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Paizo Annoucement!
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<blockquote data-quote="GlassJaw" data-source="post: 4115822" data-attributes="member: 22103"><p>This is definitely a bold move by Paizo, and overall I think it'll be good for the industry. I also think it's pretty disappointing how WotC has handled the 4E release, previews, getting the developers the rules, etc. Essentially, they allowed this to happen, and it doesn't make them look good.</p><p></p><p>That said, while I'm fully behind Paizo on this, I think their initial release - the Alpha rules - falls short. I believe they needed a much stronger "product" to coincide with this announcement. My first impression of the Alpha rules is kind of "meh". Yeah, there are some nice additions to the classes and cool ideas here and there but it doesn't really do anything to address some of the core problems of 3.5 gameplay - rest for 8 hours and spend all resources in one battle, save or die spells/effects, energy drain, attacks of opportunity, full attack/iterative attacks, etc.</p><p></p><p>I do think the open playtest is pretty cool, but it's a slippery slope. It's still early but I definitely can see the feedback forum on the Paizo site becoming a free-for-all. We are at the point in its life cycle where everyone has their own opinions of how to "fix" 3.5, and the feedback forum will reflect that.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 4115822, member: 22103"] This is definitely a bold move by Paizo, and overall I think it'll be good for the industry. I also think it's pretty disappointing how WotC has handled the 4E release, previews, getting the developers the rules, etc. Essentially, they allowed this to happen, and it doesn't make them look good. That said, while I'm fully behind Paizo on this, I think their initial release - the Alpha rules - falls short. I believe they needed a much stronger "product" to coincide with this announcement. My first impression of the Alpha rules is kind of "meh". Yeah, there are some nice additions to the classes and cool ideas here and there but it doesn't really do anything to address some of the core problems of 3.5 gameplay - rest for 8 hours and spend all resources in one battle, save or die spells/effects, energy drain, attacks of opportunity, full attack/iterative attacks, etc. I do think the open playtest is pretty cool, but it's a slippery slope. It's still early but I definitely can see the feedback forum on the Paizo site becoming a free-for-all. We are at the point in its life cycle where everyone has their own opinions of how to "fix" 3.5, and the feedback forum will reflect that. [/QUOTE]
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