeed, the opponent will be denied Dex as well as Armor with the next touch spell. An AC of 10 isn't too hard to hit with 5d6 electric damage waiting in your finger (Vampiric touch also gets you some temporary HP when you're up against the heavy hitters). Make sure the more combat oriented Sorcerer has Weapon Finesse to make up for the lack of strength (min/maxing is a pain). To make a long story short, I'd suggest Sorcerer/Sorcerer since no one else has. Who'd a thunk it'd work? [/QUOTE]
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