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<blockquote data-quote="Rechan" data-source="post: 3816304" data-attributes="member: 54846"><p>And the problem also comes when those who say "It's like a video game" ignore the fact that D&D all ready has those aspects to it. Sure, we don't <em>call</em> them refresh/recharge and power-bursts, but they are PRESENT. </p><p></p><p>Per encounter/per day abilities? The barbarian's rage is a per-day ability, but eventually he can rage with enough frequency that it's a per-encounter ability. The Monk's Stunning Fist, the Cleric's Turn Undead, etc, are per-day abilities. </p><p></p><p>Spell-like abilities are another example. 3e monsters have At Will, 3/day and 1/day Spell-likes. Meanwhile, supernatural abilities are often per encounter abilities - The Dragon's breath has a recharge of 1d4 rounds. There are many abilities (like the Harpy's song) that if you succeed, you are Immune for the day; that's a per encounter ability, even if it can do it the whole encounter, it's only got <em>one shot</em> at being effective against you.</p><p></p><p>Hell, it reminds me of my most recent player experience. The party walks in, finds the first guard post, kicks it in, spends two spells and a wildshape usage killing the guards... and the PCs just set up camp in the guard shack for 8 hours. Meanwhile, the entire complex is buckling down for the coming fight. The party honestly intended to explore the compound <em>for several days</em>, resting periodically in the badguys hideout. That's... utterly, utterly silly. Who drops a tent in the middle of the Baron's castle for a nap?</p><p></p><p>"We used an ounce of our resources, let's rest" is <em>very</em> video-gamey.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3816304, member: 54846"] And the problem also comes when those who say "It's like a video game" ignore the fact that D&D all ready has those aspects to it. Sure, we don't [i]call[/i] them refresh/recharge and power-bursts, but they are PRESENT. Per encounter/per day abilities? The barbarian's rage is a per-day ability, but eventually he can rage with enough frequency that it's a per-encounter ability. The Monk's Stunning Fist, the Cleric's Turn Undead, etc, are per-day abilities. Spell-like abilities are another example. 3e monsters have At Will, 3/day and 1/day Spell-likes. Meanwhile, supernatural abilities are often per encounter abilities - The Dragon's breath has a recharge of 1d4 rounds. There are many abilities (like the Harpy's song) that if you succeed, you are Immune for the day; that's a per encounter ability, even if it can do it the whole encounter, it's only got [i]one shot[/i] at being effective against you. Hell, it reminds me of my most recent player experience. The party walks in, finds the first guard post, kicks it in, spends two spells and a wildshape usage killing the guards... and the PCs just set up camp in the guard shack for 8 hours. Meanwhile, the entire complex is buckling down for the coming fight. The party honestly intended to explore the compound [i]for several days[/i], resting periodically in the badguys hideout. That's... utterly, utterly silly. Who drops a tent in the middle of the Baron's castle for a nap? "We used an ounce of our resources, let's rest" is [i]very[/i] video-gamey. [/QUOTE]
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