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<blockquote data-quote="Ingolf" data-source="post: 4120452" data-attributes="member: 1783"><p>There is also nothing in the DMG that makes it particularly easy to create fun and interesting encounters. Those of us who have been DMing for years have simply gotten used to the idea that the CR system doesn't work particularly well outside a certain level range and we adjust accordingly. It's difficult for us to see how steep that learning curve is because we've already climbed it. For a new DM it can be fairly daunting.</p><p></p><p>After all, isn't that part of the reason Pathfinder adventures are so popular? All that work is already done, and done well, by people who have experience working with the very flawed CR system to create balanced and challenging encounters.</p></blockquote><p></p>
[QUOTE="Ingolf, post: 4120452, member: 1783"] There is also nothing in the DMG that makes it particularly easy to create fun and interesting encounters. Those of us who have been DMing for years have simply gotten used to the idea that the CR system doesn't work particularly well outside a certain level range and we adjust accordingly. It's difficult for us to see how steep that learning curve is because we've already climbed it. For a new DM it can be fairly daunting. After all, isn't that part of the reason Pathfinder adventures are so popular? All that work is already done, and done well, by people who have experience working with the very flawed CR system to create balanced and challenging encounters. [/QUOTE]
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