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*Pathfinder & Starfinder
Paizo Announces Pathfinder 2nd Edition!
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<blockquote data-quote="Erechel" data-source="post: 7736555" data-attributes="member: 6784868"><p>Ha. I think that most of us see it coming. </p><p></p><p>Although there are some (pretty valid) points to take in account, the elephant of the room being: Is it a smart move?</p><p></p><p>I, for one, could try Pathfinder 2, although I'm not sure of it, because I already play 5e and pretty much fills my needs of generic fantasy. I really didn't like 3.5 when it came out, and Pathfinder didn't sell me better. For me, it was a boring, slow, redundant and unbalanced game. I'm not saying that is necessarily a <em>bad</em> game, but it isn't the game for me. It would be hard for Paizo to sell me their product unless there is a big incentive (heck, I'm not even interested in Starfinder because of the innecesary crunch/ fixed bonus things, although the theme <em>might</em> be interesting). And, like me, the people who actually play 5e won't be incentivized to play a game that doesn't offer a fairly different perspective, <em>because we already play 5e</em>.</p><p></p><p>And the second part is the Paizo fanbase. Paizo's fans draw heavily from the people who really liked D&D 3rd Edition, people that enjoyed what I've perceived as weaknesses in the system, and that the 2nd edition actually agrees with me. I've been seeing a lot of angry people that say "who! it is 5th Edition all over again! You ruined my game!!" or "you are dumbing down the game! give me the crunchy chips!". It won't matter if the game is actually excellent, many people who form the Paizo's fanbase will not like it, and will feel betrayed, <em>only because it isn't the game they already like</em>. And they'll perceive weaknesses by confirmation bias, much like they find 5e as a "dumbed down" version of D&D. I'm not saying that they are correct (in fact, I believe them wrong), but they <em>are</em> an important part of their market share. This is one comment in the official forum that highlight what I'm saying:</p><p><span style="color: #000000">[FONT=&amp]</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Although it is necessary (and many, many people see it coming) to update a game that had too much baggage, it will be harder than the last time. History wise, Pathfinder started as a reaction against 4th edition, and most of the customer base was the people upset by Wizards changing the game (for worse or better). Many of the people that didn't like the specific way that Wizards took in 4th edition were very happy with 5th edition, and thus, the proportion of people that liked Pathfinder because it was the game they knew and love (3rd Ed) grew. 5th Ed isn't going anywhere, is more popular than ever before. It already outselled 3rd edition. It isn't the same scenario of 2009, where many people angrily turn over WOTC.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">But I believe that Paizo already knows that. My advice: make a better game. Make a GREAT game, which offers something that D&D doesn't offer. "Customization" isn't the actual selling point. D&D 5th has <em>lot</em> of customization, so much more than core PF1 only in the PHB, and people still complain "lack of customization" as to be a great fault of D&D. Of course, don't <em>ditch</em> customization, but don't sell it as it is the big point: the people that appreciate it in PF is the people who got tons of books, not only the core. Yes, streamlining and avoiding trap options is necessary, but it isn't a selling point neither: you are being accused of "dumbing down" the game for the hardcore base, and we already got that in 5e. The big point: sell something new. Sell something that 5th edition don't have, and can't have. You can begin with this:</span></p><p><span style="color: #000000">[/FONT]</span></p><p></p><p>This is something that D&D is lousy to do. Diseases, poisons and curses are merely a small tax in D&D: A paladin can cure any of them in the blink of an eye. Create non-combat challenges. Increase deadliness. Detail environmental challenges. Increase the severity of wounds. Change a little the focus of the game from combat to whole adventure. Support types of games that D&D don't. That would sell me the game, if the other, necessary changes, are met. </p><p></p><p>Sorry if I sound cynic or aggressive. Wish you the best.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7736555, member: 6784868"] Ha. I think that most of us see it coming. Although there are some (pretty valid) points to take in account, the elephant of the room being: Is it a smart move? I, for one, could try Pathfinder 2, although I'm not sure of it, because I already play 5e and pretty much fills my needs of generic fantasy. I really didn't like 3.5 when it came out, and Pathfinder didn't sell me better. For me, it was a boring, slow, redundant and unbalanced game. I'm not saying that is necessarily a [I]bad[/I] game, but it isn't the game for me. It would be hard for Paizo to sell me their product unless there is a big incentive (heck, I'm not even interested in Starfinder because of the innecesary crunch/ fixed bonus things, although the theme [I]might[/I] be interesting). And, like me, the people who actually play 5e won't be incentivized to play a game that doesn't offer a fairly different perspective, [I]because we already play 5e[/I]. And the second part is the Paizo fanbase. Paizo's fans draw heavily from the people who really liked D&D 3rd Edition, people that enjoyed what I've perceived as weaknesses in the system, and that the 2nd edition actually agrees with me. I've been seeing a lot of angry people that say "who! it is 5th Edition all over again! You ruined my game!!" or "you are dumbing down the game! give me the crunchy chips!". It won't matter if the game is actually excellent, many people who form the Paizo's fanbase will not like it, and will feel betrayed, [I]only because it isn't the game they already like[/I]. And they'll perceive weaknesses by confirmation bias, much like they find 5e as a "dumbed down" version of D&D. I'm not saying that they are correct (in fact, I believe them wrong), but they [I]are[/I] an important part of their market share. This is one comment in the official forum that highlight what I'm saying: [COLOR=#000000][FONT=&] Although it is necessary (and many, many people see it coming) to update a game that had too much baggage, it will be harder than the last time. History wise, Pathfinder started as a reaction against 4th edition, and most of the customer base was the people upset by Wizards changing the game (for worse or better). Many of the people that didn't like the specific way that Wizards took in 4th edition were very happy with 5th edition, and thus, the proportion of people that liked Pathfinder because it was the game they knew and love (3rd Ed) grew. 5th Ed isn't going anywhere, is more popular than ever before. It already outselled 3rd edition. It isn't the same scenario of 2009, where many people angrily turn over WOTC. But I believe that Paizo already knows that. My advice: make a better game. Make a GREAT game, which offers something that D&D doesn't offer. "Customization" isn't the actual selling point. D&D 5th has [I]lot[/I] of customization, so much more than core PF1 only in the PHB, and people still complain "lack of customization" as to be a great fault of D&D. Of course, don't [I]ditch[/I] customization, but don't sell it as it is the big point: the people that appreciate it in PF is the people who got tons of books, not only the core. Yes, streamlining and avoiding trap options is necessary, but it isn't a selling point neither: you are being accused of "dumbing down" the game for the hardcore base, and we already got that in 5e. The big point: sell something new. Sell something that 5th edition don't have, and can't have. You can begin with this: [/FONT][/COLOR] This is something that D&D is lousy to do. Diseases, poisons and curses are merely a small tax in D&D: A paladin can cure any of them in the blink of an eye. Create non-combat challenges. Increase deadliness. Detail environmental challenges. Increase the severity of wounds. Change a little the focus of the game from combat to whole adventure. Support types of games that D&D don't. That would sell me the game, if the other, necessary changes, are met. Sorry if I sound cynic or aggressive. Wish you the best. [/QUOTE]
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Paizo Announces Pathfinder 2nd Edition!
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