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Paizo Announces New Irrevocable Open RPG License To Replace the OGL
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<blockquote data-quote="Steel_Wind" data-source="post: 8894264" data-attributes="member: 20741"><p>Maybe, but WotC spent $146,000,000.00 for DDB (the sheer size of that cheque for a RPG web-portal is something that we have become <strong><span style="color: rgb(251, 160, 38)">WAY too blasé</span></strong> about). That's a lot of dough to have spent.</p><p></p><p>Perhaps the rational fall-back plan is to say: "we'll just rely on the strength of our product, and not the exclusivity of our VTT being the only place to play to make our Billions."</p><p></p><p>And if their DDB VTT is all that and a bag of chips? They should be able to do it. If they had just done that, it could have worked. It would not have been a Hail-Mary, not really.</p><p></p><p>The point everybody at WotC seems to have forgotten is that <em>World of Warca</em>ft made ~$12,000,000,000.00 in revenue by being the best MMO overall and delivering incredible value for $15 a month to millions of people over a <em>ridiculously long</em> period of time -- and not for any other reason. You make WoW money by EARNING IT through product quality. There are no short-cuts.</p><p></p><p><em>Problem:</em> But now they have this stink surrounding their new game and self-inflicted trust issues. And the moment they take 5e off of the market, the ORC version of same will be there, enticing people with the same wine in a shiny bottle -- with tons of ORC 3pp licensees supporting it.</p><p></p><p>A rational long-term business owner might accept half a pie here. But short-term professional management, gambling with other people's money and using other people's assets trying to strike it rich to earn World of Warcraft money -- and secure life-altering short-term bonuses, might be tempted to convince themselves that they can roll the dice, fish for a crit, and still pull it off.</p><p></p><p>Madness.</p><p></p><p>If only something like this had happened before, they might have been able to anticipate it. If only.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8894264, member: 20741"] Maybe, but WotC spent $146,000,000.00 for DDB (the sheer size of that cheque for a RPG web-portal is something that we have become [B][COLOR=rgb(251, 160, 38)]WAY too blasé[/COLOR][/B] about). That's a lot of dough to have spent. Perhaps the rational fall-back plan is to say: "we'll just rely on the strength of our product, and not the exclusivity of our VTT being the only place to play to make our Billions." And if their DDB VTT is all that and a bag of chips? They should be able to do it. If they had just done that, it could have worked. It would not have been a Hail-Mary, not really. The point everybody at WotC seems to have forgotten is that [I]World of Warca[/I]ft made ~$12,000,000,000.00 in revenue by being the best MMO overall and delivering incredible value for $15 a month to millions of people over a [I]ridiculously long[/I] period of time -- and not for any other reason. You make WoW money by EARNING IT through product quality. There are no short-cuts. [I]Problem:[/I] But now they have this stink surrounding their new game and self-inflicted trust issues. And the moment they take 5e off of the market, the ORC version of same will be there, enticing people with the same wine in a shiny bottle -- with tons of ORC 3pp licensees supporting it. A rational long-term business owner might accept half a pie here. But short-term professional management, gambling with other people's money and using other people's assets trying to strike it rich to earn World of Warcraft money -- and secure life-altering short-term bonuses, might be tempted to convince themselves that they can roll the dice, fish for a crit, and still pull it off. Madness. If only something like this had happened before, they might have been able to anticipate it. If only. [/QUOTE]
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