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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Paizo and 4e - Vive le Revolution!
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<blockquote data-quote="Barrataria" data-source="post: 3817936" data-attributes="member: 47806"><p>That's not really what I said. What I said was: these d20 designers all have independent, proven track records as professional game designers AND as veteran gamers. From that hard cold evidence I conclude they would do a good job if they decided to unite to create a SRD-based fantasy gaming ruleset. And if they could find something they all agree on, I guarantee it would be good. I think the Trolls did a good job all by themselves with respect to C&C design. I'm not familiar with Monte Cook's rule stuff, but I know those things have been very well received in the d20 community. I have looked at Blue Rose and think it's good and interesting. If, hypothetically, all those folks came up with something, I KNOW it would be good. </p><p></p><p>I don't know who all is involved in 4E. Mike Mearls I know mostly from his design work for Necro and Goodman, and he's just fine. Bill Slaviscek wrote d6 Star Wars, which is a very, very fine game. </p><p></p><p>However, the gods on Olympus at 1,000 keyboards can't write a ruleset in a week much less playtest it. Clark explained that better than I can, but I'm sure there are enough software designers to know about marketing-driven timelines. Their work will get emailed to someone who emails it to someone who reports to Hasbro, who makes cheesy marketing videos and negotiates Pirates of the Caribbean tie-ins. I'm not necessarily bashing Hasbro, it's just a publicly-traded corporation and that means the officers and directors are legally required to make a profit for shareholders. Short playtesting means speed to market, and that means more revenue sooner. </p><p></p><p>What I also didn't say: none of the d20 publishers have to go to a Hasbro board of directors meeting and justify their choices or expenditures. Clark isn't going to get a memo from Renton telling him to use more half-dragon paladin-monks to move a new line of toys. </p><p></p><p>I think those factors make it more likely that a quality game could be produced by these d20 characters than by Hasbro marketing geniuses. And I trust artisans and craftsmen more than I trust Ivy League MBAs, particularly when it comes to designing games as opposed to flow-of-funds models.</p><p></p><p>BB</p></blockquote><p></p>
[QUOTE="Barrataria, post: 3817936, member: 47806"] That's not really what I said. What I said was: these d20 designers all have independent, proven track records as professional game designers AND as veteran gamers. From that hard cold evidence I conclude they would do a good job if they decided to unite to create a SRD-based fantasy gaming ruleset. And if they could find something they all agree on, I guarantee it would be good. I think the Trolls did a good job all by themselves with respect to C&C design. I'm not familiar with Monte Cook's rule stuff, but I know those things have been very well received in the d20 community. I have looked at Blue Rose and think it's good and interesting. If, hypothetically, all those folks came up with something, I KNOW it would be good. I don't know who all is involved in 4E. Mike Mearls I know mostly from his design work for Necro and Goodman, and he's just fine. Bill Slaviscek wrote d6 Star Wars, which is a very, very fine game. However, the gods on Olympus at 1,000 keyboards can't write a ruleset in a week much less playtest it. Clark explained that better than I can, but I'm sure there are enough software designers to know about marketing-driven timelines. Their work will get emailed to someone who emails it to someone who reports to Hasbro, who makes cheesy marketing videos and negotiates Pirates of the Caribbean tie-ins. I'm not necessarily bashing Hasbro, it's just a publicly-traded corporation and that means the officers and directors are legally required to make a profit for shareholders. Short playtesting means speed to market, and that means more revenue sooner. What I also didn't say: none of the d20 publishers have to go to a Hasbro board of directors meeting and justify their choices or expenditures. Clark isn't going to get a memo from Renton telling him to use more half-dragon paladin-monks to move a new line of toys. I think those factors make it more likely that a quality game could be produced by these d20 characters than by Hasbro marketing geniuses. And I trust artisans and craftsmen more than I trust Ivy League MBAs, particularly when it comes to designing games as opposed to flow-of-funds models. BB [/QUOTE]
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