Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paizo Announces Pathfinder 2nd Edition!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jefe Bergenstein" data-source="post: 7737392" data-attributes="member: 31506"><p>Yeah, I deleted my response because I was being snarky and it wasn't needed, then I just got tied up over the weekend.</p><p></p><p>To me, there's never going to be parity with how easy magic is to use in D&D unless they really ramp up what you can do with skills, and then exclude full casters from that. Real life world records should be shattered by around 3rd to 5th level, and we move into superheroics around 9th level for non-full casters. A 15th level fighter needs to look a lot more like Thor than Captain America, even before magic items are factored in (since they arent chosen by the player). This will require some narrative effects, which the sim crowd will whine about. Effectively mind reading with insight, charm with bluff/persuade, finding out secrets you can't obtain through divination with investigation checks, etc. Currently there are no skill actions that a non-caster can take that a caster cannot also take. That needs to change, unless we're also going to let fighters make an ability check to cast spells. Martials need effects specifically silod off for them. After all, casting spells should come at an opportunity cost, otherwise everyone in the D&D world would be doing it. 4E was the only time there was remotely parity in out of combat. IMO, casters still rule 5E simply because they get magic on top of the things a martial can do. Most days do not have 6-8 encounters to drain spells, and casters rule those. If you have a month of downtime, the caster can change the world a lot more than the non-casting member of the party through summons, fabricate, mind-effects etc. So we should probably have more martial specific downtime and assume that magical study eats up more of their free time. </p><p></p><p>I personally don't see the problem with having to spam cantrips or low level spells a few rounds to dump a big effect. That's ALL the fighter/rogue does, and they have no big effect. Just stab, stab stab with no major payoff. It balances the low encounter day, which is a real DMing headache, and allows a niche of "fight ender" at the cost of not being frontloaded in a battle. Sadly I doubt they'll make any real effort to balance or tone down the insanity of 3E/PF caster favoritism. Would probably just be easier to remove non-casters from PC options at this point and just be honest about what the game is, like Mage and Ars Magica. Let everyone control a "real" character (caster) and a few non-caster chumps. Because what we have now is Doc Strange adventuring with Faramir and Pippin.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7737392, member: 31506"] Yeah, I deleted my response because I was being snarky and it wasn't needed, then I just got tied up over the weekend. To me, there's never going to be parity with how easy magic is to use in D&D unless they really ramp up what you can do with skills, and then exclude full casters from that. Real life world records should be shattered by around 3rd to 5th level, and we move into superheroics around 9th level for non-full casters. A 15th level fighter needs to look a lot more like Thor than Captain America, even before magic items are factored in (since they arent chosen by the player). This will require some narrative effects, which the sim crowd will whine about. Effectively mind reading with insight, charm with bluff/persuade, finding out secrets you can't obtain through divination with investigation checks, etc. Currently there are no skill actions that a non-caster can take that a caster cannot also take. That needs to change, unless we're also going to let fighters make an ability check to cast spells. Martials need effects specifically silod off for them. After all, casting spells should come at an opportunity cost, otherwise everyone in the D&D world would be doing it. 4E was the only time there was remotely parity in out of combat. IMO, casters still rule 5E simply because they get magic on top of the things a martial can do. Most days do not have 6-8 encounters to drain spells, and casters rule those. If you have a month of downtime, the caster can change the world a lot more than the non-casting member of the party through summons, fabricate, mind-effects etc. So we should probably have more martial specific downtime and assume that magical study eats up more of their free time. I personally don't see the problem with having to spam cantrips or low level spells a few rounds to dump a big effect. That's ALL the fighter/rogue does, and they have no big effect. Just stab, stab stab with no major payoff. It balances the low encounter day, which is a real DMing headache, and allows a niche of "fight ender" at the cost of not being frontloaded in a battle. Sadly I doubt they'll make any real effort to balance or tone down the insanity of 3E/PF caster favoritism. Would probably just be easier to remove non-casters from PC options at this point and just be honest about what the game is, like Mage and Ars Magica. Let everyone control a "real" character (caster) and a few non-caster chumps. Because what we have now is Doc Strange adventuring with Faramir and Pippin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paizo Announces Pathfinder 2nd Edition!
Top