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Paizo Announces New Irrevocable Open RPG License To Replace the OGL
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<blockquote data-quote="Steel_Wind" data-source="post: 8893477" data-attributes="member: 20741"><p>The automation on PF2 in terms of rules (not in terms of auto-applying damage, which it does not do) is impressive: Cover, range, auto-calculated range penalties, a whole host of fiddly smaller rules -- it's all there and largely invisible. You can click the details button to verify it's being applied correctly (it is; PF2 is REALLY well done in Foundry VTT) but at the and of the day -- <strong><em>it just works. </em></strong>The Rule Element implementation in the code, which took quite a while to finish, is <em>especially slick</em>. Atropos (the author of Foundry) was on record thinking it was too ambitious and wouldn't work. He has since admitted he was happily wrong. It works exceptionally well.</p><p></p><p>The character creation side of PF2 using just Foundry VTT within the software guides character creation, too. It's so much better than the crappy HLO, <em>it's not even close</em>. For the most part, it's drag and drop. And it's 100% FREE. Free as in BEER. [Free as in OGL 1.0a.!]</p><p></p><p>FVTT PF2 team are all volunteers, but they are skilled, hard-working and there are a LOT of them. In terms of actual programmers hours? A lot more "zots" to contribute to implementation of the PF2 system than Foundry itself had available to implement 5e. To be fair, Atropos & Co. have an entire software package to deal with -- PF2's team is narrowly focused on implementing one game system really well.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8893477, member: 20741"] The automation on PF2 in terms of rules (not in terms of auto-applying damage, which it does not do) is impressive: Cover, range, auto-calculated range penalties, a whole host of fiddly smaller rules -- it's all there and largely invisible. You can click the details button to verify it's being applied correctly (it is; PF2 is REALLY well done in Foundry VTT) but at the and of the day -- [B][I]it just works. [/I][/B]The Rule Element implementation in the code, which took quite a while to finish, is [I]especially slick[/I]. Atropos (the author of Foundry) was on record thinking it was too ambitious and wouldn't work. He has since admitted he was happily wrong. It works exceptionally well. The character creation side of PF2 using just Foundry VTT within the software guides character creation, too. It's so much better than the crappy HLO, [I]it's not even close[/I]. For the most part, it's drag and drop. And it's 100% FREE. Free as in BEER. [Free as in OGL 1.0a.!] FVTT PF2 team are all volunteers, but they are skilled, hard-working and there are a LOT of them. In terms of actual programmers hours? A lot more "zots" to contribute to implementation of the PF2 system than Foundry itself had available to implement 5e. To be fair, Atropos & Co. have an entire software package to deal with -- PF2's team is narrowly focused on implementing one game system really well. [/QUOTE]
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