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<blockquote data-quote="Azzy" data-source="post: 4120382" data-attributes="member: 6563"><p>So, you're going to have some encounters during the day, right? Chose the number you want. Next, adjust the EL of those encounters. You're limited only in having to adjust the EL of one or more encounters. Whoooo!</p><p></p><p></p><p></p><p>The encounters don't have to be combat encounters so your dungeon crawl comment is kinda a non sequiter. If there are <em>any</em> encounters to be had, this system works.</p><p></p><p></p><p></p><p>Fortunately, this straitjacket has a lot of wiggle room. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>Assuming the early fights are the lower-EL ones. This doesn't always have to be the case.</p><p></p><p></p><p></p><p>I've yet to DM a player that I've had to enforce this upon. These situations where the players are metagaming and/or exploiting rules are things I've only heard about online (and usualy only when people are making wrongheaded claims about the 4E/D mechanic. And "smart use of rope trick?" Cheesily exploiting a 2nd-level spell is "smart?" Please.</p><p></p><p></p><p></p><p>And yet adventure pacing doesn't need to be affected (because 4E/D can be molded to fit the pacing), and class balance doesn't become an issue when you use 4E/D.</p><p></p><p>Look, with 4e you're trading one balance mechanic for another. While you may personally prefer the balance mechanic in 4e, that doesn't mean the balance mechanic in 3.x does not allow for fun nor interesting encounters.</p></blockquote><p></p>
[QUOTE="Azzy, post: 4120382, member: 6563"] So, you're going to have some encounters during the day, right? Chose the number you want. Next, adjust the EL of those encounters. You're limited only in having to adjust the EL of one or more encounters. Whoooo! The encounters don't have to be combat encounters so your dungeon crawl comment is kinda a non sequiter. If there are [I]any[/I] encounters to be had, this system works. Fortunately, this straitjacket has a lot of wiggle room. :p Assuming the early fights are the lower-EL ones. This doesn't always have to be the case. I've yet to DM a player that I've had to enforce this upon. These situations where the players are metagaming and/or exploiting rules are things I've only heard about online (and usualy only when people are making wrongheaded claims about the 4E/D mechanic. And "smart use of rope trick?" Cheesily exploiting a 2nd-level spell is "smart?" Please. And yet adventure pacing doesn't need to be affected (because 4E/D can be molded to fit the pacing), and class balance doesn't become an issue when you use 4E/D. Look, with 4e you're trading one balance mechanic for another. While you may personally prefer the balance mechanic in 4e, that doesn't mean the balance mechanic in 3.x does not allow for fun nor interesting encounters. [/QUOTE]
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