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Paizo, Kobolds, Aliens, and Saw
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<blockquote data-quote="Rechan" data-source="post: 3927926" data-attributes="member: 54846"><p>One thing I noticed about Paizo's Goblins - they're Gremlins. In the movie Gremlins, they're evil nasty little critters, but also funny in that black humor sort of way. </p><p></p><p>But Wow. I like what you're doing with kobolds. See, Kobolds are my favorite race, so I've put some thought into them; I often use them as skilled trapsmiths and spelunkers for Thieves guilds, I'd love the opportunity to play them, etc. </p><p></p><p>I'm really curious what you're going to do with their culture, behavior or personality. Goblins do have personality, so I'm wondering how you're going to handle that. </p><p>[sblock]1) Napoleon complex. The whole world picks on them, because they are small and weak. So they have a chip on their shoulder the size of mountains. They hate everything that isn't another kobold, simply out of distrust and distate.</p><p></p><p>2) Survivalist. You know those guys who stockpile weapons, live in bunkers, and fear the government is going to take their guns away? Change out "Government" with "Anything bigger than me" and that's a kobold. They'll be damned if anyone's going to come into their territory and take their nest.</p><p></p><p>3) Fear of melee. A kobold in melee is a dead one. Stay out of the fight - stay just out of sight and snipe, then run away. Use traps. Use anything on your side. Exploit everything. Weaken the foe until they die or are so close to death they aren't a danger anymore.</p><p></p><p>4) Every Kobold Helps the Nest. The nest is all important, beyond the individuals that make it up. This is sort've like a communist/socialist idea; everyone works for the betterment of the Nest, and the collective of kobolds can fight off larger foes. If you're greedy, you weaken the resources of the Nest, meaning that you weaken your chances of survival.[/sblock]</p><p>I fully anticipate your kobolds to have murder holes in the ceilings, where they drop jars full of angry snakes or burning oil down on the heads of their enemies. Then later, a trap that <em>sounds</em> like a kobold is moving around in the wall, only to direct everyone's attention to that side so that they can move up from behind. </p><p></p><p>Another thought, regarding the traps: I imagine kobolds know that there are people with Disable Device on hand. So, they probably have designed a trap <em>under</em> an easily seen/disarmable one. You disarm the top one - which arms or unleashes the one underneath.</p><p></p><p>I heard once about an exciting session that a group had where they were in a kobold nest, and they had set off a pit trap. No problem - until they crossed it, and here come the kobolds - they had rigged up a portable wall on wheels, covered in spikes, and were pushing it down the tunnel; it filled the entire tunnel and it was herding the party towards the nasty pit trap.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3927926, member: 54846"] One thing I noticed about Paizo's Goblins - they're Gremlins. In the movie Gremlins, they're evil nasty little critters, but also funny in that black humor sort of way. But Wow. I like what you're doing with kobolds. See, Kobolds are my favorite race, so I've put some thought into them; I often use them as skilled trapsmiths and spelunkers for Thieves guilds, I'd love the opportunity to play them, etc. I'm really curious what you're going to do with their culture, behavior or personality. Goblins do have personality, so I'm wondering how you're going to handle that. [sblock]1) Napoleon complex. The whole world picks on them, because they are small and weak. So they have a chip on their shoulder the size of mountains. They hate everything that isn't another kobold, simply out of distrust and distate. 2) Survivalist. You know those guys who stockpile weapons, live in bunkers, and fear the government is going to take their guns away? Change out "Government" with "Anything bigger than me" and that's a kobold. They'll be damned if anyone's going to come into their territory and take their nest. 3) Fear of melee. A kobold in melee is a dead one. Stay out of the fight - stay just out of sight and snipe, then run away. Use traps. Use anything on your side. Exploit everything. Weaken the foe until they die or are so close to death they aren't a danger anymore. 4) Every Kobold Helps the Nest. The nest is all important, beyond the individuals that make it up. This is sort've like a communist/socialist idea; everyone works for the betterment of the Nest, and the collective of kobolds can fight off larger foes. If you're greedy, you weaken the resources of the Nest, meaning that you weaken your chances of survival.[/sblock] I fully anticipate your kobolds to have murder holes in the ceilings, where they drop jars full of angry snakes or burning oil down on the heads of their enemies. Then later, a trap that [i]sounds[/i] like a kobold is moving around in the wall, only to direct everyone's attention to that side so that they can move up from behind. Another thought, regarding the traps: I imagine kobolds know that there are people with Disable Device on hand. So, they probably have designed a trap [i]under[/i] an easily seen/disarmable one. You disarm the top one - which arms or unleashes the one underneath. I heard once about an exciting session that a group had where they were in a kobold nest, and they had set off a pit trap. No problem - until they crossed it, and here come the kobolds - they had rigged up a portable wall on wheels, covered in spikes, and were pushing it down the tunnel; it filled the entire tunnel and it was herding the party towards the nasty pit trap. [/QUOTE]
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