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<blockquote data-quote="Mark CMG" data-source="post: 5646139" data-attributes="member: 10479"><p>I agree and will add to that further in this post to try and distinguish the difference between our thoughts on the importance of this.</p><p></p><p></p><p></p><p></p><p></p><p>I didn't say there wasn't a leg up. But I did suggest that it is much closer to one-to-one (field versus D&D) than one hundred fold (D&D over the field), which is where I disagree with your earlier assessment, regarding D&D's exposure. Nearly everywhere that D&D is sold, other RPGs are present. I've posted it before, that I believe this is in large part responsible for WotC's isolationist policies of the last four years, including switching from the OGL to the GSL and steering more and more fans toward the DDI and away from hardcopy books. It's a two-fold strategy that separates them from the growing competition and gleans a greater share of the revenue stream (both from the market and from each individual customer). I'm actually surprised that FLGSs participate in their own disenfranchisement. If I was an FLGS owner I doubt I would run a weekly promotion for a publisher that was trying to remove me from the picture. If 3,000 or so FLGS owners got to talking and decided they weren't going to be satisfied with the scraps anymore, deciding it would be in their best interest to focus on publishers not diverting their revenues toward online concerns and pre-sales through Amazon, that name recognition would take on a different tone and the brand strength would plummet even further.</p><p></p><p></p><p></p><p></p><p></p><p>"Massively more than anything else" singularly (perhaps not PF) but my assertion is that the cumulative amount of interest in RP games others than D&D is not massively outweighed by the interest in D&D proper. No one has argued equal footing for anything other than PF, AFAIK, and that wasn't me anyway. However, the interest in non-D&D games cumulatively might actual outweigh the interest in D&D at this point in time, if one takes the interest in PF being somewhere in the neighborhood as the interest in D&D then adds to the PF interest the total current interest in all other non-D&D entities. Does D&D still get more people looking toward RPGs than the entire field of non-D&D RPGs? Perhaps. I'd even say probably. But are a majority of those who initially look to RPGs as a leisure activity current D&D players? One might argue that the entire field of non-D&D RPGs, inclusive of PF, make up the majority these days. This is why I draw the distinction between name recognition and brand strength.</p><p></p><p></p><p></p><p></p><p></p><p>I concede that most RPGs garner interest because of D&D name recognition, not because of its brand dominance nor its brand strength.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5646139, member: 10479"] I agree and will add to that further in this post to try and distinguish the difference between our thoughts on the importance of this. I didn't say there wasn't a leg up. But I did suggest that it is much closer to one-to-one (field versus D&D) than one hundred fold (D&D over the field), which is where I disagree with your earlier assessment, regarding D&D's exposure. Nearly everywhere that D&D is sold, other RPGs are present. I've posted it before, that I believe this is in large part responsible for WotC's isolationist policies of the last four years, including switching from the OGL to the GSL and steering more and more fans toward the DDI and away from hardcopy books. It's a two-fold strategy that separates them from the growing competition and gleans a greater share of the revenue stream (both from the market and from each individual customer). I'm actually surprised that FLGSs participate in their own disenfranchisement. If I was an FLGS owner I doubt I would run a weekly promotion for a publisher that was trying to remove me from the picture. If 3,000 or so FLGS owners got to talking and decided they weren't going to be satisfied with the scraps anymore, deciding it would be in their best interest to focus on publishers not diverting their revenues toward online concerns and pre-sales through Amazon, that name recognition would take on a different tone and the brand strength would plummet even further. "Massively more than anything else" singularly (perhaps not PF) but my assertion is that the cumulative amount of interest in RP games others than D&D is not massively outweighed by the interest in D&D proper. No one has argued equal footing for anything other than PF, AFAIK, and that wasn't me anyway. However, the interest in non-D&D games cumulatively might actual outweigh the interest in D&D at this point in time, if one takes the interest in PF being somewhere in the neighborhood as the interest in D&D then adds to the PF interest the total current interest in all other non-D&D entities. Does D&D still get more people looking toward RPGs than the entire field of non-D&D RPGs? Perhaps. I'd even say probably. But are a majority of those who initially look to RPGs as a leisure activity current D&D players? One might argue that the entire field of non-D&D RPGs, inclusive of PF, make up the majority these days. This is why I draw the distinction between name recognition and brand strength. I concede that most RPGs garner interest because of D&D name recognition, not because of its brand dominance nor its brand strength. [/QUOTE]
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