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Paizo Bites- A Rant
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<blockquote data-quote="Psion" data-source="post: 1470552" data-attributes="member: 172"><p>I don't really think that's true. I think the magazines have seen a marked improvement over their state this time last year, in response to customer aggravation over their format. And the person who caused the most customer uproar in Paizo is no longer there.</p><p></p><p>In all likelihood, we are probably talking about one or two people here who are responsible for what many (perhaps rightly) perceive as overzealous editing. Many contributors they get probably <em>need</em> a heavy hand. But they might have failed to recognize Noonan is (IIRC) on WotC R&D and also is as athoratative a source on a DS conversion as you could have, and the editor didn't see that there weren't dealing with Joe Schmoe off the street. I certainly agree there is still room for improvement.</p><p></p><p>I think it's laughable to assert that there should be no game design editing going on. Having filled a similar role one, I can say that many original designers have widely divergant ideas of what works in a game. I have also reviewed many BAD d20 products in the early days of d20, and noticed that things improved markedly once d20 publishers brought onboard "rules editors" "NPC techs" onboard.</p><p></p><p>Paizo shouldn't be buying material if they have to edit the game design? What do you base that on? Perhaps Paizo doesn't get enough submissions to make that realistic, or submissions would have a lot less variety if they took the hard line on not ever having tweak anything.</p><p></p><p>I know from one example that some Dragon editors DO contact the authors and suggest rework. Since this is public on yahoogroups, I'll mention that Steve Peterson (no slouch at game design) wrote the article on "dragon mental illness templates" that appeared in dragon a while back. The original manuscript didn't have them as templates; that was a suggestion by the editor. And a good one at that; I consider that article to be one of the most potentially useful in the last year, and a nice break from all the prestige class fare.</p></blockquote><p></p>
[QUOTE="Psion, post: 1470552, member: 172"] I don't really think that's true. I think the magazines have seen a marked improvement over their state this time last year, in response to customer aggravation over their format. And the person who caused the most customer uproar in Paizo is no longer there. In all likelihood, we are probably talking about one or two people here who are responsible for what many (perhaps rightly) perceive as overzealous editing. Many contributors they get probably [i]need[/i] a heavy hand. But they might have failed to recognize Noonan is (IIRC) on WotC R&D and also is as athoratative a source on a DS conversion as you could have, and the editor didn't see that there weren't dealing with Joe Schmoe off the street. I certainly agree there is still room for improvement. I think it's laughable to assert that there should be no game design editing going on. Having filled a similar role one, I can say that many original designers have widely divergant ideas of what works in a game. I have also reviewed many BAD d20 products in the early days of d20, and noticed that things improved markedly once d20 publishers brought onboard "rules editors" "NPC techs" onboard. Paizo shouldn't be buying material if they have to edit the game design? What do you base that on? Perhaps Paizo doesn't get enough submissions to make that realistic, or submissions would have a lot less variety if they took the hard line on not ever having tweak anything. I know from one example that some Dragon editors DO contact the authors and suggest rework. Since this is public on yahoogroups, I'll mention that Steve Peterson (no slouch at game design) wrote the article on "dragon mental illness templates" that appeared in dragon a while back. The original manuscript didn't have them as templates; that was a suggestion by the editor. And a good one at that; I consider that article to be one of the most potentially useful in the last year, and a nice break from all the prestige class fare. [/QUOTE]
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