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Paizo Announces New Irrevocable Open RPG License To Replace the OGL
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<blockquote data-quote="W'rkncacnter" data-source="post: 8893430" data-attributes="member: 7033455"><p>pf2 <em>does</em> have several categories of modifiers - but it has significantly fewer then 3e/4e. it's got item, status, and circumstance, and (aside from permanent stuff you should just have on your sheet like your ability modifiers and proficiency bonuses) that's it. you can have penalties or bonuses of either on a roll, but good luck getting bonuses and penalties from all 3 on the same roll. i <em>think</em> you can also have nested bonuses (so you can have an item bonus to strength <em>and</em> an item bonus on a weapon that uses your strength and be able to add both to the roll), but again at least one of those will typically just be something that should be on your sheet and not thought about mid-session.</p><p>(edit: although i would not contest that adding additional modifiers to rolls <em>is</em> far more common in pf2e then it is to 5e. usually they're just a +1/+2 or a -1/-2 to the relevant DC, though.)</p><p></p><p>i'll give you the bounded accuracy thing, though, even if pf2e does have a proficiency without level variant (i've not played with <em>that</em> - i'd be curious if anyone else has to see how it plays). and there are other ways pf2e is more complicated then 5e - mainly just that there's a lot <em>more</em> rules in general. it's a much more mechanically defined game then 5e is. which i like, because i like having a base to go off of when i'm trying to judge or do something - but i can definitely see that being stifling. my point wasn't that there's no good reason not to want to play pf2e or think it's more complicated then 5e or anything (which i don't think you think it was, i just want to clarify), but rather that on the specific point that was brought up, pf2e isn't really <em>that</em> complicated.</p><p></p><p>i'm new enough to pf2e that i'm curious as to how this happens - i suspect it has to do with the confined number of modifier categories in pf2e.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 8893430, member: 7033455"] pf2 [I]does[/I] have several categories of modifiers - but it has significantly fewer then 3e/4e. it's got item, status, and circumstance, and (aside from permanent stuff you should just have on your sheet like your ability modifiers and proficiency bonuses) that's it. you can have penalties or bonuses of either on a roll, but good luck getting bonuses and penalties from all 3 on the same roll. i [I]think[/I] you can also have nested bonuses (so you can have an item bonus to strength [I]and[/I] an item bonus on a weapon that uses your strength and be able to add both to the roll), but again at least one of those will typically just be something that should be on your sheet and not thought about mid-session. (edit: although i would not contest that adding additional modifiers to rolls [I]is[/I] far more common in pf2e then it is to 5e. usually they're just a +1/+2 or a -1/-2 to the relevant DC, though.) i'll give you the bounded accuracy thing, though, even if pf2e does have a proficiency without level variant (i've not played with [I]that[/I] - i'd be curious if anyone else has to see how it plays). and there are other ways pf2e is more complicated then 5e - mainly just that there's a lot [I]more[/I] rules in general. it's a much more mechanically defined game then 5e is. which i like, because i like having a base to go off of when i'm trying to judge or do something - but i can definitely see that being stifling. my point wasn't that there's no good reason not to want to play pf2e or think it's more complicated then 5e or anything (which i don't think you think it was, i just want to clarify), but rather that on the specific point that was brought up, pf2e isn't really [I]that[/I] complicated. i'm new enough to pf2e that i'm curious as to how this happens - i suspect it has to do with the confined number of modifier categories in pf2e. [/QUOTE]
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