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Paizo Announces New Irrevocable Open RPG License To Replace the OGL
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<blockquote data-quote="Abstruse" data-source="post: 8893669" data-attributes="member: 6669048"><p>Creative Commons isn't a great license for tabletop RPGs. A couple of companies use it - notably Posthuman (who make Eclipse Phase) and Evil Hat - but it's really geared toward non-interactive media like music, photographs, visual art, movies/TV/videos, podcasts, etc. There are some interactions between the license you have to be wary about, specifically because it's all-or-nothing. You can't say "This part of the work is CC-licensed but this part is copyright all rights reserved" to split game mechanics from setting fiction, characters, etc. So you can't really designate Open Gaming Content the way you can with the OGL. This is especially important if you want a share-a-like license as CC-BY-SA requires that all derivative content also be CC-BY-SA licensed. And since you can't specify what is and isn't covered in a work, that means if you make a game system under CC-BY-SA and I write an adventure for it, I HAVE to release that adventure under CC-BY-SA as well in its entirety including all the art, maps, fiction, and other material. I can't release JUST the new monsters, traps, magic items, spells, etc.</p><p></p><p>If you have a strong understanding of how licensing works and know precisely how to release content, you CAN use a Creative Commons license for RPG content...but it's not optimal.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 8893669, member: 6669048"] Creative Commons isn't a great license for tabletop RPGs. A couple of companies use it - notably Posthuman (who make Eclipse Phase) and Evil Hat - but it's really geared toward non-interactive media like music, photographs, visual art, movies/TV/videos, podcasts, etc. There are some interactions between the license you have to be wary about, specifically because it's all-or-nothing. You can't say "This part of the work is CC-licensed but this part is copyright all rights reserved" to split game mechanics from setting fiction, characters, etc. So you can't really designate Open Gaming Content the way you can with the OGL. This is especially important if you want a share-a-like license as CC-BY-SA requires that all derivative content also be CC-BY-SA licensed. And since you can't specify what is and isn't covered in a work, that means if you make a game system under CC-BY-SA and I write an adventure for it, I HAVE to release that adventure under CC-BY-SA as well in its entirety including all the art, maps, fiction, and other material. I can't release JUST the new monsters, traps, magic items, spells, etc. If you have a strong understanding of how licensing works and know precisely how to release content, you CAN use a Creative Commons license for RPG content...but it's not optimal. [/QUOTE]
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