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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Paizo and 4e - Vive le Revolution!
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<blockquote data-quote="Reynard" data-source="post: 3812860" data-attributes="member: 467"><p>Orcus from Necromancer has suggested that he is going to do D&D "right" regardless of what 4E says in the books. that gives me a little hope. However, i wonder if it will even be possible. Given that WotC learned the hard way -- it isn't their fault, no one had done such a thing before -- that they'd be creating their own competition with d20 and the OGL, I highly doubt they'll do the same with whatever form the OGL takes with 4E. And since companies like Paizo -- what was essentially an arm of WotC less than 6 months ago, and a company that was at least 25% responsible for making 3.5 good -- haven't even been offered up an SRD or an OGL this late in the game suggests WotC/Hasbro legal is still wrangling with the idea.</p><p></p><p>I figure we'll see something along the lines of a "Powered by D&D 4th Edition" logo thing, with much more strict rules about compliance and product types, than we saw with 3E. I am guessing that the language of the license will not allow for things like M&M or Conan. Ultimately, WotC learned that there's lots of talented people out there, and some of them have the money to put where their mouths were and that D&D belongs to whoever buys whatever supplements, not a singular company.</p><p></p><p>My quiet little dream is that 4E falls flat on its face because WotC decided, somehow (where's the market research coming from, anyway) that people that play D&D want it to be more Guild Wars and less, well, D&D. Guess what? People that prefer Guild Wars, they play Guild Wars*. D&D is a tabletop game with a long history and a powerful tradition in its "sacred cows". Tossing those things away in favor of getting the MMO players to sit down at a table a) won't work and b) should result in a marketplace smackdown.</p><p></p><p>*Note: I am going to call it right now. The first computer/video game to be labelled as being based on the 4E ruleset -- you know it is already in development -- will be a Guild Wars clone.</p><p></p><p>Also, I think that one of the reasons WotC is making such an effort to change so much with 4E -- core mechanics and flavor alike -- is to avoid the inevitable OGL based 4E reto-engineering. they don't want, i don't think, third party companies to be able to do whatever theyw ant with the 4E rules, and if they move far enough away from 3E, they have a leg to stand on when they claim some companies 4E-based product is not, in fact, derivative of Open Content.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3812860, member: 467"] Orcus from Necromancer has suggested that he is going to do D&D "right" regardless of what 4E says in the books. that gives me a little hope. However, i wonder if it will even be possible. Given that WotC learned the hard way -- it isn't their fault, no one had done such a thing before -- that they'd be creating their own competition with d20 and the OGL, I highly doubt they'll do the same with whatever form the OGL takes with 4E. And since companies like Paizo -- what was essentially an arm of WotC less than 6 months ago, and a company that was at least 25% responsible for making 3.5 good -- haven't even been offered up an SRD or an OGL this late in the game suggests WotC/Hasbro legal is still wrangling with the idea. I figure we'll see something along the lines of a "Powered by D&D 4th Edition" logo thing, with much more strict rules about compliance and product types, than we saw with 3E. I am guessing that the language of the license will not allow for things like M&M or Conan. Ultimately, WotC learned that there's lots of talented people out there, and some of them have the money to put where their mouths were and that D&D belongs to whoever buys whatever supplements, not a singular company. My quiet little dream is that 4E falls flat on its face because WotC decided, somehow (where's the market research coming from, anyway) that people that play D&D want it to be more Guild Wars and less, well, D&D. Guess what? People that prefer Guild Wars, they play Guild Wars*. D&D is a tabletop game with a long history and a powerful tradition in its "sacred cows". Tossing those things away in favor of getting the MMO players to sit down at a table a) won't work and b) should result in a marketplace smackdown. *Note: I am going to call it right now. The first computer/video game to be labelled as being based on the 4E ruleset -- you know it is already in development -- will be a Guild Wars clone. Also, I think that one of the reasons WotC is making such an effort to change so much with 4E -- core mechanics and flavor alike -- is to avoid the inevitable OGL based 4E reto-engineering. they don't want, i don't think, third party companies to be able to do whatever theyw ant with the 4E rules, and if they move far enough away from 3E, they have a leg to stand on when they claim some companies 4E-based product is not, in fact, derivative of Open Content. [/QUOTE]
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