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Paizo Announces Pathfinder 2nd Edition!
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<blockquote data-quote="doctorbadwolf" data-source="post: 7737052" data-attributes="member: 6704184"><p>Hey [MENTION=31506]ehren37[/MENTION] I read your response in my email notifications, and you have good points. I hope you’ll respond to my more positive comment and engage in a dialogue about how to actually address the issue without making one type of class suck to play. </p><p></p><p>I will say this, though, as a general note: it’s not about power, at least on my end. I don’t even play full caster classes like the wizard, pretty much ever. Last time I did was my first 3e character, a half-elf Cleric. </p><p></p><p>It’s about the actual abilities being fun to use during actual play. That is my #1 priority, and IMO should be the top priority of any game designer. Even above balance, though balance is a quite close second. </p><p></p><p>IME, casters in 5e dnd simply don’t dominate out of combat. Their spells are limited use, and rarely trivialize actual skills, and rogues are vastly better at skill use than they are. Even the bard falls behind the rogue in skill use. The problem is usually the fighter specifically, which is rarely allowed to have nice things, but even then many fighter archetypes are very good, and they and rogues will generally kill the big threat more easily than the wizard in fights, as well. </p><p></p><p>Your concerns match my exp with 3.5 and PF, but not all with 5e.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7737052, member: 6704184"] Hey [MENTION=31506]ehren37[/MENTION] I read your response in my email notifications, and you have good points. I hope you’ll respond to my more positive comment and engage in a dialogue about how to actually address the issue without making one type of class suck to play. I will say this, though, as a general note: it’s not about power, at least on my end. I don’t even play full caster classes like the wizard, pretty much ever. Last time I did was my first 3e character, a half-elf Cleric. It’s about the actual abilities being fun to use during actual play. That is my #1 priority, and IMO should be the top priority of any game designer. Even above balance, though balance is a quite close second. IME, casters in 5e dnd simply don’t dominate out of combat. Their spells are limited use, and rarely trivialize actual skills, and rogues are vastly better at skill use than they are. Even the bard falls behind the rogue in skill use. The problem is usually the fighter specifically, which is rarely allowed to have nice things, but even then many fighter archetypes are very good, and they and rogues will generally kill the big threat more easily than the wizard in fights, as well. Your concerns match my exp with 3.5 and PF, but not all with 5e. [/QUOTE]
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Paizo Announces Pathfinder 2nd Edition!
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