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Paizo Blog: NPC Codex Q&A
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<blockquote data-quote="Paizo" data-source="post: 6053231"><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The <a href="http://paizo.com/products/btpy8v3a" target="_blank"><em>Pathfinder Roleplaying Game: NPC Codex</em></a> is a first for Paizo—a 320-page Bestiary-style book full of NPC stat blocks instead of monsters. We’ve asked designer/developer Sean K Reynolds to answer some questions about this latest release for the Pathfinder RPG, and why <em>NPC Codex</em> is a must for your Pathfinder game.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Why should I get <em>NPC Codex</em>?</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The <em>NPC Codex</em> can save you time. If you're a GM, prepping stat blocks for a game takes a lot of work, and <em>NPC Codex</em> has full stat blocks for over 300 NPCs. That's 20 of each of the core character classes (cleric, fighter, and so on), 4 of each of the prestige classes, and 10 of each of the NPC classes (adept, commoner, and so on), all ready to drop into your game with no prep required. Appendix 1 has 45 animal companion stat blocks for various companions at different druid levels. Appendix 2 has 7 pages of themed encounter groups (such as "barbarian warband" and "pirate crew") at low, medium, and high levels, telling you exactly which NPC stat blocks you should use to build that encounter.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">If you're a player, you can use those NPC stat blocks for cohorts or followers. If you're playing a druid or a ranger, you can use the animal companion stat blocks from Appendix 2 for your animal companion. If you need a character for a pick-up game, <em>NPC Codex</em> includes three stat blocks for each of Paizo's iconic characters (at level 1, 7, and 13).</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>What books does <em>NPC Codex</em> use?</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The <em>NPC Codex</em> uses classes, races, feats, spells, and magic items from the <a href="http://paizo.com/products/btpy88yj" target="_blank"><em>Pathfinder RPG Core Rulebook</em></a>. A few of the animal companion stat blocks use monster feats from the <a href="http://paizo.com/products/btpy8auu" target="_blank"><em>Pathfinder RPG Bestiary</em></a>, such as Improved Natural Attack or Multiattack.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Why doesn't it use options from the <a href="http://paizo.com/products/btpy8fo1" target="_blank"><em>Advanced Player's Guide</em></a> and other Paizo sourcebooks?</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The Core Rulebook gives you many options, and we wanted to demonstrate that you can use those options to create hundreds of unique, interesting characters. By just using the Core Rulebook, <em>NPC Codex</em> allows players who don't own any other books to get full use out of it, and players who do use the APG and so on are still able to swap in feats, spells, and items from those other books. We are looking forward to the opportunity to publish a similar book using the APG character classes, archetypes from <a href="http://paizo.com/products/btpy8k8r" target="_blank"><em>Ultimate Magic</em></a>, and so on.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Are these NPCs generic, or are they unique characters?</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">There is a mix of both. Each NPC is presented with a generic role, such as "fire cleric." As each page has a stat block, full-body illustration, and tactics for the character, some NPCs (especially spellcasters with long stat blocks) only have a few lines left for personal information. Whenever there was room, we gave the NPC a specific name, background, goals, and suggestions for using the NPC in a combat encounter and roleplaying encounter. For example, after the "fire cleric" stat block is information about Aleksion Coric, who uses the flame of truth to burn away impurity and rebellion.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Of course, if you just need a stat block and not a character concept, you can replace that descriptive text with something more appropriate to your campaign.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>How easily can I fit these NPCs into my game?</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">We wanted to give you many standard options for each character class, but also to give you some unusual characters that may have a unique role in your campaign. In general, every other character for each of the base classes is a typical representative of that class. For example, the 1st-level wizard is a typical adventuring mage and the 3rd-level wizard is a mercenary universalist, but the 2nd-level wizard is a street magician enchanter and the 4th-level wizard is a diviner working as a private investigator. By giving you a "normal" member of that class at every other level, at most you're only one CR away from what you need for an encounter.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Chapter 3 presents characters of levels 1–10 for each of the five NPC classes. If you need a stat block for a simple beggar, pig farmer, shopkeeper, sailor, carpenter, guard, squire, or similar non-adventuring characters, this chapter has it covered.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Are the stat blocks customizable?</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Completely! If you want the dwarf mountaineer (ranger 7) to use a battleaxe instead of a warhammer, just swap the weapon and keep playing. If you want the sylvan protector (druid 3) to have an animal companion instead of the Air domain, grab an animal companion stat block from Appendix 2 and you're good to go. If you're willing to do a little more leg work, you can even change the NPC's race or add an archetype. The purpose of <em>NPC Codex</em> is to give you complete stat blocks you can use right out of the book, but if you like to tinker, go for it.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Is there new art?</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Of course! Just like the Bestiary, every page of NPCs has a full-body illustration from Paizo artist favorites such as Chris Seaman, Tyler Walpole, Scott Purdy, and Roberto Pitturu.</span></p><p><span style="font-size: 12px"></span></p><p style="text-align: center"><span style="font-size: 12px"><strong>The <a href="http://paizo.com/products/btpy8v3a" target="_blank"><em>Pathfinder Roleplaying Game: NPC Codex</em></a> is now available</strong></p></span></p><p style="text-align: center"><span style="font-size: 12px"><strong>for purchase at paizo.com, and at your local game store!</strong></p><p></span></p><p><span style="font-size: 12px">Read this article at the <a href="http://paizo.com/paizo/blog/v5748dyo5le2p?NPC-Codex-QA" target="_blank">Paizo blog</a>.</span></p></blockquote><p></p>
