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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Paizo and 4e.
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<blockquote data-quote="MerricB" data-source="post: 3866166" data-attributes="member: 3586"><p>Actually, I think you'll find that DMs have been specifically taken into account by the 4e design team. A lot of the important systems of 3e that need to be used by DMs (such as NPC and monster creation) were getting far too complicated and unforgiving. Ditto monster abilities. Have a look at some high-level adventures in Dungeon to see how stupidly long the statblocks could get!</p><p></p><p>Of course a new edition's success will depend on how it manages to convert the DMs over - but I suspect that making the game easier to run and prepare is one of the chief concerns of the 4e design team.</p><p></p><p>Some of the things you bring up (virtual minis) really won't affect the D&D experience for more than about 1% (if that) of the player base, so they can be discounted (and are probably based on faulty information at that!). I'm not expecting to run much 4e over the 'net - I'll just keep my regular 2 or 3 face-to-face campaigns.</p><p></p><p>Training new DMs? Well, there'll be a new D&D Basic set, which we can hope will help with that. (Despite Gary's protestations, Wizards has had a history of providing help for beginning DMs... just not of the sort that some grognards will accept as help.)</p><p></p><p>Personally, I felt D&D was a lot more "Money Money Money!" during the 2e years. This looks a lot more restrained.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3866166, member: 3586"] Actually, I think you'll find that DMs have been specifically taken into account by the 4e design team. A lot of the important systems of 3e that need to be used by DMs (such as NPC and monster creation) were getting far too complicated and unforgiving. Ditto monster abilities. Have a look at some high-level adventures in Dungeon to see how stupidly long the statblocks could get! Of course a new edition's success will depend on how it manages to convert the DMs over - but I suspect that making the game easier to run and prepare is one of the chief concerns of the 4e design team. Some of the things you bring up (virtual minis) really won't affect the D&D experience for more than about 1% (if that) of the player base, so they can be discounted (and are probably based on faulty information at that!). I'm not expecting to run much 4e over the 'net - I'll just keep my regular 2 or 3 face-to-face campaigns. Training new DMs? Well, there'll be a new D&D Basic set, which we can hope will help with that. (Despite Gary's protestations, Wizards has had a history of providing help for beginning DMs... just not of the sort that some grognards will accept as help.) Personally, I felt D&D was a lot more "Money Money Money!" during the 2e years. This looks a lot more restrained. Cheers! [/QUOTE]
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