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<blockquote data-quote="hong" data-source="post: 4120397" data-attributes="member: 537"><p>By having fewer encounters, you increase the likelihood that certain classes will hog the spotlight, as noted below.</p><p></p><p></p><p></p><p>In the vast majority of cases, an encounter that eats resources will be a combat encounter. Certainly any encounter that eats a significant proportion of resources from the party as a whole will be a combat encounter. Your post is the non sequitur.</p><p></p><p></p><p></p><p>No. It has apparent wiggle room. However, if you try to use that room, you quickly get bitten.</p><p></p><p></p><p></p><p>You were the one going on before about having big bad fights at the end. Do make up your mind how you want to approach the adventure pacing issue.</p><p></p><p></p><p></p><p>You call it cheese. I call it the most obvious, self-evident use of a spell I've ever seen.</p><p></p><p></p><p></p><p>This is because 4E does not tie class balance to adventure pacing. Everyone has (roughly) the same mix of at-will, per-encounter and per-day powers. You can have one big, stand-up fight where PCs kick butt and get kicked, and it will work. You can have half a dozen fights requiring moderate consumption of resources and it will work. There is no tradeoff required or any assumption to meet on fights per day.</p><p></p><p></p><p></p><p>The point is that fun and interesting encounters in 3E happen in spite of the incentives built into the system, not because of it.</p></blockquote><p></p>
[QUOTE="hong, post: 4120397, member: 537"] By having fewer encounters, you increase the likelihood that certain classes will hog the spotlight, as noted below. In the vast majority of cases, an encounter that eats resources will be a combat encounter. Certainly any encounter that eats a significant proportion of resources from the party as a whole will be a combat encounter. Your post is the non sequitur. No. It has apparent wiggle room. However, if you try to use that room, you quickly get bitten. You were the one going on before about having big bad fights at the end. Do make up your mind how you want to approach the adventure pacing issue. You call it cheese. I call it the most obvious, self-evident use of a spell I've ever seen. This is because 4E does not tie class balance to adventure pacing. Everyone has (roughly) the same mix of at-will, per-encounter and per-day powers. You can have one big, stand-up fight where PCs kick butt and get kicked, and it will work. You can have half a dozen fights requiring moderate consumption of resources and it will work. There is no tradeoff required or any assumption to meet on fights per day. The point is that fun and interesting encounters in 3E happen in spite of the incentives built into the system, not because of it. [/QUOTE]
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