[QUOTE="Paizo, post: 6053231"] [size=3] The [URL="http://paizo.com/products/btpy8v3a"][I]Pathfinder Roleplaying Game: NPC Codex[/I][/URL] is a first for Paizo—a 320-page Bestiary-style book full of NPC stat blocks instead of monsters. We’ve asked designer/developer Sean K Reynolds to answer some questions about this latest release for the Pathfinder RPG, and why [I]NPC Codex[/I] is a must for your Pathfinder game. [B]Why should I get [I]NPC Codex[/I]?[/B] The [I]NPC Codex[/I] can save you time. If you're a GM, prepping stat blocks for a game takes a lot of work, and [I]NPC Codex[/I] has full stat blocks for over 300 NPCs. That's 20 of each of the core character classes (cleric, fighter, and so on), 4 of each of the prestige classes, and 10 of each of the NPC classes (adept, commoner, and so on), all ready to drop into your game with no prep required. Appendix 1 has 45 animal companion stat blocks for various companions at different druid levels. Appendix 2 has 7 pages of themed encounter groups (such as "barbarian warband" and "pirate crew") at low, medium, and high levels, telling you exactly which NPC stat blocks you should use to build that encounter. If you're a player, you can use those NPC stat blocks for cohorts or followers. If you're playing a druid or a ranger, you can use the animal companion stat blocks from Appendix 2 for your animal companion. If you need a character for a pick-up game, [I]NPC Codex[/I] includes three stat blocks for each of Paizo's iconic characters (at level 1, 7, and 13). [B]What books does [I]NPC Codex[/I] use?[/B] The [I]NPC Codex[/I] uses classes, races, feats, spells, and magic items from the [URL="http://paizo.com/products/btpy88yj"][I]Pathfinder RPG Core Rulebook[/I][/URL]. A few of the animal companion stat blocks use monster feats from the [URL="http://paizo.com/products/btpy8auu"][I]Pathfinder RPG Bestiary[/I][/URL], such as Improved Natural Attack or Multiattack. [B]Why doesn't it use options from the [URL="http://paizo.com/products/btpy8fo1"][I]Advanced Player's Guide[/I][/URL] and other Paizo sourcebooks?[/B] The Core Rulebook gives you many options, and we wanted to demonstrate that you can use those options to create hundreds of unique, interesting characters. By just using the Core Rulebook, [I]NPC Codex[/I] allows players who don't own any other books to get full use out of it, and players who do use the APG and so on are still able to swap in feats, spells, and items from those other books. We are looking forward to the opportunity to publish a similar book using the APG character classes, archetypes from [URL="http://paizo.com/products/btpy8k8r"][I]Ultimate Magic[/I][/URL], and so on. [B]Are these NPCs generic, or are they unique characters?[/B] There is a mix of both. Each NPC is presented with a generic role, such as "fire cleric." As each page has a stat block, full-body illustration, and tactics for the character, some NPCs (especially spellcasters with long stat blocks) only have a few lines left for personal information. Whenever there was room, we gave the NPC a specific name, background, goals, and suggestions for using the NPC in a combat encounter and roleplaying encounter. For example, after the "fire cleric" stat block is information about Aleksion Coric, who uses the flame of truth to burn away impurity and rebellion. Of course, if you just need a stat block and not a character concept, you can replace that descriptive text with something more appropriate to your campaign. [B]How easily can I fit these NPCs into my game?[/B] We wanted to give you many standard options for each character class, but also to give you some unusual characters that may have a unique role in your campaign. In general, every other character for each of the base classes is a typical representative of that class. For example, the 1st-level wizard is a typical adventuring mage and the 3rd-level wizard is a mercenary universalist, but the 2nd-level wizard is a street magician enchanter and the 4th-level wizard is a diviner working as a private investigator. By giving you a "normal" member of that class at every other level, at most you're only one CR away from what you need for an encounter. Chapter 3 presents characters of levels 1–10 for each of the five NPC classes. If you need a stat block for a simple beggar, pig farmer, shopkeeper, sailor, carpenter, guard, squire, or similar non-adventuring characters, this chapter has it covered. [B]Are the stat blocks customizable?[/B] Completely! If you want the dwarf mountaineer (ranger 7) to use a battleaxe instead of a warhammer, just swap the weapon and keep playing. If you want the sylvan protector (druid 3) to have an animal companion instead of the Air domain, grab an animal companion stat block from Appendix 2 and you're good to go. If you're willing to do a little more leg work, you can even change the NPC's race or add an archetype. The purpose of [I]NPC Codex[/I] is to give you complete stat blocks you can use right out of the book, but if you like to tinker, go for it. [B]Is there new art?[/B] Of course! Just like the Bestiary, every page of NPCs has a full-body illustration from Paizo artist favorites such as Chris Seaman, Tyler Walpole, Scott Purdy, and Roberto Pitturu. [CENTER][B]The [URL="http://paizo.com/products/btpy8v3a"][I]Pathfinder Roleplaying Game: NPC Codex[/I][/URL] is now available for purchase at paizo.com, and at your local game store![/B][/CENTER] Read this article at the [url=http://paizo.com/paizo/blog/v5748dyo5le2p?NPC-Codex-QA]Paizo blog[/url].[/size] [/QUOTE]
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