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Paizo, Kobolds, Aliens, and Saw
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<blockquote data-quote="Rechan" data-source="post: 3927989" data-attributes="member: 54846"><p>One thing I rarely see actually done is that kobolds are supposed to be <em>wicked</em> little things. The 'steal babies out of their room and eat them' kind of wicked. THis could get co-opted into goblins.</p><p></p><p></p><p>That's actually one reason I suggested the garrot/noose. The kobold nooses someone and starts dragging them up, and then the party can scramble to try and pull him down (which chokes him more) or try to cut the rope. </p><p></p><p>Do you have a friend who can co-DM? Basically, when a PC is dragged into one of the holes, you tag your co-DM, he takes the player say, across the room and starts playing it out. If the PCs try to save him, you can call over if they succeed, but otherwise you're still playing as he's having his little combat. </p><p></p><p>Another option is to simply engage everyone in combat. You have one PC who's stuck in this hole, and you handle him vs. the kobolds, meanwhile you have them swarming the PCs down below. </p><p></p><p></p><p>Yeah. For one of your "Traps that isn't sprung until you're in it", make a lobster trap. Have a dead end tunnel a kobold is at the end of, sniping or chucking alchemist fire, something. It's narrow so someone has to crawl one at a time. And when they are in the dead end, they realize the walls are just sharpened bones slanted <em>towards</em> the dead end - if they try to crawl back out, they're going to get sliced up. And while this guy is in there, the kobold is in the walls jabbing him. The PCs rush to help pull out the spikes, and here comes the kobolds on their rear. </p><p></p><p></p><p><em>Darkness</em> negates Light, turning it into shadow. So they could drop a darkness. Or simply perfect a cantrip that cancels <em>light</em>.</p><p></p><p></p><p>Precisely - the tunnels <em>are</em> kobold sized.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3927989, member: 54846"] One thing I rarely see actually done is that kobolds are supposed to be [i]wicked[/i] little things. The 'steal babies out of their room and eat them' kind of wicked. THis could get co-opted into goblins. That's actually one reason I suggested the garrot/noose. The kobold nooses someone and starts dragging them up, and then the party can scramble to try and pull him down (which chokes him more) or try to cut the rope. Do you have a friend who can co-DM? Basically, when a PC is dragged into one of the holes, you tag your co-DM, he takes the player say, across the room and starts playing it out. If the PCs try to save him, you can call over if they succeed, but otherwise you're still playing as he's having his little combat. Another option is to simply engage everyone in combat. You have one PC who's stuck in this hole, and you handle him vs. the kobolds, meanwhile you have them swarming the PCs down below. Yeah. For one of your "Traps that isn't sprung until you're in it", make a lobster trap. Have a dead end tunnel a kobold is at the end of, sniping or chucking alchemist fire, something. It's narrow so someone has to crawl one at a time. And when they are in the dead end, they realize the walls are just sharpened bones slanted [i]towards[/i] the dead end - if they try to crawl back out, they're going to get sliced up. And while this guy is in there, the kobold is in the walls jabbing him. The PCs rush to help pull out the spikes, and here comes the kobolds on their rear. [i]Darkness[/i] negates Light, turning it into shadow. So they could drop a darkness. Or simply perfect a cantrip that cancels [i]light[/i]. Precisely - the tunnels [i]are[/i] kobold sized. [/QUOTE]
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