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<blockquote data-quote="Dimitris" data-source="post: 4120478" data-attributes="member: 47144"><p>I think that the D&D is not like a standard consumer product. I mean that the way it is introduced is basically from a DM to his players, from players to the next generation of DMs etc. You have the experience of early campaigns, mature campaigns, good and bad campaigns. Think about it. Even if you don't want to admit it, RPG is a hobby game. At a certain level it gets depth and requires people with experience. A big company could want to get millions of new customers tomorrow but this don't respect the nature of the hobby game. A hobby game to flourish may need hobby companies and creative amateur individuals.</p><p></p><p>I suppose this is the reason of advertising the game as a mostly tabletop game. They are trying to encourage new players to buy it and try to play. Quite reasonable for a company who wants to expand its market. Millions are playing WoW. If WotC could capitalize to a small percent of them by offering something similar to try, they could expand the D&D base with fresh blood.</p><p></p><p>In my opinion D&D-flavor worlds could be served with the OGL rules. I don't think that the current players desperately need a new system. We will see. On the other hand I don't believe that a lot of people will come to the hobby just because they saw an advertisement.</p><p></p><p>The real capital of WotC is the FR, the Drizzt, the DL, the dark sun etc The irony is that they saw to us by changing the rules so drastically.</p><p></p><p>On the other hand, as mature hobby players, I think that what we need is companies to provide us new worlds, new Drizzts, new Raistlins, new grand stories and adventures to play and maybe adapted rules to express the feeling of these new worlds. We could only benefit from a standard system not owned by one company. If a new combat system is nice I may introduce it in my game, if I don't like it, I won't, etc</p><p></p><p>Dimitris</p></blockquote><p></p>
[QUOTE="Dimitris, post: 4120478, member: 47144"] I think that the D&D is not like a standard consumer product. I mean that the way it is introduced is basically from a DM to his players, from players to the next generation of DMs etc. You have the experience of early campaigns, mature campaigns, good and bad campaigns. Think about it. Even if you don't want to admit it, RPG is a hobby game. At a certain level it gets depth and requires people with experience. A big company could want to get millions of new customers tomorrow but this don't respect the nature of the hobby game. A hobby game to flourish may need hobby companies and creative amateur individuals. I suppose this is the reason of advertising the game as a mostly tabletop game. They are trying to encourage new players to buy it and try to play. Quite reasonable for a company who wants to expand its market. Millions are playing WoW. If WotC could capitalize to a small percent of them by offering something similar to try, they could expand the D&D base with fresh blood. In my opinion D&D-flavor worlds could be served with the OGL rules. I don't think that the current players desperately need a new system. We will see. On the other hand I don't believe that a lot of people will come to the hobby just because they saw an advertisement. The real capital of WotC is the FR, the Drizzt, the DL, the dark sun etc The irony is that they saw to us by changing the rules so drastically. On the other hand, as mature hobby players, I think that what we need is companies to provide us new worlds, new Drizzts, new Raistlins, new grand stories and adventures to play and maybe adapted rules to express the feeling of these new worlds. We could only benefit from a standard system not owned by one company. If a new combat system is nice I may introduce it in my game, if I don't like it, I won't, etc Dimitris [/QUOTE]
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