Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paizo Inc. Names Industry Veteran Christian Moore as First Chief Growth Officer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9711943" data-attributes="member: 907"><p>That's because fully attrition-based games are dull. Individual encounters often don't pose a challenge, because their job is to wear you down a little so the fourth or seventh or tenth encounter actually becomes dangerous. That's why healing surges in 4e was such a genius move – they allowed you to have combats that actually felt dangerous (because enemies actually had a chance of taking you out), but then let you heal back to full between fights (so you can have another dangerous-feeling fight), and still had an attrition thing going because the surges themselves were limited.</p><p></p><p>This is as opposed to 3e and 5e, where the hp you have are what you got, with healing magic supplementing them. This requires the party to have someone with the ability to heal. 5e supplements this somewhat with Hit Dice, but those are much more limited than 4e's healing surges (~100% of your max hp in "reserve healing", and accessing them takes an hour, as opposed to ~150% to 250%, and accessing them takes 5 minutes). In 3e, of course, the attrition model was broken from the start as soon as someone figured out <em>wands of cure light wounds</em>.</p><p></p><p>Pathfinder 2 is a bit odd in this regard. At first glance, it seems more like 3e, although with stronger healing magic (particularly at higher levels – low-level healing feels a little weak on account of the extra hp from ancestry). But then you have Treat Wounds, which lets you heal between fights using no resource at all other than time (10 min per target with a target-based 1 hour cooldown; skill feats exist that let you treat multiple targets at once or reduce the cooldown to 10 min which runs simultaneously with the actual time to use the skill). You also have focus spells for many casters, which they recover between fights.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9711943, member: 907"] That's because fully attrition-based games are dull. Individual encounters often don't pose a challenge, because their job is to wear you down a little so the fourth or seventh or tenth encounter actually becomes dangerous. That's why healing surges in 4e was such a genius move – they allowed you to have combats that actually felt dangerous (because enemies actually had a chance of taking you out), but then let you heal back to full between fights (so you can have another dangerous-feeling fight), and still had an attrition thing going because the surges themselves were limited. This is as opposed to 3e and 5e, where the hp you have are what you got, with healing magic supplementing them. This requires the party to have someone with the ability to heal. 5e supplements this somewhat with Hit Dice, but those are much more limited than 4e's healing surges (~100% of your max hp in "reserve healing", and accessing them takes an hour, as opposed to ~150% to 250%, and accessing them takes 5 minutes). In 3e, of course, the attrition model was broken from the start as soon as someone figured out [I]wands of cure light wounds[/I]. Pathfinder 2 is a bit odd in this regard. At first glance, it seems more like 3e, although with stronger healing magic (particularly at higher levels – low-level healing feels a little weak on account of the extra hp from ancestry). But then you have Treat Wounds, which lets you heal between fights using no resource at all other than time (10 min per target with a target-based 1 hour cooldown; skill feats exist that let you treat multiple targets at once or reduce the cooldown to 10 min which runs simultaneously with the actual time to use the skill). You also have focus spells for many casters, which they recover between fights. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paizo Inc. Names Industry Veteran Christian Moore as First Chief Growth Officer
Top