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Paizo Announces Pathfinder 2nd Edition!
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7736829" data-attributes="member: 31506"><p>I agree they should probably also have to make an Arcana roll to build up energy to continue the spell. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p> For the record, I'm suggesting 1-2 full round actions for most spells of level 3+, not 5 rounds. Sure, let them lob a cantrip as they build up their spell. Heals and support would probably just be 1 standard action. Maybe with the option to try and speed up casting at personal risk. </p><p></p><p>Magic is far too easy in D&D, and PF in particular, where a decent level caster will be throwing a spell in every round that matters in an adventuring day. It's what lead to rocket tag in 3.5 with its proliferation of save or suck spells. The effects are too big for 1 action IMO. 4E tried to nerf the effects and players spoiled by 3E howled . The other option is to throttle how fast big effects can be dumped on the battlefield. </p><p></p><p>Full casters dominate non-combat as is. They can afford to be second fiddle in combat.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7736829, member: 31506"] I agree they should probably also have to make an Arcana roll to build up energy to continue the spell. :P For the record, I'm suggesting 1-2 full round actions for most spells of level 3+, not 5 rounds. Sure, let them lob a cantrip as they build up their spell. Heals and support would probably just be 1 standard action. Maybe with the option to try and speed up casting at personal risk. Magic is far too easy in D&D, and PF in particular, where a decent level caster will be throwing a spell in every round that matters in an adventuring day. It's what lead to rocket tag in 3.5 with its proliferation of save or suck spells. The effects are too big for 1 action IMO. 4E tried to nerf the effects and players spoiled by 3E howled . The other option is to throttle how fast big effects can be dumped on the battlefield. Full casters dominate non-combat as is. They can afford to be second fiddle in combat. [/QUOTE]
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