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<blockquote data-quote="Mouseferatu" data-source="post: 4117912" data-attributes="member: 1288"><p>So, five minutes ago?</p><p></p><p>I've been playing since Red Box basic. I've played every edition since. I roleplay just as much now, in my 4E playtest group, as I ever did then. And there are lots of people on the board who've been gaming longer than I have.</p><p></p><p>So thanks, but wrong. Try again.</p><p></p><p></p><p></p><p>Nonsense. It's an RPG with a tactical combat system. The "it's a boardgame" comment is getting old--especially since I've yet to see it come from anyone who's actually seen the whole rules set and given it a fair shake.</p><p></p><p></p><p></p><p>Again, nonsense. They may have had different nicknames--"Monty Hall" vs. "munchkin"--but they were just as common. Maybe you were lucky enough not to run into them, but I can assure you they were no rarer then than they are now.</p><p></p><p>It's true, however, that they didn't have the Internet to magnify their voices. But they were there.</p><p></p><p></p><p></p><p>So, the newest edition of the game, which has introduced...</p><p></p><p>1) An entire new class based on maximizing teamwork,</p><p></p><p>2) A new skill challenge system designed to ensure that everyone can participate,</p><p></p><p>3) Helpful hints for new gamers on what sorts of roles each class plays, and why it's best to <em>work with people with other roles</em>, </p><p></p><p>4) A brand new philosophy behind how to build a campaign world (something that would be unnecessary in a purely tactical game), </p><p></p><p>5) Rules for giving XP for things like quests and non-combat challenges,</p><p></p><p>6) A new planar cosmology with backstory and plot seeds scattered throughout...</p><p></p><p>...is no longer intended to encourage imagination, storytelling, and teamwork?</p><p></p><p>Huh? :\ </p><p></p><p></p><p></p><p>Good to know you know what "most" of an entire group of people are thinking. Funny, but most of the comments I've seen on these boards from people who don't like what they've heard have to do with playstyle, rules, or flavor elements--all aspects of the <em>game</em>, not the company.</p><p></p><p></p><p></p><p>New editions of D&D have never gone out of their way to support older versions. Early 2E products were compatible with 1E, because the system hadn't changed a lot, but as the edition wore on, that became less and less of an option.</p><p></p><p></p><p></p><p>Okay, everything else has been bad enough, but AFAIAC, this qualifies as a personal attack. There are folks working at WotC now who have been <em>in the business</em>, let alone the hobby, since before 3E. Many of them worked for TSR, or started their careers writing for Dungeon or Dragon Magazine. They play regular games, and most of them have been doing so for multiple editions.</p><p></p><p>You're clearly tossing around insults purely for the sake of trying to make your point seem more legit, but you equally clearly know <em>nothing</em> about the people you're talking about.</p><p></p><p>If you'd wanted to just defend Paizo's decision, that would be fine. But the rest of this is absolute, utter garbage that has no place in polite conversation.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4117912, member: 1288"] So, five minutes ago? I've been playing since Red Box basic. I've played every edition since. I roleplay just as much now, in my 4E playtest group, as I ever did then. And there are lots of people on the board who've been gaming longer than I have. So thanks, but wrong. Try again. Nonsense. It's an RPG with a tactical combat system. The "it's a boardgame" comment is getting old--especially since I've yet to see it come from anyone who's actually seen the whole rules set and given it a fair shake. Again, nonsense. They may have had different nicknames--"Monty Hall" vs. "munchkin"--but they were just as common. Maybe you were lucky enough not to run into them, but I can assure you they were no rarer then than they are now. It's true, however, that they didn't have the Internet to magnify their voices. But they were there. So, the newest edition of the game, which has introduced... 1) An entire new class based on maximizing teamwork, 2) A new skill challenge system designed to ensure that everyone can participate, 3) Helpful hints for new gamers on what sorts of roles each class plays, and why it's best to [i]work with people with other roles[/i], 4) A brand new philosophy behind how to build a campaign world (something that would be unnecessary in a purely tactical game), 5) Rules for giving XP for things like quests and non-combat challenges, 6) A new planar cosmology with backstory and plot seeds scattered throughout... ...is no longer intended to encourage imagination, storytelling, and teamwork? Huh? :\ Good to know you know what "most" of an entire group of people are thinking. Funny, but most of the comments I've seen on these boards from people who don't like what they've heard have to do with playstyle, rules, or flavor elements--all aspects of the [i]game[/i], not the company. New editions of D&D have never gone out of their way to support older versions. Early 2E products were compatible with 1E, because the system hadn't changed a lot, but as the edition wore on, that became less and less of an option. Okay, everything else has been bad enough, but AFAIAC, this qualifies as a personal attack. There are folks working at WotC now who have been [i]in the business[/i], let alone the hobby, since before 3E. Many of them worked for TSR, or started their careers writing for Dungeon or Dragon Magazine. They play regular games, and most of them have been doing so for multiple editions. You're clearly tossing around insults purely for the sake of trying to make your point seem more legit, but you equally clearly know [i]nothing[/i] about the people you're talking about. If you'd wanted to just defend Paizo's decision, that would be fine. But the rest of this is absolute, utter garbage that has no place in polite conversation. [/QUOTE]
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