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*Pathfinder & Starfinder
Paizo Announces More Details about Minis Line
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<blockquote data-quote="I'm A Banana" data-source="post: 5641806" data-attributes="member: 2067"><p>Read my post again.</p><p></p><p></p><p>See that little word, "<strong>if</strong>"? </p><p></p><p>That means, "This might not be the case, but here is some possibility that I see." </p><p></p><p>It's a tiny word, so perhaps you missed it. </p><p></p><p>Here, I will make it bigger:</p><p></p><p><span style="font-size: 26px">IF</span></p><p></p><p>It is a pretty big if. </p><p></p><p>In fact, I even elaborated on how big of an if it might be:</p><p></p><p></p><p></p><p>I'm not entirely sure a failed minis line by WotC is the best counterexample, since, well, it ultimately failed (even if it did have a good run for a time), probably for several reasons, which may or may not include people going to the secondhand market instead of the primary market in order to collect individual minis, rather than buying from WotC, since they don't see any money from secondhand purchases (ie: one of the problems with randomization). </p><p></p><p>How do <em>successful</em> minis companies do it? (I honestly don't know, like I said, I'm not one for whom minis have ever held even the slightest appeal, randomized or not) How do the companies that randomize their minis remain profitable? How about the ones that don't? </p><p></p><p>Is it even <em>possible</em> to do a successful ongoing dedicated minis line for an RPG, given the specialized needs of RPG players versus other minis purchasers? Perhaps randomization is especially bad for RPG players, given that players and DMs usually have specific needs for their game? Perhaps not?</p><p></p><p>I mean, clearly, for over a decade now, more than one company has struggled mightily with actually producing a minis line for D&D (or a clone like Pathfinder). This shouldn't be such a problem, if the market really is there (and it sounds like it is). Why is this such a problem?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5641806, member: 2067"] Read my post again. See that little word, "[B]if[/B]"? That means, "This might not be the case, but here is some possibility that I see." It's a tiny word, so perhaps you missed it. Here, I will make it bigger: [SIZE="7"]IF[/SIZE] It is a pretty big if. In fact, I even elaborated on how big of an if it might be: I'm not entirely sure a failed minis line by WotC is the best counterexample, since, well, it ultimately failed (even if it did have a good run for a time), probably for several reasons, which may or may not include people going to the secondhand market instead of the primary market in order to collect individual minis, rather than buying from WotC, since they don't see any money from secondhand purchases (ie: one of the problems with randomization). How do [I]successful[/I] minis companies do it? (I honestly don't know, like I said, I'm not one for whom minis have ever held even the slightest appeal, randomized or not) How do the companies that randomize their minis remain profitable? How about the ones that don't? Is it even [I]possible[/I] to do a successful ongoing dedicated minis line for an RPG, given the specialized needs of RPG players versus other minis purchasers? Perhaps randomization is especially bad for RPG players, given that players and DMs usually have specific needs for their game? Perhaps not? I mean, clearly, for over a decade now, more than one company has struggled mightily with actually producing a minis line for D&D (or a clone like Pathfinder). This shouldn't be such a problem, if the market really is there (and it sounds like it is). Why is this such a problem? [/QUOTE]
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