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<blockquote data-quote="see" data-source="post: 4120218" data-attributes="member: 10531"><p>If that's how tough you made the first encounter of the adventuring day, then presumably you and your players don't have any problem with the 15-minute adventuring day, <em>or</em> you're bad at pacing.</p><p></p><p>The fifteen-minute adventuring day is entirely a result of pacing decisions by the DM, by either making early encounters very tough, or allowing the players to unilaterally dictate when they will deal with encounters. It is not a defect of the rule system, and does not require a change to rules to fix; it simply requires the DM to adjust his approach.</p><p></p><p>(<em>Rope trick</em>? The invisible 3'x5' window is on the Material Plane — and so can be seen by creatures who can see invisible things, revealed by <em>invisibility purge</em>, etc.. Which means the hostiles can arrange a large welcome party to be waiting for the characters when the duration runs out . . . or it's knocked out by a <em>dispel magic</em>. Don't hose the players the first time they do it, of course, but if they do it regularly, they should have it backfire spectacularly eventually.)</p></blockquote><p></p>
[QUOTE="see, post: 4120218, member: 10531"] If that's how tough you made the first encounter of the adventuring day, then presumably you and your players don't have any problem with the 15-minute adventuring day, [I]or[/I] you're bad at pacing. The fifteen-minute adventuring day is entirely a result of pacing decisions by the DM, by either making early encounters very tough, or allowing the players to unilaterally dictate when they will deal with encounters. It is not a defect of the rule system, and does not require a change to rules to fix; it simply requires the DM to adjust his approach. ([I]Rope trick[/I]? The invisible 3'x5' window is on the Material Plane — and so can be seen by creatures who can see invisible things, revealed by [I]invisibility purge[/I], etc.. Which means the hostiles can arrange a large welcome party to be waiting for the characters when the duration runs out . . . or it's knocked out by a [I]dispel magic[/I]. Don't hose the players the first time they do it, of course, but if they do it regularly, they should have it backfire spectacularly eventually.) [/QUOTE]
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