Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Paizo and 4e - Vive le Revolution!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3817282" data-attributes="member: 710"><p>The question I'd like to ask: Why do you think that other designers will not be able to make a good game, too? And why do you believe that the designer you named wouldn't make a system similar to D&D 4, too?</p><p></p><p>I am only familiar with the work of Monte Cook. I think many D&D 4 concepts or ideas are also hinted in his own works (be it actual rulebooks or just his LiveJournal/LineOfSight and so on posts he did on his site). </p><p>Races having an effect over a longer time the just the first level? Arcane Unearthed/Evolved introduced racial levels. D&D 4 seems to use a different approach, but still the same idea - race means more than just your initial ability scores and a few minor abilties.</p><p>More than 20 "core levels": Arcane Evolved introduced 25 level character classes</p><p>More than 9 spell levels: Arcana Evolved introduced 10th level spells, and in his homebrew, he also creates houserules for 20 spell levels. </p><p>Magical Abilities available all the time: One of his Columns discusses this topic, and he seems definitely in favour of it.</p><p>Enounter Based Resources: He published a variant Player's Handbook that created all character classes around this - Writer was Mike Mearls, now on the D&D 4 team. </p><p>Role Based, Simplified Monsters: Also with Iron Heroes, Villain Classes were introduced - which were simpfied approaches to create a common type/role of a monster. Demonic Knight, Champion, Dreaded Sorceror...</p><p></p><p></p><p>I think among the Designers, you will find a lot of common ground. Sure, each team grouping would create a slightly different game, but I have no doubt that you will find a lot of similar concepts. Now, just because designers like these concepts doesn't mean you are guaranteed to like them, too. But don't expect different designers that all come from experience with the same game to create entirely different rule systems. Now, the exact details would probably be different (and some implementations might be better), but until now, we don't know the exact details, so any final verdict is premature.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3817282, member: 710"] The question I'd like to ask: Why do you think that other designers will not be able to make a good game, too? And why do you believe that the designer you named wouldn't make a system similar to D&D 4, too? I am only familiar with the work of Monte Cook. I think many D&D 4 concepts or ideas are also hinted in his own works (be it actual rulebooks or just his LiveJournal/LineOfSight and so on posts he did on his site). Races having an effect over a longer time the just the first level? Arcane Unearthed/Evolved introduced racial levels. D&D 4 seems to use a different approach, but still the same idea - race means more than just your initial ability scores and a few minor abilties. More than 20 "core levels": Arcane Evolved introduced 25 level character classes More than 9 spell levels: Arcana Evolved introduced 10th level spells, and in his homebrew, he also creates houserules for 20 spell levels. Magical Abilities available all the time: One of his Columns discusses this topic, and he seems definitely in favour of it. Enounter Based Resources: He published a variant Player's Handbook that created all character classes around this - Writer was Mike Mearls, now on the D&D 4 team. Role Based, Simplified Monsters: Also with Iron Heroes, Villain Classes were introduced - which were simpfied approaches to create a common type/role of a monster. Demonic Knight, Champion, Dreaded Sorceror... I think among the Designers, you will find a lot of common ground. Sure, each team grouping would create a slightly different game, but I have no doubt that you will find a lot of similar concepts. Now, just because designers like these concepts doesn't mean you are guaranteed to like them, too. But don't expect different designers that all come from experience with the same game to create entirely different rule systems. Now, the exact details would probably be different (and some implementations might be better), but until now, we don't know the exact details, so any final verdict is premature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Paizo and 4e - Vive le Revolution!
Top