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<blockquote data-quote="3catcircus" data-source="post: 7736501" data-attributes="member: 16077"><p>This could be great news. I love PF, but all of the bolt-on supplements have made it way too complex in actual play and have made it an arms race between player and GM.</p><p></p><p>What I've seen so far sounds promising, but what Is really like is them to diverge even more from PF1.</p><p></p><p>-A d20 dice pool system with additional successes adding your results.</p><p></p><p>-Initiative system based upon actions taking a specific amount of time rather than a fixed amount of actions.</p><p></p><p>-A true lifepath chargen system.</p><p></p><p>-Completely skill-based. No classes per se, just skill points in specific skills based upon the activity you are doing for the particular portion of your lifepath. Experience points are used to improve skills. </p><p></p><p>-A combat system where you have a small fixed number of hit points, various wound thresholds, shock, bleeding out, decreasing performance ass your wounds accumulate, and, for the love of [insert your deific being of choice], where catching on fire or falling from a height are finally something to actually fear.</p><p></p><p>Basically - I want the Twilight:2013 mechanics adapted for swords&sorcery.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 7736501, member: 16077"] This could be great news. I love PF, but all of the bolt-on supplements have made it way too complex in actual play and have made it an arms race between player and GM. What I've seen so far sounds promising, but what Is really like is them to diverge even more from PF1. -A d20 dice pool system with additional successes adding your results. -Initiative system based upon actions taking a specific amount of time rather than a fixed amount of actions. -A true lifepath chargen system. -Completely skill-based. No classes per se, just skill points in specific skills based upon the activity you are doing for the particular portion of your lifepath. Experience points are used to improve skills. -A combat system where you have a small fixed number of hit points, various wound thresholds, shock, bleeding out, decreasing performance ass your wounds accumulate, and, for the love of [insert your deific being of choice], where catching on fire or falling from a height are finally something to actually fear. Basically - I want the Twilight:2013 mechanics adapted for swords&sorcery. [/QUOTE]
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Paizo Announces Pathfinder 2nd Edition!
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