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*Pathfinder & Starfinder
Paizo Announces Starfinder 2nd Edition
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<blockquote data-quote="Staffan" data-source="post: 9087948" data-attributes="member: 907"><p>The three styles shown in the field test are:</p><ul> <li data-xf-list-type="ul">Armor storm: lets you use AOE weapons on yourself and gives you resistance to attacks from suppressed foes. You suppress foes by making AOE/autofire attacks.</li> <li data-xf-list-type="ul">Bombard: Reduce friendly fire from AOE/autofire and suppress enemies that succeed on their save vs your AOE/autofire.</li> <li data-xf-list-type="ul">Close Quarters: Get punitive strike with 2H weapons (with the strong expectation that you'll use your boomstick as long as the target's over there, and switch to a painstick once it gets close).</li> </ul><p>So that's two out of three with a direct focus on Big Guns. In addition, the class abilities from the class are about suppressive fire (from AOE/autofire), the ability to target someone within an AOE/autofire with an attack instead of having them save, making it easier to wear heavy armor and adding carrying capacity (letting you carry your Big Guns), using Con instead of Cha to Intimidate, and getting critical specialization with AOE/autofire weapons. 7 out of 10 listed class feats deal with AOE/autofire or suppressed targets. Oh, and there's all the text about how they wanted to make it different from the fighter by having it focus on AOE/autofire weapons and facetanking.</p><p></p><p>It's possible that melee will primarily be a thing Solarians do, and long-range combat might be a job for Operatives. But those things are definitely not the Soldier's job in SF2.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9087948, member: 907"] The three styles shown in the field test are: [LIST] [*]Armor storm: lets you use AOE weapons on yourself and gives you resistance to attacks from suppressed foes. You suppress foes by making AOE/autofire attacks. [*]Bombard: Reduce friendly fire from AOE/autofire and suppress enemies that succeed on their save vs your AOE/autofire. [*]Close Quarters: Get punitive strike with 2H weapons (with the strong expectation that you'll use your boomstick as long as the target's over there, and switch to a painstick once it gets close). [/LIST] So that's two out of three with a direct focus on Big Guns. In addition, the class abilities from the class are about suppressive fire (from AOE/autofire), the ability to target someone within an AOE/autofire with an attack instead of having them save, making it easier to wear heavy armor and adding carrying capacity (letting you carry your Big Guns), using Con instead of Cha to Intimidate, and getting critical specialization with AOE/autofire weapons. 7 out of 10 listed class feats deal with AOE/autofire or suppressed targets. Oh, and there's all the text about how they wanted to make it different from the fighter by having it focus on AOE/autofire weapons and facetanking. It's possible that melee will primarily be a thing Solarians do, and long-range combat might be a job for Operatives. But those things are definitely not the Soldier's job in SF2. [/QUOTE]
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Paizo Announces Starfinder 2nd Edition
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