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Paizo Announces New Irrevocable Open RPG License To Replace the OGL
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<blockquote data-quote="Steel_Wind" data-source="post: 8893673" data-attributes="member: 20741"><p>In terms of character gen? Significantly more complicated that 5e -- but 5e is uhm... well... on the simplistic side if it's vanilla core 5e. If you are playing with whistles on, Tasha and Xanathar's? More similar, but PF2 is still more complicated there. It's not as granular as PF1 though.</p><p></p><p>I do honestly recommend FVTT as a character gen. Pathbuilder and Wanderer's Guide are also good. I think HLO is <strong>awful</strong> <u>and</u> a waste of money. I spent a fair bit there, too. With PF1, Herolab was essential. With PF2 -- HLO is setting money on fire to no particular purpose, imo. [To be clear, with HLO, it really isn't just the money. I owned <u>all of it</u> before I quit PF2. It's worse than that -- not only is it expensive, it's non-intuitive, difficult to use, and just... underwhelming.]</p><p></p><p>But in terms of combat flow at the table? Not much different at all, really. They each have their quirks, but it's quite close in most respects. The new action economy in PF2 is really quite good; I prefer that aspect of it to 5e and yes, I do think it's simple to learn and use in that regard.</p><p></p><p>AoOs in PF2 are different, in the sense that not many classes (or monsters) actually get one. It's an ability to be able to take an Opp attack. If you don't have it, you don't get it. At low to mid-level, few do other than fighters (and even then).</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8893673, member: 20741"] In terms of character gen? Significantly more complicated that 5e -- but 5e is uhm... well... on the simplistic side if it's vanilla core 5e. If you are playing with whistles on, Tasha and Xanathar's? More similar, but PF2 is still more complicated there. It's not as granular as PF1 though. I do honestly recommend FVTT as a character gen. Pathbuilder and Wanderer's Guide are also good. I think HLO is [B]awful[/B] [U]and[/U] a waste of money. I spent a fair bit there, too. With PF1, Herolab was essential. With PF2 -- HLO is setting money on fire to no particular purpose, imo. [To be clear, with HLO, it really isn't just the money. I owned [U]all of it[/U] before I quit PF2. It's worse than that -- not only is it expensive, it's non-intuitive, difficult to use, and just... underwhelming.] But in terms of combat flow at the table? Not much different at all, really. They each have their quirks, but it's quite close in most respects. The new action economy in PF2 is really quite good; I prefer that aspect of it to 5e and yes, I do think it's simple to learn and use in that regard. AoOs in PF2 are different, in the sense that not many classes (or monsters) actually get one. It's an ability to be able to take an Opp attack. If you don't have it, you don't get it. At low to mid-level, few do other than fighters (and even then). [/QUOTE]
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