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<blockquote data-quote="Carpe DM" data-source="post: 3927968" data-attributes="member: 677"><p>Good points. Well, as of this point, I was thinking of grappling the party member with the lowest strength, dragging him / her down. But mechanics doesn't solve the gameplay issue, does it? Splitting up is a horror trope for a reason. But what is terrifying in a movie is boring in a game. You either make everyone wait while you resolve the combat, or you take that person out and they don't get to play until the issue is resolved.</p><p></p><p>Maybe one thing to do is to make sure the other people have something dramatic to do. Like when one person is trapped in an avalanche, the others get to dig frantically.</p><p></p><p>Ooh. Yeah. Lights and darkness. Great point! Darkness is a big big deal when you're trying to scare folks, but D&D turns it into a nuisance. First, how can you turn off the lights, or turn down the lights, in those tunnels? </p><p></p><p>Well, one thing is you can limit how far light goes. Curving, claustrophobic tunnels. Make 'em small. The PCs scrabbling on hands and knees through bone-walled tunnels, with things skittering right by their ears. Then, three people back, Amy screams and goes through the floor.</p><p></p><p>Glee.</p></blockquote><p></p>
[QUOTE="Carpe DM, post: 3927968, member: 677"] Good points. Well, as of this point, I was thinking of grappling the party member with the lowest strength, dragging him / her down. But mechanics doesn't solve the gameplay issue, does it? Splitting up is a horror trope for a reason. But what is terrifying in a movie is boring in a game. You either make everyone wait while you resolve the combat, or you take that person out and they don't get to play until the issue is resolved. Maybe one thing to do is to make sure the other people have something dramatic to do. Like when one person is trapped in an avalanche, the others get to dig frantically. Ooh. Yeah. Lights and darkness. Great point! Darkness is a big big deal when you're trying to scare folks, but D&D turns it into a nuisance. First, how can you turn off the lights, or turn down the lights, in those tunnels? Well, one thing is you can limit how far light goes. Curving, claustrophobic tunnels. Make 'em small. The PCs scrabbling on hands and knees through bone-walled tunnels, with things skittering right by their ears. Then, three people back, Amy screams and goes through the floor. Glee. [/QUOTE]
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