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Paizo Inc. Names Industry Veteran Christian Moore as First Chief Growth Officer
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<blockquote data-quote="Juomari Veren" data-source="post: 9750663" data-attributes="member: 87428"><p>I'm about to start playing in my first 3.5 game in more than a decade and was pondering quietly to myself what, if any, merit there would be to something like this (Including a number crunch like Payn also wanted to fit within the realms of bounded accuracy) but honestly, I just don't think it's worth it when 5e already exists.</p><p></p><p>It's hard to go back and grok some of the things that made 3.5 fun; That's not to say that they aren't still or couldn't be, but trying to ask myself why martials get iterative attacks at higher BABs as well as why the iteratives need to come at a penalty, or how to crunch the math on every effect that formerly gave + or -1 to something to make them useful without just giving more tiny bonuses you have to keep track of is...not daunting, but something that invokes a bit more ennui?</p><p></p><p>Thankfully players (and to a lesser extent the actual designers with the 2024 rewrite) have solved the 5-minute adventuring day issue by figuring out a good mix of encounter, rest, encounter that engages players. It's just a matter if everything else about 3.5 is worth reconciling with tweaks, and so far I've drawn a lot of blanks on what should be simple yes or no queations.</p></blockquote><p></p>
[QUOTE="Juomari Veren, post: 9750663, member: 87428"] I'm about to start playing in my first 3.5 game in more than a decade and was pondering quietly to myself what, if any, merit there would be to something like this (Including a number crunch like Payn also wanted to fit within the realms of bounded accuracy) but honestly, I just don't think it's worth it when 5e already exists. It's hard to go back and grok some of the things that made 3.5 fun; That's not to say that they aren't still or couldn't be, but trying to ask myself why martials get iterative attacks at higher BABs as well as why the iteratives need to come at a penalty, or how to crunch the math on every effect that formerly gave + or -1 to something to make them useful without just giving more tiny bonuses you have to keep track of is...not daunting, but something that invokes a bit more ennui? Thankfully players (and to a lesser extent the actual designers with the 2024 rewrite) have solved the 5-minute adventuring day issue by figuring out a good mix of encounter, rest, encounter that engages players. It's just a matter if everything else about 3.5 is worth reconciling with tweaks, and so far I've drawn a lot of blanks on what should be simple yes or no queations. [/QUOTE]
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