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<blockquote data-quote="Dausuul" data-source="post: 4118423" data-attributes="member: 58197"><p>The rules should encourage people to think in character. In my ideal gaming system, whenever you face a decision, you think, "I'm Throg the Barbarian. What do I do?" and the answer to that dictates your action.</p><p></p><p>And rules <em>can</em> encourage that. One (but far from the only) way to do so is with XP awards for good roleplaying, which push people to get into the habit of playing their characters' personality traits. I'm not saying 4E should use this specific mechanic, but it's a good jumping-off point.</p><p></p><p>On the other hand, when you spend your time thinking about the game as an abstract tactical scenario, and not as an approximation to a pretend reality, roleplaying suffers. All things considered, I believe 4E will help in this area. Yeah, there are cases where you kind of have to squint at what the rules are doing, but IMO that's more than compensated for by the drastic reduction in time spent crunching numbers.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4118423, member: 58197"] The rules should encourage people to think in character. In my ideal gaming system, whenever you face a decision, you think, "I'm Throg the Barbarian. What do I do?" and the answer to that dictates your action. And rules [i]can[/i] encourage that. One (but far from the only) way to do so is with XP awards for good roleplaying, which push people to get into the habit of playing their characters' personality traits. I'm not saying 4E should use this specific mechanic, but it's a good jumping-off point. On the other hand, when you spend your time thinking about the game as an abstract tactical scenario, and not as an approximation to a pretend reality, roleplaying suffers. All things considered, I believe 4E will help in this area. Yeah, there are cases where you kind of have to squint at what the rules are doing, but IMO that's more than compensated for by the drastic reduction in time spent crunching numbers. [/QUOTE]
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